module Base { model 70barracudaseatfl { mesh = vehicles/Vehicles_70barracuda_Body|cuda_seat_fl, texture = vehicles/Vehicles_70barracuda_Interior, shader = vehiclewheel, scale = 0.1, } model 70barracudaseatfr { mesh = vehicles/Vehicles_70barracuda_Body|cuda_seat_fr, texture = vehicles/Vehicles_70barracuda_Interior, shader = vehiclewheel, scale = 0.1, } model 70barracudaseatrl { mesh = vehicles/Vehicles_70barracuda_Body|cuda_seat_rl, texture = vehicles/Vehicles_70barracuda_Interior, shader = vehiclewheel, scale = 0.1, } model 70barracudaseatrr { mesh = vehicles/Vehicles_70barracuda_Body|cuda_seat_rr, texture = vehicles/Vehicles_70barracuda_Interior, shader = vehiclewheel, scale = 0.1, } template vehicle CUDASeats { part SeatFrontLeft { model SeatFL { file = 70barracudaseatfl, } itemType = Base.CUDAFrontSeat, area = SeatFrontLeft, container { seat = FrontLeft, } } part SeatFrontRight { model seatFR { file = 70barracudaseatfr, } itemType = Base.CUDAFrontSeat, area = SeatFrontRight, container { seat = FrontRight, } } part SeatRearLeft { model seatRL { file = 70barracudaseatrl, } itemType = Base.CUDARearSeat, area = SeatRearLeft, container { seat = RearLeft, } } part SeatRearRight { model seatRR { file = 70barracudaseatrr, } itemType = Base.CUDARearSeat, area = SeatRearRight, container { seat = RearRight, } } part Seat* { category = seat, mechanicRequireKey = true, container { test = Vehicles.ContainerAccess.Seat, } table install { items { 1 { type = Base.Screwdriver, count = 1, keep = true, equip = primary, } } time = 300, skills = Mechanics:1, recipes = Basic Mechanics, test = Vehicles.InstallTest.Default, } table uninstall { items { 1 { type = Base.Screwdriver, count = 1, keep = true, equip = primary, } } time = 300, skills = Mechanics:1, recipes = Basic Mechanics, test = Vehicles.UninstallTest.Default, requireEmpty = true, } lua { create = Vehicles.Create.Default, } } } }