module Base { model 88chevyS10frontBumper0 { mesh = vehicles/Vehicles_88chevyS10_Body|chevyS10_bumper_front0, shader = vehicle, scale = 0.1, } model 88chevyS10frontBullbar1 { mesh = vehicles/Vehicles_88chevyS10_Body|chevyS10_armor_b1, shader = vehicle, scale = 0.1, } model 88chevyS10frontBullbar2 { mesh = vehicles/Vehicles_88chevyS10_Body|chevyS10_bumper_front1, shader = vehicle, scale = 0.1, } template vehicle CH88FrontBumper { part CH88FrontBumper { model FrontBumper { file = 88chevyS10frontBumper0, } model FrontBullbar1 { file = 88chevyS10frontBullbar1, } model FrontBullbar2 { file = 88chevyS10frontBullbar2, } area = Engine, category = bodywork, specificItem = false, itemType = Base.88ChevyS10BumperFront;Base.80sPickupBullbarFront;Base.88ChevyS10BullbarFront, mechanicRequireKey = false, table install { items { 1 { type = Base.Wrench, count = 1, keep = true, equip = primary, } } time = 450, skills = Mechanics:3, recipes = Intermediate Mechanics, test = Vehicles.InstallTest.Default, complete = CH88.InstallComplete.FrontBumper, } table uninstall { items { 1 { type = Base.Wrench, count = 1, keep = true, equip = primary, } } time = 500, skills = Mechanics:3, recipes = Intermediate Mechanics, test = Vehicles.UninstallTest.Default, complete = CH88.UninstallComplete.FrontBumper, } lua { create = CH88.Create.FrontBumper, init = CH88.Init.FrontBumper, } } } }