module Base { model 70barracudaspoiler0 { mesh = vehicles/Vehicles_70barracuda_Body|cuda_spoiler_rear0, shader = vehicle_noreflect, static = FALSE, scale = 0.1, } model 70barracudaspoiler1 { mesh = vehicles/Vehicles_70barracuda_Body|cuda_spoiler_rear1, shader = vehicle, static = FALSE, scale = 0.1, } template vehicle CUDASpoilers { part CUDASpoiler { model cudaspoiler0 { file = 70barracudaspoiler0, } model cudaspoiler1 { file = 70barracudaspoiler1, } category = bodywork, area = TruckBed, parent = TrunkDoor, door { } anim Open { sound = VehicleTrunkOpenStandard, } anim Close { sound = VehicleTrunkCloseStandard, } anim Lock { sound = LockVehicleDoorStandard, } anim Unlock { sound = UnlockVehicleDoorStandard, } anim IsLocked { sound = VehicleDoorIsLockedStandard, } anim ActorOpen { anim = WindowOpenSuccess, rate = 0.15, angle = 0.0 0.0 0.0, } anim ActorClose { anim = Attack_Shove, rate = 0.3, angle = 0.0 0.0 0.0, } specificItem = false, itemType = Base.CUDASpoiler0;Base.CUDASpoiler1, mechanicRequireKey = false, table install { items { item { type = Base.Wrench, count = 1, keep = true, equip = primary, } } time = 1000, skills = Mechanics:4, recipes = Advanced Mechanics, requireInstalled = TrunkDoor, test = Vehicles.InstallTest.Default, complete = CUDA.InstallComplete.Spoiler, } table uninstall { items { item { type = Base.Wrench, count = 1, keep = true, equip = primary, } } time = 1000, skills = Mechanics:4, recipes = Advanced Mechanics, test = Vehicles.UninstallTest.Default, complete = CUDA.UninstallComplete.Spoiler, } lua { create = CUDA.Create.Spoiler, init = CUDA.Init.Spoiler, } } } }