module Base { model 92nissanGTRwindshielda { mesh = vehicles/Vehicles_92nissanGTR_Body|gtr_windshield_a, shader = vehicle_noreflect, scale = 0.1, } template vehicle R32WindshieldArmors { part R32WindshieldArmor { model WindshieldArmor { file = 92nissanGTRwindshielda, } area = Engine, category = bodywork, specificItem = false, itemType = Base.R32WindshieldArmor, mechanicRequireKey = false, table install { items { 1 { type = Base.Screwdriver, count = 1, keep = true, equip = primary, } } requireInstalled = Windshield, time = 1100, skills = Mechanics:4, recipes = Advanced Mechanics, test = Vehicles.InstallTest.Default, complete = R32.InstallComplete.WindshieldArmor, } table uninstall { items { 1 { type = Base.Screwdriver, count = 1, keep = true, equip = primary, } } time = 1100, skills = Mechanics:4, recipes = Advanced Mechanics, test = Vehicles.UninstallTest.Default, complete = R32.UninstallComplete.WindshieldArmor, } lua { create = R32.Create.WindshieldArmor, init = R32.Init.WindshieldArmor, } } } }