module Base { model W460SWBseatfl { mesh = vehicles/Vehicles_84mercSWB_Body|w460_swb_seat_fl, texture = Vehicles/Vehicles_84mercLWB4_Interior, shader = vehiclewheel, scale = 0.1, } model W460SWBseatfr { mesh = vehicles/Vehicles_84mercSWB_Body|w460_swb_seat_fr, texture = Vehicles/Vehicles_84mercLWB4_Interior, shader = vehiclewheel, scale = 0.1, } template vehicle W460SWBSeats { part SeatFrontLeft { model SeatFL { file = W460SWBseatfl, offset = 0 0 0, rotate = 0 0 0, scale = 1.0, } area = SeatFrontLeft, container { seat = FrontLeft, } } part SeatFrontRight { model seatFR { file = W460SWBseatfr, offset = 0 0 0, rotate = 0 0 0, scale = 1.0, } area = SeatFrontRight, container { seat = FrontRight, } } part SeatFront* { category = seat, itemType = Base.W460CarSeatFront, mechanicRequireKey = true, container { test = Vehicles.ContainerAccess.Seat, } table install { items { 1 { type = Base.Screwdriver, count = 1, keep = true, equip = primary, } } time = 300, skills = Mechanics:1, recipes = Intermediate Mechanics, test = Vehicles.InstallTest.Default, } table uninstall { items { 1 { type = Base.Screwdriver, count = 1, keep = true, equip = primary, } } time = 300, skills = Mechanics:1, recipes = Intermediate Mechanics, test = Vehicles.UninstallTest.Default, requireEmpty = true, } lua { create = Vehicles.Create.Default, } } } }