module Base { model W460LWBrearwindshieldArmor1 { mesh = vehicles/Vehicles_84mercLWB_Body|w460_lwb_trunk_a, shader = vehicle_noreflect, static = FALSE, scale = 0.1, boneWeight = trunk_bone 1.0, } template vehicle W460LWBWindshieldRearArmors { part W460LWBWindshieldRearArmor { model WindshieldRearArmor1 { file = W460LWBrearwindshieldArmor1, } area = TruckBed, parent = TrunkDoor, category = bodywork, specificItem = false, itemType = Base.W460WindshieldRearArmor1_Item, mechanicRequireKey = false, table install { items { 1 { type = Base.Screwdriver, count = 1, keep = true, equip = primary, } } time = 1100, skills = Mechanics:4, recipes = Intermediate Mechanics, test = Vehicles.InstallTest.Default, complete = W460LWB.InstallComplete.WindshieldRearArmor, } table uninstall { items { 1 { type = Base.Screwdriver, count = 1, keep = true, equip = primary, } } time = 1100, skills = Mechanics:4, recipes = Intermediate Mechanics, test = Vehicles.UninstallTest.Default, complete = W460LWB.UninstallComplete.WindshieldRearArmor, } lua { create = W460LWB.Create.WindshieldRearArmor, init = W460LWB.Init.WindshieldRearArmor, } } } }