module Base { model W460LWBBodykit1 { mesh = vehicles/Vehicles_84mercLWB_Body|w460_lwb_bodykit1, texture = Vehicles/Vehicles_84mercLWB4_Interior, shader = vehiclewheel, scale = 0.1, } template vehicle W460LWBBodykits { part W460LWBBodykit { model Bodykit1 { file = W460LWBBodykit1, } category = bodywork, area = Bodykit, specificItem = false, itemType = Base.W460Bodykit1_Item, mechanicRequireKey = false, repairMechanic = true, lua { create = Vehicles.Create.Default, } table install { items { 1 { type = Base.Wrench, count = 1, keep = true, equip = primary, } } time = 1500, skills = Mechanics:1, recipes = Intermediate Mechanics, test = Vehicles.InstallTest.Default, complete = W460LWB.InstallComplete.Bodykit, } table uninstall { items { 1 { type = Base.Wrench, count = 1, keep = true, equip = primary, } } time = 1500, skills = Mechanics:1, recipes = Intermediate Mechanics, test = Vehicles.UninstallTest.Default, complete = W460LWB.UninstallComplete.Bodykit, requireEmpty = true, } lua { create = W460LWB.Create.Bodykit, init = W460LWB.Init.Bodykit, } } } }