module Base { recipe BMPrepareGlassShards { RoastingPan, Moveables.brokenglass_1_0/Moveables.brokenglass_1_1/Moveables.brokenglass_1_2/Moveables.brokenglass_1_3/Base.brokenglass_1_0/Base.brokenglass_1_1/Base.brokenglass_1_2/Base.brokenglass_1_3, Result: PanWithGlassShards, Time: 50.0, NeedToBeLearn: True, Category: Windows, } recipe BMUnprepareGlassShards { PanWithGlassShards, Time: 50.0, Result: Moveables.brokenglass_1_0, OnCreate: BuildingMenu_GiveBackRoastingPan, NeedToBeLearn: True, Category: Windows, } recipe BMRemoveGlassPane { PanWithGlassPane, Time: 30.0, Result: GlassPane, OnCreate: BuildingMenu_GiveBackRoastingPan, OnGiveXP:Recipe.OnGiveXP.BuildingMenu_XPMakeGlass, Sound:EmptyPan, NeedToBeLearn: True, Category: Windows, } recipe BMSmashGlassJar { keep [Recipe.GetItemTypes.Hammer], BeerEmpty/WineEmpty2/WhiskeyEmpty/WineEmpty/RemouladeEmpty/EmptyJar=2, Result: Moveables.brokenglass_1_0, Time: 15.0, AnimMode: BuildLow, Prop1: Hammer, Sound: RemoveBrokenGlass, Category: Windows, } recipe BMSmashGlassPane { keep [Recipe.GetItemTypes.Hammer], GlassPane, Result: Moveables.brokenglass_1_0, Time: 34.0, AnimNode: BuildLow, Prop1: Hammer, Sound: RemoveBrokenGlass, Category: Windows, } recipe BMSmashWindshield { keep [Recipe.GetItemTypes.Hammer], Windshield1/Windshield2/Windshield3/RearWindshield1/RearWindshield2/RearWindshield3, Result: Moveables.brokenglass_1_0, Time: 120.0, AnimNode: BuildLow, Prop1: Hammer, Sound: RemoveBrokenGlass, Category: Windows, } recipe BMSmashWindows { keep [Recipe.GetItemTypes.Hammer], FrontWindow1/FrontWindow2/FrontWindow3/RearWindow1/RearWindow2/RearWindow3, Result: Moveables.brokenglass_1_0, Time: 100.0, AnimNode: BuildLow, Prop1: Hammer, Sound: RemoveBrokenGlass, Category: Windows, } }