module Base { vehicle 70barracudaAAR { mechanicType = 3, offRoadEfficiency = 1.0, engineRepairLevel = 5, playerDamageProtection = 1.3, engineRPMType = firebird, model { file = 70barracudaBase, scale = 0.9000, offset = 0.0000 0.4556 -0.0444, } skin { texture = Vehicles/Vehicles_70barracudaAAR_Shell_blueFire, } skin { texture = Vehicles/Vehicles_70barracudaAAR_Shell_burntOrange, } skin { texture = Vehicles/Vehicles_70barracudaAAR_Shell_rallyeRed, } skin { texture = Vehicles/Vehicles_70barracudaAAR_Shell_violet, } skin { texture = Vehicles/Vehicles_70cuda_Shell_limeGreen, } skin { texture = Vehicles/Vehicles_70cuda_Shell_velvet, } skin { texture = Vehicles/Vehicles_70barracuda_Shell_alpineWhite, } skin { texture = Vehicles/Vehicles_70barracuda_Shell_burntTan, } skin { texture = Vehicles/Vehicles_70barracuda_Shell_green, } skin { texture = Vehicles/Vehicles_70barracuda_Shell_pearlBlue, } skin { texture = Vehicles/Vehicles_70barracuda_Shell_velvet, } skin { texture = Vehicles/Vehicles_70barracuda_Shell_violet, } textureRust = Vehicles/Vehicles_70barracuda_rust, textureMask = Vehicles/Vehicles_70barracuda_mask, textureLights = Vehicles/Vehicles_70barracuda_lights, textureDamage1Shell = Vehicles/Vehicles_70barracuda_damage1, textureDamage2Shell = Vehicles/Vehicles_70barracuda_damage2, textureDamage1Overlay = Vehicles/Vehicles_70barracuda_blood, textureDamage2Overlay = Vehicles/Vehicles_70barracuda_blood, sound { engine = VehicleEngineSportsCar, engineStart = VehicleEngineSportsCar, engineTurnOff = VehicleEngineSportsCar, horn = VehicleHornSportsCar, ignitionFail = VehicleIgnitionFailSportsCar, } extents = 1.9111 1.1111 4.7111, mass = 701, physicsChassisShape = 1.9111 1.1111 4.7111, centerOfMassOffset = 0.0000 0.6222 0.0111, shadowExtents = 1.7986 5.3148, shadowOffset = -0.0032 -0.0254, engineForce = 7400, gearRatioCount = 4, gearRatioR = 14.1, gearRatio1 = 13.2, gearRatio2 = 9.7, gearRatio3 = 5.8, gearRatio4 = 3.5, maxSpeed = 132f, engineLoudness = 89, engineQuality = 78, brakingForce = 51, stoppingMovementForce = 4.0f, rollInfluence = 0.99f, steeringIncrement = 0.04, steeringClamp = 0.3, suspensionStiffness = 35, suspensionCompression = 4.83, suspensionDamping = 3.88, maxSuspensionTravelCm = 14f, suspensionRestLength = 0.20f, wheelFriction = 1.72f, frontEndHealth = 250, rearEndHealth = 150, seats = 4, wheel FrontLeft { front = true, offset = 0.7778 -0.3444 1.5000, radius = 0.33f, width = 0.25f, } wheel FrontRight { front = true, offset = -0.7778 -0.3444 1.5000, radius = 0.33f, width = 0.25f, } wheel RearLeft { front = false, offset = 0.7778 -0.3444 -1.2556, radius = 0.33f, width = 0.25f, } wheel RearRight { front = false, offset = -0.7778 -0.3444 -1.2556, radius = 0.33f, width = 0.25f, } template = PassengerSeat4, passenger FrontLeft { showPassenger = true, hasRoof = true, position inside { offset = 0.4111 -0.1000 -0.0222, rotate = 0.0000 0.0000 0.0000, } position outside { offset = 1.3333 -0.7556 -0.7444, rotate = 0.0000 0.0000 0.0000, } } passenger FrontRight { showPassenger = true, hasRoof = true, position inside { offset = -0.4111 -0.1000 -0.0222, rotate = 0.0000 0.0000 0.0000, } position outside { offset = -1.3333 -0.7556 -0.7333, rotate = 0.0000 0.0000 0.0000, } } passenger RearLeft { showPassenger = true, hasRoof = true, position inside { offset = 0.3444 -0.1333 -0.7889, rotate = 0.0000 0.0000 0.0000, } position outside { offset = 1.2889 -0.7444 -0.9111, rotate = 0.0000 0.0000 0.0000, } } passenger RearRight { showPassenger = true, hasRoof = true, position inside { offset = -0.3444 -0.1333 -0.7889, rotate = 0.0000 0.0000 0.0000, } position outside { offset = -1.3000 -0.7444 -0.9333, rotate = 0.0000 0.0000 0.0000, } } area Engine { xywh = 0.0000 2.7000 1.5333 0.6667, } area TruckBed { xywh = 0.0000 -2.6778 1.3778 0.6667, } area SeatFrontLeft { xywh = 1.3444 0.0222 0.7778 1.2889, } area SeatFrontRight { xywh = -1.3444 0.0222 0.7778 1.2889, } area SeatRearRight { xywh = -1.3444 -1.1556 0.7778 1.0667, } area SeatRearLeft { xywh = 1.3444 -1.1556 0.7778 1.0667, } area GasTank { xywh = 0.0000 -2.7333 0.4222 0.4222, } area TireFrontLeft { xywh = 1.3444 1.4556 0.4222 0.4222, } area TireFrontRight { xywh = -1.3444 1.4556 0.4222 0.4222, } area TireRearLeft { xywh = 1.3444 -1.3000 0.4222 0.4222, } area TireRearRight { xywh = -1.3444 -1.3000 0.4222 0.4222, } template = CUDATires, template = CUDASeats, template = CUDA2EngineDoor, template = CUDATrunkDoor, template = CUDADoors, template = CUDAWindows, template = CUDA2FrontBumpers, template = CUDARearBumpers, template = CUDAWindshields, template = CUDAArmor, template = CUDASpoilers, template = CUDASpareTires, template = CUDATrunkCompartment, part GloveBox { model InteriorCUDA { file = 70barracudainterior, offset = 0 0 0, rotate = 0 0 0, scale = 1.0, } model CUDAnormal { file = 70cudaEngine1, } area = SeatFrontRight, itemType = Base.GloveBox, mechanicRequireKey = true, container { capacity = 7, test = Vehicles.ContainerAccess.GloveBox, } lua { create = Vehicles.Create.Default, } } template = GasTank, template = Muffler, part Muffler { model CUDAmuffler1 { file = 70barracudamuffler1, } } part GasTank { container { conditionAffectsCapacity = false, capacity = 51, } install { skills = Mechanics:5, recipes = Intermediate Mechanics, } uninstall { skills = Mechanics:5, recipes = Intermediate Mechanics, } } template = Battery, part Battery { model CUDABatteryTIS { file = 70barracudabattery, offset = 0 0 0, rotate = 0 0 0, scale = 1.0, } } template = Engine, part Heater { category = engine, lua { update = Vehicles.Update.Heater, } } part PassengerCompartment { category = nodisplay, lua { update = Vehicles.Update.PassengerCompartment, } } template = Brake, part Brake* { table install { skills = Mechanics:5, recipes = Intermediate Mechanics, } table uninstall { skills = Mechanics:5, recipes = Intermediate Mechanics, } } template = Suspension, part Suspension* { table install { skills = Mechanics:5, recipes = Intermediate Mechanics, } table uninstall { skills = Mechanics:5, recipes = Intermediate Mechanics, } } template = Radio, part Radio* { itemType = Radio.HamRadio1, model { file = 70barracudaradio1, } } template = Headlight, attachment trailer { offset = 0.0000 -0.1111 -2.5333, rotate = 0.0000 0.0000 0.0000, zoffset = -1.0000, } attachment trailerfront { offset = 0.0000 -0.1444 2.5778, rotate = 0.0000 0.0000 0.0000, zoffset = 1.0000, } } }