module Base { model 92nissanGTRseatfl { mesh = vehicles/Vehicles_92nissanGTR_Body|gtr_seat_fl, texture = Vehicles/Vehicles_92nissanGTR_Interior, shader = vehiclewheel, scale = 0.1, } model 92nissanGTRseatfr { mesh = vehicles/Vehicles_92nissanGTR_Body|gtr_seat_fr, texture = Vehicles/Vehicles_92nissanGTR_Interior, shader = vehiclewheel, scale = 0.1, } model 92nissanGTRseatrl { mesh = vehicles/Vehicles_92nissanGTR_Body|gtr_seat_rl, texture = Vehicles/Vehicles_92nissanGTR_Interior, shader = vehiclewheel, scale = 0.1, } model 92nissanGTRseatrr { mesh = vehicles/Vehicles_92nissanGTR_Body|gtr_seat_rr, texture = Vehicles/Vehicles_92nissanGTR_Interior, shader = vehiclewheel, scale = 0.1, } template vehicle R32Seats { part SeatFrontLeft { model SeatFL { file = 92nissanGTRseatfl, offset = 0 0 0, rotate = 0 0 0, scale = 1.0, } area = SeatFrontRight, itemType = Base.R32FrontSeat, container { seat = FrontLeft, } } part SeatFrontRight { model seatFR { file = 92nissanGTRseatfr, offset = 0 0 0, rotate = 0 0 0, scale = 1.0, } area = SeatFrontLeft, itemType = Base.R32FrontSeat, container { seat = FrontRight, } } part SeatRearLeft { model SeatRL { file = 92nissanGTRseatrl, offset = 0 0 0, rotate = 0 0 0, scale = 1.0, } area = SeatFrontRight, itemType = Base.R32RearSeat, container { seat = RearLeft, } } part SeatRearRight { model seatRR { file = 92nissanGTRseatrr, offset = 0 0 0, rotate = 0 0 0, scale = 1.0, } area = SeatFrontLeft, itemType = Base.R32RearSeat, container { seat = RearRight, } } part Seat* { category = seat, mechanicRequireKey = true, container { test = Vehicles.ContainerAccess.Seat, } table install { items { 1 { type = Base.Screwdriver, count = 1, keep = true, equip = primary, } } time = 300, skills = Mechanics:1, recipes = Advanced Mechanics, test = Vehicles.InstallTest.Default, } table uninstall { items { 1 { type = Base.Screwdriver, count = 1, keep = true, equip = primary, } } time = 300, skills = Mechanics:1, recipes = Advanced Mechanics, test = Vehicles.UninstallTest.Default, requireEmpty = true, } lua { create = Vehicles.Create.Default, } } } }