module Base { model 70barracudafrontBumper0 { mesh = vehicles/Vehicles_70barracuda_Body|cuda_bumper_front0, shader = vehicle, scale = 0.1, } model 70barracudafrontBumper1 { mesh = vehicles/Vehicles_70barracuda_Body|cuda_bumper_front1, shader = vehicle, scale = 0.1, } model 70barracudafrontBumper2 { mesh = vehicles/Vehicles_70barracuda_Body|cuda_bumper_front2, shader = vehicle, scale = 0.1, } model 70barracudafrontBumpera { mesh = vehicles/Vehicles_70barracuda_Body|cuda_bumper_front_a, shader = vehicle, scale = 0.1, } template vehicle CUDA0FrontBumpers { part CUDAFrontBumper { model FrontBumper0 { file = 70barracudafrontBumper0, } model FrontBumper1 { file = 70barracudafrontBumper1, } model FrontBumper2 { file = 70barracudafrontBumper2, } model FrontBumperA { file = 70barracudafrontBumpera, } area = Engine, category = bodywork, specificItem = false, itemType = Base.CUDAFrontBumper0;Base.CUDAFrontBumper1;Base.CUDAFrontBumper2;Base.CUDAFrontBumperA, mechanicRequireKey = false, table install { items { 1 { type = Base.Wrench, count = 1, keep = true, equip = primary, } } time = 450, skills = Mechanics:3, recipes = Intermediate Mechanics, test = Vehicles.InstallTest.Default, complete = CUDA.InstallComplete.FrontBumper0, } table uninstall { items { 1 { type = Base.Wrench, count = 1, keep = true, equip = primary, } } time = 500, skills = Mechanics:3, recipes = Intermediate Mechanics, test = Vehicles.UninstallTest.Default, complete = CUDA.UninstallComplete.FrontBumper0, } lua { create = CUDA.Create.FrontBumper0, init = CUDA.Init.FrontBumper0, } } } }