module Base { model 88chevyS10rearBumper { mesh = vehicles/Vehicles_88chevyS10_Body|chevyS10_bumper_rear, shader = vehicle, scale = 0.1, } model 88chevyS10rearBullbar { mesh = vehicles/Vehicles_88chevyS10_Body|chevyS10_armor_br1, shader = vehicle, scale = 0.1, } template vehicle CH88RearBumper { part CH88RearBumper { model RearBumper { file = 88chevyS10rearBumper, } model RearBullbar { file = 88chevyS10rearBullbar, } area = TruckBed, category = bodywork, specificItem = false, itemType = Base.88ChevyS10BumperRear;Base.80sPickupBullbarRear, mechanicRequireKey = false, table install { items { 1 { type = Base.Wrench, count = 1, keep = true, equip = primary, } } time = 450, skills = Mechanics:3, recipes = Intermediate Mechanics, test = Vehicles.InstallTest.Default, complete = CH88.InstallComplete.RearBumper, } table uninstall { items { 1 { type = Base.Wrench, count = 1, keep = true, equip = primary, } } time = 500, skills = Mechanics:3, recipes = Intermediate Mechanics, test = Vehicles.UninstallTest.Default, complete = CH88.UninstallComplete.RearBumper, } lua { create = CH88.Create.RearBumper, init = CH88.Init.RearBumper, } } } }