module Base { model 87toyotaMR2Seatfl { mesh = vehicles/Vehicles_87toyotaMR2_Body|mr2_seat_fl, texture = Vehicles/Vehicles_87toyotaMR2_Interior, shader = vehiclewheel, scale = 0.1, } model 87toyotaMR2Seatfr { mesh = vehicles/Vehicles_87toyotaMR2_Body|mr2_seat_fr, texture = Vehicles/Vehicles_87toyotaMR2_Interior, shader = vehiclewheel, scale = 0.1, } template vehicle MR2Seats { part SeatFrontLeft { model SeatFL { file = 87toyotaMR2Seatfl, offset = 0 0 0, rotate = 0 0 0, scale = 1.0, } area = SeatFrontLeft, container { seat = FrontLeft, } } part SeatFrontRight { model seatFR { file = 87toyotaMR2Seatfr, offset = 0 0 0, rotate = 0 0 0, scale = 1.0, } area = SeatFrontRight, container { seat = FrontRight, } } part SeatFront* { category = seat, itemType = Base.87toyotaMR2Seat, mechanicRequireKey = true, container { test = Vehicles.ContainerAccess.Seat, } table install { items { 1 { type = Base.Screwdriver, count = 1, keep = true, equip = primary, } } time = 300, skills = Mechanics:1, recipes = Intermediate Mechanics, test = Vehicles.InstallTest.Default, } table uninstall { items { 1 { type = Base.Screwdriver, count = 1, keep = true, equip = primary, } } time = 300, skills = Mechanics:1, recipes = Intermediate Mechanics, test = Vehicles.UninstallTest.Default, requireEmpty = true, } lua { create = Vehicles.Create.Default, } } } }