module Base { model 70barracudadoorfl { mesh = vehicles/Vehicles_70barracuda_Body|cuda_door_fl, shader = vehicle, static = FALSE, scale = 0.1, boneWeight = door_fl_bone 1.0, } model 70barracudadoorfr { mesh = vehicles/Vehicles_70barracuda_Body|cuda_door_fr, shader = vehicle, static = FALSE, scale = 0.1, boneWeight = door_fr_bone 1.0, } template vehicle CUDADoors { part DoorFrontLeft { model DoorFrontLeftdg { file = 70barracudadoorfl, } itemType = Base.CUDADoor, table uninstall { requireUninstalled = WindowFrontLeft, } area = SeatFrontLeft, category = door, anim ActorOpen { angle = 0.0 270.0 0.0, } anim ActorClose { angle = 0.0 270.0 0.0, } anim Close { anim = door_fl_opening, reverse = TRUE, rate = 1.5, } anim Open { anim = door_fl_opening, rate = 1.0, } anim Closed { anim = door_fl_opening, animate = FALSE, } anim Opened { anim = door_fl_opening, reverse = TRUE, animate = FALSE, } lua { create = Vehicles.Create.Door, init = Vehicles.Init.Door, use = Vehicles.Use.Door, } } part DoorFrontRight { model DoorFrontRightdg { file = 70barracudadoorfr, } itemType = Base.CUDADoor, table uninstall { requireUninstalled = WindowFrontRight, } area = SeatFrontRight, category = door, anim ActorOpen { angle = 0.0 90.0 0.0, } anim ActorClose { angle = 0.0 90.0 0.0, } anim Close { anim = door_fr_opening, reverse = TRUE, rate = 1.5, } anim Open { anim = door_fr_opening, rate = 1.0, } anim Closed { anim = door_fr_opening, animate = FALSE, } anim Opened { anim = door_fr_opening, reverse = TRUE, animate = FALSE, } lua { create = Vehicles.Create.Door, init = Vehicles.Init.Door, use = Vehicles.Use.Door, } } part DoorRearLeft { itemType = nil, area = SeatRearLeft, category = nodisplay, lua { } } part DoorRearRight { itemType = nil, area = SeatRearRight, category = nodisplay, lua { } } part Door* { door { } anim Open { sound = VehicleDoorOpenStandard, } anim Close { sound = VehicleDoorCloseStandard, } anim Lock { sound = LockVehicleDoorStandard, } anim Unlock { sound = UnlockVehicleDoorStandard, } anim IsLocked { sound = VehicleDoorIsLockedStandard, } anim ActorOpen { anim = Attack_Shove, rate = 0.3, } anim ActorClose { anim = Attack_Shove, rate = 0.3, } mechanicRequireKey = true, table install { items { item { type = Base.Wrench, count = 1, keep = true, equip = primary, } } time = 700, skills = Mechanics:4, recipes = Intermediate Mechanics, test = Vehicles.InstallTest.Default, complete = Vehicles.InstallComplete.Door, } table uninstall { items { item { type = Base.Wrench, count = 1, keep = true, equip = primary, } } time = 700, skills = Mechanics:4, recipes = Intermediate Mechanics, test = Vehicles.UninstallTest.Default, complete = Vehicles.UninstallComplete.Door, } } } } }