module Base { model W460SWBbumper1 { mesh = vehicles/Vehicles_84mercSWB_Body|w460_swb_bumper_front1, shader = vehicle, scale = 0.1, } model W460SWBbullbar2 { mesh = vehicles/Vehicles_84mercSWB_Body|w460_swb_bumper_front2, shader = vehicle, scale = 0.1, } model W460SWBbullbar3 { mesh = vehicles/Vehicles_84mercSWB_Body|w460_swb_bumper_front3, shader = vehicle, scale = 0.1, } template vehicle W460SWBBumpers { part W460SWBBumper { model Bumper1 { file = W460SWBbumper1, } model Bullbar2 { file = W460SWBbullbar2, } model Bullbar3 { file = W460SWBbullbar3, } area = Engine, category = bodywork, specificItem = false, itemType = Base.W460Bumper1_Item;Base.W460Bullbar2_Item;Base.W460Bullbar3_Item, mechanicRequireKey = false, table install { items { 1 { type = Base.Wrench, count = 1, keep = true, equip = primary, } } time = 750, skills = Mechanics:3, recipes = Intermediate Mechanics, test = Vehicles.InstallTest.Default, complete = W460SWB.InstallComplete.Bumper, } table uninstall { items { 1 { type = Base.Wrench, count = 1, keep = true, equip = primary, } } time = 650, skills = Mechanics:3, recipes = Intermediate Mechanics, test = Vehicles.UninstallTest.Default, complete = W460SWB.UninstallComplete.Bumper, } lua { create = W460SWB.Create.Bumper, init = W460SWB.Init.Bumper, } } } }