module Base { model 92nissanGTRbumperRear0 { mesh = vehicles/Vehicles_92nissanGTR_Body|gtr_bumperRear_0, shader = vehicle, scale = 0.1, } model 92nissanGTRbumperRear1 { mesh = vehicles/Vehicles_92nissanGTR_Body|gtr_bumperRear_1, shader = vehicle, scale = 0.1, } model 92nissanGTRbumperRear2 { mesh = vehicles/Vehicles_92nissanGTR_Body|gtr_bumperRear_2, shader = vehicle, scale = 0.1, } model 92nissanGTRbumperRear3 { mesh = vehicles/Vehicles_92nissanGTR_Body|gtr_bumperRear_3, shader = vehicle, scale = 0.1, } model 92nissanGTRbumperRearA { mesh = vehicles/Vehicles_92nissanGTR_Body|gtr_bumperRear_A, shader = vehicle, scale = 0.1, } template vehicle R32BumpersRear { part R32BumperRear { model BumperRear0 { file = 92nissanGTRbumperRear0, } model BumperRear1 { file = 92nissanGTRbumperRear1, } model BumperRear2 { file = 92nissanGTRbumperRear2, } model BumperRear3 { file = 92nissanGTRbumperRear3, } model BumperRearA { file = 92nissanGTRbumperRearA, } area = TruckBed, category = bodywork, specificItem = false, itemType = Base.R32BumperRear0;Base.R32BumperRear1;Base.R32BumperRear2;Base.R32BumperRear3;Base.R32BumperRearA, mechanicRequireKey = false, table install { items { item { type = Base.Wrench, count = 1, keep = true, equip = primary, } } time = 1000, skills = Mechanics:4, recipes = Advanced Mechanics, test = Vehicles.InstallTest.Default, complete = R32.InstallComplete.BumperRear, door = EngineDoor, } table uninstall { items { item { type = Base.Wrench, count = 1, keep = true, equip = primary, } } time = 1000, skills = Mechanics:4, recipes = Advanced Mechanics, test = Vehicles.UninstallTest.Default, complete = R32.UninstallComplete.BumperRear, } lua { create = R32.Create.BumperRear, init = R32.Init.BumperRear, } } } }