module Base { model CUDAWheel { mesh = vehicles/Vehicles_70barracuda_Wheel|cuda_tire_n, texture = vehicles/Vehicles_70barracuda_Wheel, shader = vehiclewheel, scale = 0.1, } template vehicle CUDATires { part TireFrontLeft { area = TireFrontLeft, wheel = FrontLeft, table install { requireInstalled = BrakeFrontLeft;SuspensionFrontLeft, } } part TireFrontRight { area = TireFrontRight, wheel = FrontRight, table install { requireInstalled = BrakeFrontRight;SuspensionFrontRight, } } part TireRearLeft { area = TireRearLeft, wheel = RearLeft, table install { requireInstalled = BrakeRearLeft;SuspensionRearLeft, } } part TireRearRight { area = TireRearRight, wheel = RearRight, table install { requireInstalled = BrakeRearRight;SuspensionRearRight, } } part Tire* { category = tire, itemType = Base.CUDAtire;Base.DodgeRTtire;Base.CamaroSStire, container { capacity = 35, test = Vehicles.ContainerAccess.Tire, contentType = Air, } table install { items { 1 { type = Base.Jack, count = 1, keep = true, } 2 { type = Base.LugWrench, count = 1, keep = true, equip = primary, } } time = 400, skills = Mechanics:1, test = Vehicles.InstallTest.Default, complete = Vehicles.InstallComplete.Tire, } table uninstall { items { 1 { type = Base.Jack, count = 1, keep = true, } 2 { type = Base.LugWrench, count = 1, keep = true, equip = primary, } } time = 400, skills = Mechanics:1, test = Vehicles.UninstallTest.Default, complete = Vehicles.UninstallComplete.Tire, } model cudaNTire { file = CUDAWheel, } lua { create = Vehicles.Create.Tire, init = Vehicles.Init.Tire, checkOperate = Vehicles.CheckOperate.Tire, update = Vehicles.Update.Tire, } } } }