module Base { model 92nissanGTRbumper0 { mesh = vehicles/Vehicles_92nissanGTR_Body|gtr_bumper_0, shader = vehicle, scale = 0.1, } model 92nissanGTRbumper1 { mesh = vehicles/Vehicles_92nissanGTR_Body|gtr_bumper_1, shader = vehicle, scale = 0.1, } model 92nissanGTRbumper2 { mesh = vehicles/Vehicles_92nissanGTR_Body|gtr_bumper_2, shader = vehicle, scale = 0.1, } model 92nissanGTRbumper3 { mesh = vehicles/Vehicles_92nissanGTR_Body|gtr_bumper_3, shader = vehicle, scale = 0.1, } model 92nissanGTRbumperA { mesh = vehicles/Vehicles_92nissanGTR_Body|gtr_bumper_a, shader = vehicle, scale = 0.1, } template vehicle R32BumpersFront { part R32Bumper { model Bumper0 { file = 92nissanGTRbumper0, } model Bumper1 { file = 92nissanGTRbumper1, } model Bumper2 { file = 92nissanGTRbumper2, } model Bumper3 { file = 92nissanGTRbumper3, } model BumperA { file = 92nissanGTRbumperA, } area = Engine, category = bodywork, specificItem = false, itemType = Base.R32Bumper0;Base.R32Bumper1;Base.R32Bumper2;Base.R32Bumper3;Base.R32BumperA, mechanicRequireKey = false, table install { items { item { type = Base.Wrench, count = 1, keep = true, equip = primary, } } time = 1000, skills = Mechanics:4, recipes = Advanced Mechanics, test = Vehicles.InstallTest.Default, complete = R32.InstallComplete.Bumper, door = EngineDoor, } table uninstall { items { item { type = Base.Wrench, count = 1, keep = true, equip = primary, } } time = 1000, skills = Mechanics:4, recipes = Advanced Mechanics, test = Vehicles.UninstallTest.Default, complete = R32.UninstallComplete.Bumper, } lua { create = R32.Create.Bumper, init = R32.Init.Bumper, } } } }