module Base { model W460LWBWindowArmor1 { mesh = vehicles/Vehicles_84mercLWB_Body|w460_lwb_rear_windows_a, shader = vehiclewheel, scale = 0.1, } template vehicle W460LWBWindowArmors { part W460LWBWindowArmor { model WindowArmor1 { file = W460LWBWindowArmor1, } category = bodywork, area = TireRearLeft, specificItem = false, itemType = Base.W460WindowArmor1_Item, mechanicRequireKey = false, repairMechanic = true, lua { create = Vehicles.Create.Default, } table install { items { 1 { type = Base.Wrench, count = 1, keep = true, equip = primary, } } time = 1500, skills = Mechanics:1, recipes = Intermediate Mechanics, test = Vehicles.InstallTest.Default, } table uninstall { items { 1 { type = Base.Wrench, count = 1, keep = true, equip = primary, } } time = 1500, skills = Mechanics:1, recipes = Intermediate Mechanics, test = Vehicles.UninstallTest.Default, complete = W460LWB.UninstallComplete.WindowArmor, requireEmpty = true, } lua { create = W460LWB.Create.WindowArmor, init = W460LWB.Init.WindowArmor, } } } }