module Base { model 88chevyS10windshield { mesh = vehicles/Vehicles_88chevyS10_Body|chevyS10_windshield_front, shader = vehicle, scale = 0.1, } model 88chevyS10windshieldRear { mesh = vehicles/Vehicles_88chevyS10_Body|chevyS10_windshield_rear, shader = vehicle, scale = 0.1, } template vehicle CH88Windshields { part Windshield { model windshieldFront { file = 88chevyS10windshield, } window { openable = false, } itemType = Base.88ChevyS10Windshield, area = Engine, category = bodywork, mechanicRequireKey = false, table install { items { 1 { type = Base.Screwdriver, count = 1, keep = true, equip = primary, } } time = 700, skills = Mechanics:5, recipes = Advanced Mechanics, test = Vehicles.InstallTest.Default, complete = Vehicles.InstallComplete.Window, } table uninstall { items { 1 { type = Base.Screwdriver, count = 1, keep = true, equip = primary, } } time = 700, skills = Mechanics:5, recipes = Advanced Mechanics, requireUninstalled = CH88WindshieldArmor, test = Vehicles.UninstallTest.Default, } lua { create = Vehicles.Create.Default, } } part WindshieldRear { model windshieldRear { file = 88chevyS10windshieldRear, } window { openable = false, } itemType = Base.88ChevyS10WindshieldRear, area = Engine, category = bodywork, mechanicRequireKey = false, table install { items { 1 { type = Base.Screwdriver, count = 1, keep = true, equip = primary, } } time = 700, skills = Mechanics:5, recipes = Advanced Mechanics, test = Vehicles.InstallTest.Default, complete = Vehicles.InstallComplete.Window, requireUninstalled = CH88Rollbar, } table uninstall { items { 1 { type = Base.Screwdriver, count = 1, keep = true, equip = primary, } } time = 700, skills = Mechanics:5, recipes = Advanced Mechanics, test = Vehicles.UninstallTest.Default, } lua { create = Vehicles.Create.Default, } } } }