VERSION = 1, option DiveThruWindows.DiveClosedWindowInjuryChance { type = integer, min = 0, max = 200, default = 50, page = DiveThruWindows, translation = DiveThruWindows_DiveClosedWindowInjuryChance, } option DiveThruWindows.DiveBrokenWindowInjuryChance { type = integer, min = 0, max = 200, default = 30, page = DiveThruWindows, translation = DiveThruWindows_DiveBrokenWindowInjuryChance, } option DiveThruWindows.BaseDodge { type = integer, min = 0, max = 200, default = 100, page = DiveThruWindows, translation = DiveThruWindows_BaseDodge, } option DiveThruWindows.ArmorEffectiveness { type = integer, min = 0, max = 200, default = 100, page = DiveThruWindows, translation = DiveThruWindows_ArmorEffectiveness, } option DiveThruWindows.BaseFailDiveChance { type = integer, min = 0, max = 200, default = 45, page = DiveThruWindows, translation = DiveThruWindows_BaseFailDiveChance, } option DiveThruWindows.CanInjureLegs { type = boolean, default = false, page = DiveThruWindows, translation = DiveThruWindows_CanInjureLegs, } option DiveThruWindows.ExtraInjuryRolls { type = integer, min = 0, max = 9, default = 0, page = DiveThruWindows, translation = DiveThruWindows_ExtraInjuryRolls, }