Sandbox_CN = { Sandbox_BecomeDesensitized = "变得麻木不仁", Sandbox_MinimumZombieKills = "最小僵尸击杀数(必须小于最大僵尸击杀数)", Sandbox_MinimumZombieKills_tooltip = "变得麻木不仁所需求的最小僵尸击杀数量", Sandbox_MaximumZombieKills = "最大僵尸击杀数(必须大于最小僵尸击杀数)", Sandbox_MaximumZombieKills_tooltip = "变得麻木不仁所需求的最大僵尸击杀数量", Sandbox_ConsiderTraits = "受影响的特性", Sandbox_ConsiderTraits_tooltip = "相关特性会使得增加或降低变得麻木不仁的几率 (幸运、猎人、无惧/不幸、胆小、恐血、室内外恐惧症,以及将添加的和平主义者)", Sandbox_ConsiderOccupations = "受影响的职业", Sandbox_ConsiderOccupations_tooltip = "警察、消防员、护林员、警卫、医生、护工会增加变得麻木不仁的几率(以及将添加的和平主义者)", Sandbox_Logging = "启动控制台日志记录功能", Sandbox_Logging_tooltip = "用于服务器debug或用来测试.", }