module Base { model JumpingRope { mesh = WorldItem/WorldItem_MandoSpear, texture = Items\JumpingRope, } model WorldItem-JumpingRope { mesh = WorldItem/WorldItem_JumpingRope, texture = Items\JumpingRope, } model WorldItem-PoseZCardDeck5 { mesh = WorldItems/Wallet, texture = Items\Wallet5, scale = 0.3, } model WorldItem-PoseZCardPack { mesh = WorldItem/PoseZDanceCardPack, texture = Items\PoseZCardPack, } model WorldItem-PoseZCard_01 { mesh = WorldItem/PoseZDanceCard, texture = Items\ActionPoseCard_1, } model WorldItem-PoseZCard_02 { mesh = WorldItem/PoseZDanceCard, texture = Items\ActionPoseCard_2, } model WorldItem-PoseZCard_03 { mesh = WorldItem/PoseZDanceCard, texture = Items\ActionPoseCard_3, } model WorldItem-PoseZCard_04 { mesh = WorldItem/PoseZDanceCard, texture = Items\ActionPoseCard_4, } model WorldItem-PoseZCard_05 { mesh = WorldItem/PoseZDanceCard, texture = Items\ActionPoseCard_5, } model WorldItem-PoseZCard_06 { mesh = WorldItem/PoseZDanceCard, texture = Items\ActionPoseCard_6, } model WorldItem-PoseZCard_07 { mesh = WorldItem/PoseZDanceCard, texture = Items\ActionPoseCard_7, } model WorldItem-PoseZCard_08 { mesh = WorldItem/PoseZDanceCard, texture = Items\ActionPoseCard_8, } model WorldItem-PoseZCard_09 { mesh = WorldItem/PoseZDanceCard, texture = Items\BodyBuildingPoseCard_1, } model WorldItem-PoseZCard_10 { mesh = WorldItem/PoseZDanceCard, texture = Items\BodyBuildingPoseCard_2, } model WorldItem-PoseZCard_11 { mesh = WorldItem/PoseZDanceCard, texture = Items\BodyBuildingPoseCard_3, } model WorldItem-PoseZCard_12 { mesh = WorldItem/PoseZDanceCard, texture = Items\BodyBuildingPoseCard_4, } model WorldItem-PoseZCard_13 { mesh = WorldItem/PoseZDanceCard, texture = Items\BodyBuildingPoseCard_5, } model WorldItem-PoseZCard_14 { mesh = WorldItem/PoseZDanceCard, texture = Items\CrouchPoseCard_1, } model WorldItem-PoseZCard_15 { mesh = WorldItem/PoseZDanceCard, texture = Items\CrouchPoseCard_2, } model WorldItem-PoseZCard_16 { mesh = WorldItem/PoseZDanceCard, texture = Items\CrouchPoseCard_3, } model WorldItem-PoseZCard_17 { mesh = WorldItem/PoseZDanceCard, texture = Items\CrouchPoseCard_4, } model WorldItem-PoseZCard_18 { mesh = WorldItem/PoseZDanceCard, texture = Items\CrouchPoseCard_5, } model WorldItem-PoseZCard_19 { mesh = WorldItem/PoseZDanceCard, texture = Items\CrouchPoseCard_6, } model WorldItem-PoseZCard_20 { mesh = WorldItem/PoseZDanceCard, texture = Items\CrouchPoseCard_7, } model WorldItem-PoseZCard_21 { mesh = WorldItem/PoseZDanceCard, texture = Items\DabPoseCard, } model WorldItem-PoseZCard_22 { mesh = WorldItem/PoseZDanceCard, texture = Items\DancePoseCard_1, } model WorldItem-PoseZCard_23 { mesh = WorldItem/PoseZDanceCard, texture = Items\DancePoseCard_2, } model WorldItem-PoseZCard_24 { mesh = WorldItem/PoseZDanceCard, texture = Items\DancePoseCard_3, } model WorldItem-PoseZCard_25 { mesh = WorldItem/PoseZDanceCard, texture = Items\DancePoseCard_4, } model WorldItem-PoseZCard_26 { mesh = WorldItem/PoseZDanceCard, texture = Items\DancePoseCard_5, } model WorldItem-PoseZCard_27 { mesh = WorldItem/PoseZDanceCard, texture = Items\DancePoseCard_6, } model WorldItem-PoseZCard_28 { mesh = WorldItem/PoseZDanceCard, texture = Items\DancePoseCard_7, } model WorldItem-PoseZCard_29 { mesh = WorldItem/PoseZDanceCard, texture = Items\DynamicPoseCard_1, } model WorldItem-PoseZCard_30 { mesh = WorldItem/PoseZDanceCard, texture = Items\DynamicPoseCard_2, } model WorldItem-PoseZCard_31 { mesh = WorldItem/PoseZDanceCard, texture = Items\DynamicPoseCard_3, } model WorldItem-PoseZCard_32 { mesh = WorldItem/PoseZDanceCard, texture = Items\DynamicPoseCard_4, } model WorldItem-PoseZCard_33 { mesh = WorldItem/PoseZDanceCard, texture = Items\DynamicPoseCard_5, } model WorldItem-PoseZCard_34 { mesh = WorldItem/PoseZDanceCard, texture = Items\DynamicPoseCard_6, } model WorldItem-PoseZCard_35 { mesh = WorldItem/PoseZDanceCard, texture = Items\DynamicPoseCard_7, } model WorldItem-PoseZCard_36 { mesh = WorldItem/PoseZDanceCard, texture = Items\Movement_JumpingRope, } model WorldItem-PoseZCard_37 { mesh = WorldItem/PoseZDanceCard, texture = Items\LayingPoseCard_1, } model WorldItem-PoseZCard_38 { mesh = WorldItem/PoseZDanceCard, texture = Items\LayingPoseCard_2, } model WorldItem-PoseZCard_39 { mesh = WorldItem/PoseZDanceCard, texture = Items\LayingPoseCard_3, } model WorldItem-PoseZCard_40 { mesh = WorldItem/PoseZDanceCard, texture = Items\LayingPoseCard_4, } model WorldItem-PoseZCard_41 { mesh = WorldItem/PoseZDanceCard, texture = Items\LayingPoseCard_5, } model WorldItem-PoseZCard_42 { mesh = WorldItem/PoseZDanceCard, texture = Items\LayingPoseCard_6, } model WorldItem-PoseZCard_43 { mesh = WorldItem/PoseZDanceCard, texture = Items\LayingPoseCard_7, } model WorldItem-PoseZCard_44 { mesh = WorldItem/PoseZDanceCard, texture = Items\LayingPoseCard_8, } model WorldItem-PoseZCard_45 { mesh = WorldItem/PoseZDanceCard, texture = Items\LayingPoseCard_9, } model WorldItem-PoseZCard_46 { mesh = WorldItem/PoseZDanceCard, texture = Items\LayingPoseCard_10, } model WorldItem-PoseZCard_47 { mesh = WorldItem/PoseZDanceCard, texture = Items\LayingPoseCard_11, } model WorldItem-PoseZCard_48 { mesh = WorldItem/PoseZDanceCard, texture = Items\LayingPoseCard_12, } model WorldItem-PoseZCard_49 { mesh = WorldItem/PoseZDanceCard, texture = Items\LayingPoseCard_13, } model WorldItem-PoseZCard_50 { mesh = WorldItem/PoseZDanceCard, texture = Items\LocomotionPoseCard_1, } model WorldItem-PoseZCard_51 { mesh = WorldItem/PoseZDanceCard, texture = Items\LocomotionPoseCard_2, } model WorldItem-PoseZCard_52 { mesh = WorldItem/PoseZDanceCard, texture = Items\LocomotionPoseCard_3, } model WorldItem-PoseZCard_53 { mesh = WorldItem/PoseZDanceCard, texture = Items\LocomotionPoseCard_4, } model WorldItem-PoseZCard_54 { mesh = WorldItem/PoseZDanceCard, texture = Items\LocomotionPoseCard_5, } model WorldItem-PoseZCard_55 { mesh = WorldItem/PoseZDanceCard, texture = Items\SittingPoseCard_1, } model WorldItem-PoseZCard_56 { mesh = WorldItem/PoseZDanceCard, texture = Items\SittingPoseCard_2, } model WorldItem-PoseZCard_57 { mesh = WorldItem/PoseZDanceCard, texture = Items\SittingPoseCard_3, } model WorldItem-PoseZCard_58 { mesh = WorldItem/PoseZDanceCard, texture = Items\SittingPoseCard_4, } model WorldItem-PoseZCard_59 { mesh = WorldItem/PoseZDanceCard, texture = Items\SittingPoseCard_5, } model WorldItem-PoseZCard_60 { mesh = WorldItem/PoseZDanceCard, texture = Items\SittingPoseCard_6, } model WorldItem-PoseZCard_61 { mesh = WorldItem/PoseZDanceCard, texture = Items\SittingPoseCard_7, } model WorldItem-PoseZCard_62 { mesh = WorldItem/PoseZDanceCard, texture = Items\SittingPoseCard_8, } model WorldItem-PoseZCard_63 { mesh = WorldItem/PoseZDanceCard, texture = Items\SittingPoseCard_9, } model WorldItem-PoseZCard_64 { mesh = WorldItem/PoseZDanceCard, texture = Items\SittingPoseCard_10, } model WorldItem-PoseZCard_64 { mesh = WorldItem/PoseZDanceCard, texture = Items\SittingPoseCard_11, } model WorldItem-PoseZCard_65 { mesh = WorldItem/PoseZDanceCard, texture = Items\SittingPoseCard_11, } model WorldItem-PoseZCard_66 { mesh = WorldItem/PoseZDanceCard, texture = Items\SittingPoseCard_12, } model WorldItem-PoseZCard_67 { mesh = WorldItem/PoseZDanceCard, texture = Items\SittingPoseCard_13, } model WorldItem-PoseZCard_68 { mesh = WorldItem/PoseZDanceCard, texture = Items\StandingPoseCard_1, } model WorldItem-PoseZCard_69 { mesh = WorldItem/PoseZDanceCard, texture = Items\StandingPoseCard_2, } model WorldItem-PoseZCard_70 { mesh = WorldItem/PoseZDanceCard, texture = Items\StandingPoseCard_3, } model WorldItem-PoseZCard_71 { mesh = WorldItem/PoseZDanceCard, texture = Items\StandingPoseCard_4, } model WorldItem-PoseZCard_72 { mesh = WorldItem/PoseZDanceCard, texture = Items\StandingPoseCard_5, } model WorldItem-PoseZCard_73 { mesh = WorldItem/PoseZDanceCard, texture = Items\StandingPoseCard_6, } model WorldItem-PoseZCard_74 { mesh = WorldItem/PoseZDanceCard, texture = Items\StandingPoseCard_7, } model WorldItem-PoseZCard_75 { mesh = WorldItem/PoseZDanceCard, texture = Items\StandingPoseCard_8, } model WorldItem-PoseZCard_76 { mesh = WorldItem/PoseZDanceCard, texture = Items\StandingPoseCard_9, } model WorldItem-PoseZCard_77 { mesh = WorldItem/PoseZDanceCard, texture = Items\StandingPoseCard_10, } model WorldItem-PoseZCard_78 { mesh = WorldItem/PoseZDanceCard, texture = Items\StandingPoseCard_11, } model WorldItem-PoseZCard_79 { mesh = WorldItem/PoseZDanceCard, texture = Items\StandingPoseCard_12, } model WorldItem-PoseZCard_80 { mesh = WorldItem/PoseZDanceCard, texture = Items\StandingPoseCard_13, } model WorldItem-PoseZCard_81 { mesh = WorldItem/PoseZDanceCard, texture = Items\StandingPoseCard_14, } model WorldItem-PoseZCard_82 { mesh = WorldItem/PoseZDanceCard, texture = Items\StandingPoseCard_15, } model WorldItem-PoseZCard_83 { mesh = WorldItem/PoseZDanceCard, texture = Items\StandingPoseCard_16, } model WorldItem-PoseZCard_84 { mesh = WorldItem/PoseZDanceCard, texture = Items\StandingPoseCard_17, } model WorldItem-PoseZCard_85 { mesh = WorldItem/PoseZDanceCard, texture = Items\StandingPoseCard_18, } model WorldItem-PoseZCard_86 { mesh = WorldItem/PoseZDanceCard, texture = Items\StandingPoseCard_19, } model WorldItem-PoseZCard_87 { mesh = WorldItem/PoseZDanceCard, texture = Items\StandingPoseCard_20, } model WorldItem-PoseZCard_88 { mesh = WorldItem/PoseZDanceCard, texture = Items\StandingPoseCard_21, } model WorldItem-PoseZCard_89 { mesh = WorldItem/PoseZDanceCard, texture = Items\StandingPoseCard_22, } model WorldItem-PoseZCard_90 { mesh = WorldItem/PoseZDanceCard, texture = Items\StandingPoseCard_23, } model WorldItem-PoseZCard_91 { mesh = WorldItem/PoseZDanceCard, texture = Items\StandingPoseCard_24, } model WorldItem-PoseZCard_92 { mesh = WorldItem/PoseZDanceCard, texture = Items\StandingPoseCard_25, } model WorldItem-PoseZCard_93 { mesh = WorldItem/PoseZDanceCard, texture = Items\StandingPoseCard_26, } model WorldItem-PoseZCard_94 { mesh = WorldItem/PoseZDanceCard, texture = Items\StandingPoseCard_27, } model WorldItem-PoseZCard_95 { mesh = WorldItem/PoseZDanceCard, texture = Items\StandingPoseCard_28, } model WorldItem-PoseZCard_96 { mesh = WorldItem/PoseZDanceCard, texture = Items\StandingPoseCard_29, } model WorldItem-PoseZCard_97 { mesh = WorldItem/PoseZDanceCard, texture = Items\TPoseCard, } model WorldItem-PoseZCard_98 { mesh = WorldItem/PoseZDanceCard, texture = Items\YogaPoseCard_1, } model WorldItem-PoseZCard_99 { mesh = WorldItem/PoseZDanceCard, texture = Items\YogaPoseCard_2, } model WorldItem-PoseZCard_100 { mesh = WorldItem/PoseZDanceCard, texture = Items\YogaPoseCard_3, } model WorldItem-PoseZCard_Special_Dance_01 { mesh = WorldItem/PoseZDanceCard, texture = Items\DancingCard_Afro, } model WorldItem-PoseZCard_Special_Dance_02 { mesh = WorldItem/PoseZDanceCard, texture = Items\DancingCard_Breakdance, } model WorldItem-PoseZCard_Special_Dance_03 { mesh = WorldItem/PoseZDanceCard, texture = Items\DancingCard_BreakdanceFlair, } model WorldItem-PoseZCard_Special_Dance_04 { mesh = WorldItem/PoseZDanceCard, texture = Items\DancingCard_CaliforniaGirls, } model WorldItem-PoseZCard_Special_Dance_05 { mesh = WorldItem/PoseZDanceCard, texture = Items\DancingCard_Flossing, } model WorldItem-PoseZCard_Special_Dance_06 { mesh = WorldItem/PoseZDanceCard, texture = Items\DancingCard_GangnamStyle, } model WorldItem-PoseZCard_Special_Dance_07 { mesh = WorldItem/PoseZDanceCard, texture = Items\DancingCard_HiphopFootwork, } model WorldItem-PoseZCard_Special_Dance_08 { mesh = WorldItem/PoseZDanceCard, texture = Items\DancingCard_Hiphoplocking, } model WorldItem-PoseZCard_Special_Dance_09 { mesh = WorldItem/PoseZDanceCard, texture = Items\DancingCard_Hype, } model WorldItem-PoseZCard_Special_Dance_10 { mesh = WorldItem/PoseZDanceCard, texture = Items\DancingCard_Twerk, } model WorldItem-PoseZCard_Special_Movement_01 { mesh = WorldItem/PoseZDanceCard, texture = Items\Movement_Backflip, } model WorldItem-PoseZCard_Special_Movement_02 { mesh = WorldItem/PoseZDanceCard, texture = Items\Movement_BigJump, } model WorldItem-PoseZCard_Special_Movement_03 { mesh = WorldItem/PoseZDanceCard, texture = Items\Movement_Cartwheel, } model WorldItem-PoseZCard_Special_Movement_04 { mesh = WorldItem/PoseZDanceCard, texture = Items\Movement_Catwalk, } model WorldItem-PoseZCard_Special_Movement_05 { mesh = WorldItem/PoseZDanceCard, texture = Items\Movement_FootworkDance, } model WorldItem-PoseZCard_Special_Movement_06 { mesh = WorldItem/PoseZDanceCard, texture = Items\Movement_FrontFlip, } model WorldItem-PoseZCard_Special_Movement_07 { mesh = WorldItem/PoseZDanceCard, texture = Items\Movement_JumpingJacks, } model WorldItem-PoseZCard_Special_Movement_08 { mesh = WorldItem/PoseZDanceCard, texture = Items\Movement_Moonwalk, } model WorldItem-PoseZCard_Special_Movement_09 { mesh = WorldItem/PoseZDanceCard, texture = Items\Movement_RunFlip, } model WorldItem-PoseZCard_Special_Movement_10 { mesh = WorldItem/PoseZDanceCard, texture = Items\Movement_RunJump, } model WorldItem-PoseZCard_Special_Movement_11 { mesh = WorldItem/PoseZDanceCard, texture = Items\Movement_Strut, } model WorldItem-PoseZCard_Special_Taunt_01 { mesh = WorldItem/PoseZDanceCard, texture = Items\TauntCard_BeatChest, } model WorldItem-PoseZCard_Special_Taunt_02 { mesh = WorldItem/PoseZDanceCard, texture = Items\TauntCard_BlowKiss, } model WorldItem-PoseZCard_Special_Taunt_03 { mesh = WorldItem/PoseZDanceCard, texture = Items\TauntCard_BootySlap, } model WorldItem-PoseZCard_Special_Taunt_04 { mesh = WorldItem/PoseZDanceCard, texture = Items\TauntCard_Cheering, } model WorldItem-PoseZCard_Special_Taunt_05 { mesh = WorldItem/PoseZDanceCard, texture = Items\TauntCard_Convulsing, } model WorldItem-PoseZCard_Special_Taunt_06 { mesh = WorldItem/PoseZDanceCard, texture = Items\TauntCard_CutThroat, } model WorldItem-PoseZCard_Special_Taunt_07 { mesh = WorldItem/PoseZDanceCard, texture = Items\TauntCard_Flex, } model WorldItem-PoseZCard_Special_Taunt_08 { mesh = WorldItem/PoseZDanceCard, texture = Items\TauntCard_Impatient, } model WorldItem-PoseZCard_Special_Taunt_09 { mesh = WorldItem/PoseZDanceCard, texture = Items\TauntCard_Loser, } model WorldItem-PoseZCard_Special_Taunt_10 { mesh = WorldItem/PoseZDanceCard, texture = Items\TauntCard_Threaten, } model WorldItem-PoseZCard_Special_Taunt_11 { mesh = WorldItem/PoseZDanceCard, texture = Items\TauntCard_Yell, } }