module Base { model CytMercEvoFLW { mesh = vehicles/Vehicle_CytMercEvo|FrontLeftWindowArmor_obj, shader = vehicle_noreflect, scale = 1, static = FALSE, } model CytMercEvoFRW { mesh = vehicles/Vehicle_CytMercEvo|FrontRightWindowArmor_obj, shader = vehicle_noreflect, scale = 1, static = FALSE, } model CytMercTrunk { mesh = vehicles/Vehicle_CytMercEvo|TrunkDoor_obj, shader = vehicle_noreflect, static = FALSE, scale = 1, boneWeight = TrunkBone 1.0, } }