module AutoGate { imports { Base } recipe Create Controller { keep [Recipe.GetItemTypes.Screwdriver], RadioTransmitter= 1, RadioReceiver= 1, ElectricWire=1, ElectronicsScrap=2, Aluminum=2, Screws=2, /** Will require Electrical 2 to make **/ Result: GateController=1, Time:150.0, Category: Engineer, NeedToBeLearn: true, AnimNode:Disassemble, Prop1:Source=1, Prop2:Source=3, Sound:Dismantle, } recipe Create Gate Components { keep Wrench, keep [Recipe.GetItemTypes.Screwdriver], EngineParts=3, Screws=8, SheetMetal=2, MetalBar=2, ElectricWire=2, RadioReceiver=1, RadioTransmitter=1, /** Will require Electrical 3 and Mechanics 4 to make **/ Result: GateComponents=1, Time: 600.0, Category: Engineer, NeedToBeLearn: true, AnimNode:Disassemble, Prop1:Source=1, Prop2:Source=3, Sound:RepairWithWrench, } }