module Base { model ATABMWe36_Bullbar1 { mesh = vehicles/Vehicles_ATABMWe36|bumper1, texture = ATABMWe36/vehicle_items, shader = vehiclewheel, scale = 0.08, } model ATABMWe36_Bullbar2 { mesh = vehicles/Vehicles_ATABMWe36|bumper2, texture = ATABMWe36/vehicle_items, shader = vehiclewheel, scale = 0.08, } model ATABMWe36_Bullbar3 { mesh = vehicles/Vehicles_ATABMWe36|bumper3, texture = ATABMWe36/vehicle_items, shader = vehiclewheel, scale = 0.08, } template vehicle ATABMWe36_Bullbar { template = ATA2Bullbars/part/ATA2Bullbar, part ATA2Bullbar { model Bullbar1 { file = ATABMWe36_Bullbar1, } model Bullbar2 { file = ATABMWe36_Bullbar2, } model Bullbar3 { file = ATABMWe36_Bullbar3, } } } }