module Base { item Hat_Army { DisplayCategory = Accessory, Type = Clothing, DisplayName = Military Helmet, ClothingItem = Hat_Army, BodyLocation = Hat, Icon = HelmetArmyGreen, CanHaveHoles = false, BloodLocation = Head, BiteDefense = 100, ScratchDefense = 100, ChanceToFall = 10, Insulation = 0.25, WaterResistance = 0.2, } item Hat_BalaclavaFace { DisplayCategory = Accessory, Type = Clothing, DisplayName = Open Balaclava, ClothingItem = Hat_BalaclavaFace, BodyLocation = Mask, Icon = BalaclavaOpen, CanHaveHoles = false, BloodLocation = Head, Insulation = 0.8, WindResistance = 0.8, WorldStaticModel = BalaclavaFace_Ground, FabricType = Cotton, } item Hat_BalaclavaFull { DisplayCategory = Accessory, Type = Clothing, DisplayName = Balaclava, ClothingItem = Hat_BalaclavaFull, BodyLocation = Mask, BloodLocation = Head, Icon = Balaclava, CanHaveHoles = false, Insulation = 1.0, WindResistance = 1.0, WaterResistance = 0.5, WorldStaticModel = BalaclavaFull_Ground, FabricType = Cotton, } item Hat_Bandana { DisplayCategory = Accessory, Type = Clothing, DisplayName = Bandana (Head), ClothingItem = Hat_Bandana, BodyLocation = Hat, IconsForTexture = BandanaBlack;BandanaBlue;BandanaRed, ClothingItemExtra = Hat_BandanaTied;Hat_BandanaMask, ClothingItemExtraOption = TieBandana;TieBandanaFace, CanHaveHoles = false, ChanceToFall = 30, Insulation = 0.10, Weight = 0.1, FabricType = Cotton, } item Hat_BandanaTINT { DisplayCategory = Accessory, Type = Clothing, DisplayName = Bandana (Head), ClothingItem = Hat_BandanaTINT, BodyLocation = Hat, Icon = BandanaBlack, ClothingItemExtra = Hat_BandanaTiedTINT;Hat_BandanaMaskTINT, ClothingItemExtraOption = TieBandana;TieBandanaFace, CanHaveHoles = false, ChanceToFall = 30, Insulation = 0.10, Weight = 0.1, } item Hat_BaseballCap { DisplayCategory = Accessory, Type = Clothing, DisplayName = Baseball Cap, ClothingItem = Hat_BaseballCap, ClothingItemExtra = Hat_BaseballCap_Reverse, ClothingItemExtraOption = ReverseCap, clothingExtraSubmenu = ForwardCap, BodyLocation = Hat, IconsForTexture = BaseballCapRed;BaseballCapGreen;BaseballCapBlue, CanHaveHoles = false, ChanceToFall = 60, Insulation = 0.10, Weight = 0.5, FabricType = Denim, } item Hat_BaseballCap_Reverse { DisplayCategory = Accessory, Type = Clothing, DisplayName = Baseball Cap, ClothingItem = Hat_BaseballCap_Reverse, ClothingItemExtra = Hat_BaseballCap, ClothingItemExtraOption = ForwardCap, clothingExtraSubmenu = ReverseCap, BodyLocation = Hat, IconsForTexture = BaseballCapRed;BaseballCapGreen;BaseballCapBlue, CanHaveHoles = false, ChanceToFall = 60, Insulation = 0.10, Weight = 0.5, FabricType = Denim, } item Hat_BaseballCapKY { DisplayCategory = Accessory, Type = Clothing, DisplayName = KY Baseball Cap, ClothingItem = Hat_BaseballCapKY, ClothingItemExtra = Hat_BaseballCapKY_Reverse, ClothingItemExtraOption = ReverseCap, clothingExtraSubmenu = ForwardCap, BodyLocation = Hat, IconsForTexture = BaseballCapRed;BaseballCapGreen;BaseballCapBlue, CanHaveHoles = false, ChanceToFall = 60, Insulation = 0.10, Weight = 0.5, FabricType = Denim, } item Hat_BaseballCapKY_Reverse { DisplayCategory = Accessory, Type = Clothing, DisplayName = KY Baseball Cap, ClothingItem = Hat_BaseballCapKY_Reverse, ClothingItemExtra = Hat_BaseballCapKY, ClothingItemExtraOption = ForwardCap, clothingExtraSubmenu = ReverseCap, BodyLocation = Hat, IconsForTexture = BaseballCapRed;BaseballCapGreen;BaseballCapBlue, CanHaveHoles = false, ChanceToFall = 60, Insulation = 0.10, Weight = 0.5, FabricType = Denim, } item Hat_BaseballCapKY_Red { DisplayCategory = Accessory, Type = Clothing, DisplayName = KY Baseball Cap, ClothingItem = Hat_BaseballCapKY_Red, ClothingItemExtra = Hat_BaseballCapKY_Reverse, ClothingItemExtraOption = ReverseCap, clothingExtraSubmenu = ForwardCap, BodyLocation = Hat, Icon = BaseballCapRed, CanHaveHoles = false, ChanceToFall = 60, Insulation = 0.15, Weight = 0.5, FabricType = Denim, } item Hat_BaseballCapBlue { DisplayCategory = Accessory, Type = Clothing, DisplayName = Baseball Cap, ClothingItem = Hat_BaseballCapBlue, ClothingItemExtra = Hat_BaseballCapBlue_Reverse, ClothingItemExtraOption = ReverseCap, clothingExtraSubmenu = ForwardCap, BodyLocation = Hat, Icon = BaseballCapBlue, CanHaveHoles = false, ChanceToFall = 60, Insulation = 0.10, Weight = 0.5, FabricType = Denim, } item Hat_BaseballCapBlue_Reverse { DisplayCategory = Accessory, Type = Clothing, DisplayName = Baseball Cap, ClothingItem = Hat_BaseballCapBlue_Reverse, ClothingItemExtra = Hat_BaseballCapBlue, ClothingItemExtraOption = ForwardCap, clothingExtraSubmenu = ReverseCap, BodyLocation = Hat, Icon = BaseballCapBlue, CanHaveHoles = false, ChanceToFall = 60, Insulation = 0.10, Weight = 0.5, FabricType = Denim, } item Hat_BaseballCapRed { DisplayCategory = Accessory, Type = Clothing, DisplayName = Baseball Cap, ClothingItem = Hat_BaseballCapRed, ClothingItemExtra = Hat_BaseballCapRed_Reverse, ClothingItemExtraOption = ReverseCap, clothingExtraSubmenu = ForwardCap, BodyLocation = Hat, Icon = BaseballCapRed, CanHaveHoles = false, ChanceToFall = 80, Insulation = 0.10, Weight = 0.5, FabricType = Denim, } item Hat_BaseballCapRed_Reverse { DisplayCategory = Accessory, Type = Clothing, DisplayName = Baseball Cap, ClothingItem = Hat_BaseballCapRed_Reverse, ClothingItemExtra = Hat_BaseballCapRed, ClothingItemExtraOption = ForwardCap, clothingExtraSubmenu = ReverseCap, BodyLocation = Hat, Icon = BaseballCapRed, CanHaveHoles = false, ChanceToFall = 60, Insulation = 0.10, Weight = 0.5, FabricType = Denim, } item Hat_BaseballCapGreen { DisplayCategory = Accessory, Type = Clothing, DisplayName = Baseball Cap, ClothingItem = Hat_BaseballCapGreen, ClothingItemExtra = Hat_BaseballCapGreen_Reverse, ClothingItemExtraOption = ReverseCap, clothingExtraSubmenu = ForwardCap, BodyLocation = Hat, Icon = BaseballCapGreen, CanHaveHoles = false, ChanceToFall = 60, Insulation = 0.10, Weight = 0.5, FabricType = Denim, } item Hat_BaseballCapGreen_Reverse { DisplayCategory = Accessory, Type = Clothing, DisplayName = Baseball Cap, ClothingItem = Hat_BaseballCapGreen_Reverse, ClothingItemExtra = Hat_BaseballCapGreen, ClothingItemExtraOption = ForwardCap, clothingExtraSubmenu = ReverseCap, BodyLocation = Hat, Icon = BaseballCapGreen, CanHaveHoles = false, ChanceToFall = 60, Insulation = 0.10, Weight = 0.5, FabricType = Denim, } item Hat_BaseballCapArmy { DisplayCategory = Accessory, Type = Clothing, DisplayName = Army Baseball Cap, ClothingItem = Hat_BaseballCapArmy, ClothingItemExtra = Hat_BaseballCapArmy_Reverse, ClothingItemExtraOption = ReverseCap, clothingExtraSubmenu = ForwardCap, BodyLocation = Hat, Icon = BaseballHat_CamoGreen, CanHaveHoles = false, ChanceToFall = 60, Insulation = 0.10, Weight = 0.5, FabricType = Denim, } item Hat_BaseballCapArmy_Reverse { DisplayCategory = Accessory, Type = Clothing, DisplayName = Army Baseball Cap, ClothingItem = Hat_BaseballCapArmy_Reverse, ClothingItemExtra = Hat_BaseballCapArmy, ClothingItemExtraOption = ForwardCap, clothingExtraSubmenu = ReverseCap, BodyLocation = Hat, Icon = BaseballHat_CamoGreen, CanHaveHoles = false, ChanceToFall = 60, Insulation = 0.10, Weight = 0.5, FabricType = Denim, } item Hat_BaseballHelmet_KY { DisplayCategory = Accessory, Type = Clothing, DisplayName = Kentucky Baseball Helmet, ClothingItem = Hat_BaseballHelmet_KY, BodyLocation = Hat, Icon = HelmetBaseballRed, BloodLocation = FullHelmet, CanHaveHoles = false, CombatSpeedModifier = 0.95, BiteDefense = 100, ScratchDefense = 100, ChanceToFall = 0, Insulation = 0.3, } item Hat_BaseballHelmet_Rangers { DisplayCategory = Accessory, Type = Clothing, DisplayName = Riverside Rangers Baseball Helmet, ClothingItem = Hat_BaseballHelmet_Rangers, BodyLocation = Hat, Icon = HelmetBaseballGreen, BloodLocation = FullHelmet, CanHaveHoles = false, CombatSpeedModifier = 0.95, BiteDefense = 100, ScratchDefense = 100, ChanceToFall = 0, Insulation = 0.3, } item Hat_BaseballHelmet_Z { DisplayCategory = Accessory, Type = Clothing, DisplayName = Z Hurricanes Baseball Helmet, ClothingItem = Hat_BaseballHelmet_Z, BodyLocation = Hat, Icon = HelmetBaseballBlue, BloodLocation = FullHelmet, CanHaveHoles = false, CombatSpeedModifier = 0.95, BiteDefense = 100, ScratchDefense = 100, ChanceToFall = 0, Insulation = 0.3, } item Hat_Beany { DisplayCategory = Accessory, Type = Clothing, DisplayName = Beanie Hat, ClothingItem = Hat_Beany, BodyLocation = Hat, Icon = BeanieGeneric, CanHaveHoles = false, ChanceToFall = 40, BloodLocation = Head, Insulation = 0.6, WindResistance = 0.3, Weight = 0.5, FabricType = Cotton, } item Hat_Beret { DisplayCategory = Accessory, Type = Clothing, DisplayName = Beret, ClothingItem = Hat_Beret, BodyLocation = Hat, Icon = BeretGrey, CanHaveHoles = false, ChanceToFall = 60, Insulation = 0.3, BloodLocation = Head, Weight = 0.5, FabricType = Cotton, } item Hat_BeretArmy { DisplayCategory = Accessory, Type = Clothing, DisplayName = Army Beret, ClothingItem = Hat_BeretArmy, BodyLocation = Hat, Icon = BeretGreen, CanHaveHoles = false, ChanceToFall = 60, Insulation = 0.3, BloodLocation = Head, Weight = 0.5, FabricType = Cotton, } item Hat_BicycleHelmet { DisplayCategory = Accessory, Type = Clothing, DisplayName = Bicycle Helmet, ClothingItem = Hat_BicycleHelmet, BodyLocation = Hat, Icon = HelmetBicycleWhite, CanHaveHoles = false, ChanceToFall = 0, Insulation = 0.25, WindResistance = 0.15, BloodLocation = Head, } item Hat_ChefHat { DisplayCategory = Accessory, Type = Clothing, DisplayName = Chef Hat, ClothingItem = Hat_ChefHat, BodyLocation = Hat, Icon = ChefHat, CanHaveHoles = false, ChanceToFall = 80, Weight = 0.5, FabricType = Cotton, } item Hat_Cowboy { DisplayCategory = Accessory, Type = Clothing, DisplayName = Cowboy Hat, ClothingItem = Hat_Cowboy, BodyLocation = Hat, IconsForTexture = HatCowboyBlack;HatCowboyBrown;HatCowboyWhite, CanHaveHoles = false, ChanceToFall = 50, Insulation = 0.3, WindResistance = 0.2, BloodLocation = Head, FabricType = Leather, } item Hat_CrashHelmet { DisplayCategory = Accessory, Type = Clothing, DisplayName = Crash Helmet, ClothingItem = Hat_CrashHelmet, BodyLocation = Hat, Icon = HelmetCrash, BloodLocation = Head, CanHaveHoles = false, BiteDefense = 100, ScratchDefense = 100, ChanceToFall = 0, Insulation = 0.8, WindResistance = 0.8, } item Hat_CrashHelmetFULL { DisplayCategory = Accessory, Type = Clothing, DisplayName = Motorcycle Helmet, ClothingItem = Hat_CrashHelmetFULL, BodyLocation = FullHat, IconsForTexture = HelmetMotorcycleFullBlue;HelmetMotorcycleFullBlack;HelmetMotorcycleFullRed, BloodLocation = FullHelmet, CanHaveHoles = false, CombatSpeedModifier = 0.95, BiteDefense = 100, ScratchDefense = 100, ChanceToFall = 0, Insulation = 1.0, WindResistance = 1.0, } item Hat_CrashHelmet_Police { DisplayCategory = Accessory, Type = Clothing, DisplayName = Police Motorcycle Helmet, ClothingItem = Hat_CrashHelmet_Police, BodyLocation = Hat, BloodLocation = FullHelmet, Icon = HelmetMotorcyclePolice, CanHaveHoles = false, CombatSpeedModifier = 0.95, BiteDefense = 100, ScratchDefense = 100, ChanceToFall = 0, Insulation = 0.8, WindResistance = 0.8, } item Hat_CrashHelmet_Stars { DisplayCategory = Accessory, Type = Clothing, DisplayName = USA Crash Helmet, ClothingItem = Hat_CrashHelmet_Stars, BodyLocation = Hat, Icon = HelmetMotorcycleFlag, BloodLocation = FullHelmet, CanHaveHoles = false, CombatSpeedModifier = 0.95, BiteDefense = 100, ScratchDefense = 100, ChanceToFall = 0, Insulation = 0.8, WindResistance = 0.8, } item Hat_DustMask { DisplayCategory = Accessory, Type = Clothing, DisplayName = Dust Mask, ClothingItem = Hat_DustMask, BodyLocation = Mask, Icon = DustMask, CanHaveHoles = false, BloodLocation = Head, Insulation = 0.6, WindResistance = 0.5, Weight = 0.2, } item Hat_EarMuffs { DisplayCategory = Accessory, Type = Clothing, DisplayName = Ear Muffs, ClothingItem = Hat_EarMuffs, BodyLocation = Hat, Icon = EarMuffs, CanHaveHoles = false, ChanceToFall = 30, BloodLocation = Head, Insulation = 0.4, WindResistance = 0.4, Weight = 0.3, } item Hat_EarMuff_Protectors { DisplayCategory = Accessory, Type = Clothing, DisplayName = Ear Protectors, ClothingItem = Hat_EarMuff_Protectors, BodyLocation = Hat, Icon = EarProtectors, CanHaveHoles = false, ChanceToFall = 30, BloodLocation = Head, Insulation = 0.35, WindResistance = 0.35, Weight = 0.3, } item Hat_FastFood { DisplayCategory = Accessory, Type = Clothing, DisplayName = Fast Food Server Hat, ClothingItem = Hat_FastFood, BodyLocation = Hat, IconsForTexture = CookHatBlack;CookHatBlue;CookHatGreen;CookHatRed;ChefHat;CookHatYellow, CanHaveHoles = false, ChanceToFall = 80, Weight = 0.3, FabricType = Cotton, } item Hat_FastFood_IceCream { DisplayCategory = Accessory, Type = Clothing, DisplayName = Ice Cream Server Hat, ClothingItem = Hat_FastFood_IceCream, BodyLocation = Hat, Icon = CookHatIceCream, CanHaveHoles = false, ChanceToFall = 80, Weight = 0.3, FabricType = Cotton, } item Hat_FastFood_Spiffo { DisplayCategory = Accessory, Type = Clothing, DisplayName = Spiffo's Server Hat, ClothingItem = Hat_FastFood_SPiffo, BodyLocation = Hat, Icon = CookHatSpiffo, CanHaveHoles = false, ChanceToFall = 80, Weight = 0.3, FabricType = Cotton, } item Hat_Fedora { DisplayCategory = Accessory, Type = Clothing, DisplayName = Fedora, ClothingItem = Hat_Fedora, BodyLocation = Hat, IconsForTexture = FedoraGrey;FedoraBrown, ChanceToFall = 40, BloodLocation = Head, Insulation = 0.15, WindResistance = 0.1, Weight = 0.5, FabricType = Cotton, } item Hat_Fedora_Delmonte { DisplayCategory = Accessory, Type = Clothing, DisplayName = Black Band Fedora, ClothingItem = Hat_Fedora_Delmonte, BodyLocation = Hat, Icon = FedoraYellow, CanHaveHoles = false, ChanceToFall = 40, BloodLocation = Head, Insulation = 0.15, WindResistance = 0.1, Weight = 0.5, FabricType = Cotton, } item Hat_Fireman { DisplayCategory = Accessory, Type = Clothing, DisplayName = Firefighter Helmet, ClothingItem = Hat_Fireman, BodyLocation = Hat, Icon = HelmetFireman, BloodLocation = Head, CanHaveHoles = false, BiteDefense = 100, ScratchDefense = 100, ChanceToFall = 0, Insulation = 0.65, WindResistance = 0.55, WaterResistance = 0.60, Weight = 1.5, } item Hat_FootballHelmet { DisplayCategory = Accessory, Type = Clothing, DisplayName = Football Helmet, ClothingItem = Hat_FootballHelmet, BodyLocation = FullHat, IconsForTexture = HelmetFootballBlue;HelmetFootballRed;HelmetFootballWhite, BloodLocation = FullHelmet, CanHaveHoles = false, CombatSpeedModifier = 0.95, BiteDefense = 100, ScratchDefense = 100, ChanceToFall = 0, Insulation = 0.55, WindResistance = 0.35, WaterResistance = 0.85, Weight = 1.5, } item Hat_GasMask { DisplayCategory = Accessory, Type = Clothing, DisplayName = Gas Mask, ClothingItem = Hat_GasMask, BodyLocation = MaskEyes, Icon = GasMask, CanHaveHoles = false, BloodLocation = Head, Insulation = 0.75, WindResistance = 0.60, WaterResistance = 1.0, Tags = GasMask, } item Hat_GolfHat { DisplayCategory = Accessory, Type = Clothing, DisplayName = Tartan Golf Cap, ClothingItem = Hat_GolfHat, BodyLocation = Hat, IconsForTexture = HatGolfTartan;HatGolfWhitePlaid;HatGolfBluePlaid;HatGolfGreenPlaid, CanHaveHoles = false, ChanceToFall = 60, Weight = 0.3, FabricType = Cotton, } item Hat_GolfHatTINT { DisplayCategory = Accessory, Type = Clothing, DisplayName = Golf Cap, ClothingItem = Hat_GolfHatTINT, BodyLocation = Hat, Icon = HatGolfWhite, CanHaveHoles = false, ChanceToFall = 60, Weight = 0.3, FabricType = Cotton, } item Hat_HardHat { DisplayCategory = Accessory, Type = Clothing, DisplayName = Hard Hat, ClothingItem = Hat_HardHat, BodyLocation = Hat, IconsForTexture = HardHatYellow;HardHatBlue;HardHatRed;HardHatWhite, CanHaveHoles = false, BloodLocation = Head, BiteDefense = 100, ScratchDefense = 100, Insulation = 0.15, WindResistance = 0.25, WaterResistance = 0.5, } item Hat_HardHat_Miner { DisplayCategory = Accessory, Type = Clothing, DisplayName = Mining Helmet, ClothingItem = Hat_HardHat_Miner, BodyLocation = Hat, Icon = HardHatMiner, CanHaveHoles = false, BloodLocation = Head, BiteDefense = 100, ScratchDefense = 100, Insulation = 0.15, WindResistance = 0.20, } item Hat_HockeyHelmet { DisplayCategory = Accessory, Type = Clothing, DisplayName = Hockey Helmet, ClothingItem = Hat_HockeyHelmet, BodyLocation = Hat, Icon = HelmetHockeyBlack, CanHaveHoles = false, BloodLocation = Head, BiteDefense = 100, ScratchDefense = 100, } item Hat_JockeyHelmet01 { DisplayCategory = Accessory, Type = Clothing, DisplayName = Jockey Helmet - 1, ClothingItem = Hat_JockeyHelmet01, BodyLocation = Hat, Icon = HelmetJockeyBlue, CanHaveHoles = false, BloodLocation = Head, BiteDefense = 100, ScratchDefense = 100, } item Hat_JockeyHelmet02 { DisplayCategory = Accessory, Type = Clothing, DisplayName = Jockey Helmet - 2, ClothingItem = Hat_JockeyHelmet02, BodyLocation = Hat, Icon = HelmetJockeyRed, CanHaveHoles = false, BloodLocation = Head, BiteDefense = 100, ScratchDefense = 100, } item Hat_JockeyHelmet03 { DisplayCategory = Accessory, Type = Clothing, DisplayName = Jockey Helmet - 3, ClothingItem = Hat_JockeyHelmet03, BodyLocation = Hat, Icon = HelmetJockeyGreen, CanHaveHoles = false, BloodLocation = Head, BiteDefense = 100, ScratchDefense = 100, } item Hat_JockeyHelmet04 { DisplayCategory = Accessory, Type = Clothing, DisplayName = Jockey Helmet - 4, ClothingItem = Hat_JockeyHelmet04, BodyLocation = Hat, Icon = HelmetJockeyPurple, CanHaveHoles = false, BloodLocation = Head, BiteDefense = 100, ScratchDefense = 100, } item Hat_JockeyHelmet05 { DisplayCategory = Accessory, Type = Clothing, DisplayName = Jockey Helmet - 5, ClothingItem = Hat_JockeyHelmet05, BodyLocation = Hat, Icon = HelmetJockeyYellow, CanHaveHoles = false, BloodLocation = Head, BiteDefense = 100, ScratchDefense = 100, } item Hat_JockeyHelmet06 { DisplayCategory = Accessory, Type = Clothing, DisplayName = Jockey Helmet - 6, ClothingItem = Hat_JockeyHelmet06, BodyLocation = Hat, Icon = HelmetJockeyOrange, CanHaveHoles = false, BloodLocation = Head, BiteDefense = 100, ScratchDefense = 100, } item Hat_NBCmask { DisplayCategory = Accessory, Type = Clothing, DisplayName = Nuclear Biochemical Mask, ClothingItem = Hat_NBCmask, BodyLocation = FullHat, BloodLocation = Head, Icon = NBCMask, CanHaveHoles = false, BiteDefense = 100, ScratchDefense = 100, Insulation = 0.50, WindResistance = 0.65, WaterResistance = 1.0, WorldStaticModel = NBC_Mask_Ground, Tags = GasMask, } item Hat_Police { DisplayCategory = Accessory, Type = Clothing, DisplayName = Police Trooper Hat, ClothingItem = Hat_Police, BodyLocation = Hat, Icon = HatPoliceBlue, CanHaveHoles = false, ChanceToFall = 40, WaterResistance = 0.2, FabricType = Cotton, } item Hat_Police_Grey { DisplayCategory = Accessory, Type = Clothing, DisplayName = Police Deputy Hat, ClothingItem = Hat_Police_Grey, BodyLocation = Hat, Icon = HatPoliceGrey, CanHaveHoles = false, ChanceToFall = 40, WaterResistance = 0.2, FabricType = Cotton, } item Hat_Raccoon { DisplayCategory = Accessory, Type = Clothing, DisplayName = Raccoon Hat, ClothingItem = Hat_Raccoon, BodyLocation = Hat, Icon = HatRaccoon, CanHaveHoles = false, ChanceToFall = 30, BloodLocation = Head, Insulation = 0.80, WindResistance = 0.75, WaterResistance = 0.35, Weight = 2, FabricType = Cotton, } item Hat_Ranger { DisplayCategory = Accessory, Type = Clothing, DisplayName = Ranger Hat, ClothingItem = Hat_Ranger, BodyLocation = Hat, Icon = HatRanger, CanHaveHoles = false, ChanceToFall = 40, BloodLocation = Head, Insulation = 0.45, WindResistance = 0.40, WaterResistance = 0.25, FabricType = Cotton, } item Hat_RidingHelmet { DisplayCategory = Accessory, Type = Clothing, DisplayName = Riding Helmet, ClothingItem = Hat_RidingHelmet, BodyLocation = Hat, Icon = HelmetCrash, CanHaveHoles = false, BloodLocation = Head, BiteDefense = 100, ScratchDefense = 100, } item Hat_RiotHelmet { DisplayCategory = Accessory, Type = Clothing, DisplayName = Riot Helmet, ClothingItem = Hat_RiotHelmet, BodyLocation = FullHat, Icon = HelmetRiot, BloodLocation = FullHelmet, CanHaveHoles = false, CombatSpeedModifier = 0.95, BiteDefense = 100, ScratchDefense = 100, ChanceToFall = 0, Insulation = 0.45, WindResistance = 0.65, WaterResistance = 1.0, } item Hat_SantaHat { DisplayCategory = Accessory, Type = Clothing, DisplayName = Santa Hat, ClothingItem = Hat_SantaHAt, BodyLocation = Hat, Icon = HatSantaRed, CanHaveHoles = false, ChanceToFall = 80, BloodLocation = Head, Insulation = 0.80, WindResistance = 0.25, Weight = 0.5, FabricType = Cotton, } item Hat_SantaHatGreen { DisplayCategory = Accessory, Type = Clothing, DisplayName = Green Santa Hat, ClothingItem = Hat_SantaHAtGreen, BodyLocation = Hat, Icon = HatSantaGreen, CanHaveHoles = false, ChanceToFall = 80, BloodLocation = Head, Insulation = 0.80, WindResistance = 0.25, Weight = 0.5, FabricType = Cotton, } item Hat_ShowerCap { DisplayCategory = Accessory, Type = Clothing, DisplayName = Shower Cap, ClothingItem = Hat_ShowerCap, BodyLocation = Hat, Icon = Showercap, CanHaveHoles = false, ChanceToFall = 60, Weight = 0.2, } item Hat_SPHhelmet { DisplayCategory = Accessory, Type = Clothing, DisplayName = Airforce Helmet, ClothingItem = Hat_SPHhelmet, BodyLocation = FullHat, BloodLocation = FullHelmet, Icon = HelmetSP, CanHaveHoles = false, CombatSpeedModifier = 0.95, BiteDefense = 100, ScratchDefense = 100, ChanceToFall = 0, Insulation = 0.70, WindResistance = 0.70, WaterResistance = 1.0, } item Hat_Spiffo { DisplayCategory = Accessory, Type = Clothing, DisplayName = Spiffo Suit Head, ClothingItem = Hat_Spiffo, BodyLocation = FullHat, Icon = SpiffoHead, CanHaveHoles = false, ChanceToFall = 10, BloodLocation = Head, Insulation = 0.75, WindResistance = 0.75, WaterResistance = 0.75, FabricType = Cotton, } item Hat_SummerHat { DisplayCategory = Accessory, Type = Clothing, DisplayName = Summer Hat, ClothingItem = Hat_SummerHat, BodyLocation = Hat, IconsForTexture = HatSummerYellow;HatSummerPink;HatSummerStriped, CanHaveHoles = false, ChanceToFall = 80, BloodLocation = Head, Insulation = 0.1, WindResistance = 0.1, FabricType = Cotton, } item Hat_SurgicalCap_Blue { DisplayCategory = FirstAid, Type = Clothing, DisplayName = Medical Cap, ClothingItem = Hat_SurgicalCap_Blue, BodyLocation = Hat, Icon = SurgicalCapBlue, CanHaveHoles = false, ChanceToFall = 60, Weight = 0.2, } item Hat_SurgicalCap_Green { DisplayCategory = FirstAid, Type = Clothing, DisplayName = Medical Cap, ClothingItem = Hat_SurgicalCap_Green, BodyLocation = Hat, Icon = SurgicalCapGreen, CanHaveHoles = false, ChanceToFall = 60, Weight = 0.2, } item Hat_SurgicalMask_Blue { DisplayCategory = FirstAid, Type = Clothing, DisplayName = Medical Mask, ClothingItem = Hat_SurgicalMask_Blue, BodyLocation = Mask, Icon = SurgicalMaskBlue, CanHaveHoles = false, Weight = 0.2, } item Hat_SurgicalMask_Green { DisplayCategory = FirstAid, Type = Clothing, DisplayName = Medical Mask, ClothingItem = Hat_SurgicalMask_Green, BodyLocation = Mask, Icon = SurgicalMaskGreen, CanHaveHoles = false, Weight = 0.2, } item Hat_Sweatband { DisplayCategory = Accessory, Type = Clothing, DisplayName = Sweatband, ClothingItem = Hat_Sweatband, BodyLocation = Hat, Icon = SweatbandWhite, CanHaveHoles = false, ChanceToFall = 10, BloodLocation = Head, Insulation = 0.05, WindResistance = 0.05, Weight = 0.1, FabricType = Cotton, } item Hat_WeddingVeil { DisplayCategory = Accessory, Type = Clothing, DisplayName = Wedding Veil, ClothingItem = Hat_WeddingVeil, BodyLocation = Hat, Icon = VeilWedding, CanHaveHoles = false, ChanceToFall = 80, Weight = 0.5, WorldStaticModel = WeddingVeil_Ground, FabricType = Cotton, } item WeldingMask { DisplayCategory = Tool, Type = Clothing, DisplayName = Welder Mask, ClothingItem = Hat_WeldersMask, BodyLocation = MaskFull, Icon = WeldingMask, BloodLocation = Head, CanHaveHoles = false, BloodLocation = Head, BiteDefense = 30, ScratchDefense = 50, Insulation = 0.25, WindResistance = 0.55, WaterResistance = 1.0, Tags = WeldingMask, } item Hat_WinterHat { DisplayCategory = Accessory, Type = Clothing, DisplayName = Winter Hat, ClothingItem = Hat_WinterHat, BodyLocation = Hat, IconsForTexture = WinterHatBlue;WinterHatGreen;WinterHatBlack, CanHaveHoles = false, ChanceToFall = 40, BloodLocation = Head, Insulation = 1.0, WindResistance = 1.0, WaterResistance = 0.5, Weight = 0.5, FabricType = Cotton, } item Hat_WoolyHat { DisplayCategory = Accessory, Type = Clothing, DisplayName = Woolly Hat, ClothingItem = Hat_WoolyHat, BodyLocation = Hat, Icon = WoolHatGeneric, CanHaveHoles = false, ChanceToFall = 40, BloodLocation = Head, Insulation = 0.90, WindResistance = 0.90, Weight = 0.5, FabricType = Cotton, } item Hat_BucketHat { DisplayCategory = Accessory, Type = Clothing, DisplayName = Bucket Hat, ClothingItem = Hat_BucketHat, BodyLocation = Hat, Icon = BobHat, CanHaveHoles = false, ChanceToFall = 60, BloodLocation = Head, Insulation = 0.5, WindResistance = 0.3, FabricType = Denim, } item Hat_BonnieHat { DisplayCategory = Accessory, Type = Clothing, DisplayName = Bonnie Hat, ClothingItem = Hat_BonnieHat, BodyLocation = Hat, Icon = HatBonnieGreen, CanHaveHoles = false, ChanceToFall = 60, BloodLocation = Head, Insulation = 0.5, WindResistance = 0.3, Weight = 0.5, FabricType = Denim, } item Hat_BonnieHat_CamoGreen { DisplayCategory = Accessory, Type = Clothing, DisplayName = Bonnie Hat, ClothingItem = Hat_BonnieHat_CamoGreen, BodyLocation = Hat, Icon = HatBonnieCamo, CanHaveHoles = false, ChanceToFall = 60, BloodLocation = Head, Insulation = 0.5, WindResistance = 0.3, Weight = 0.5, FabricType = Denim, } item Hat_VisorBlack { DisplayCategory = Accessory, Type = Clothing, DisplayName = Visor, ClothingItem = Hat_VisorBlack, BodyLocation = Hat, Icon = HatVisorBlack, CanHaveHoles = false, ChanceToFall = 60, Weight = 0.3, FabricType = Denim, } item Hat_VisorRed { DisplayCategory = Accessory, Type = Clothing, DisplayName = Visor, ClothingItem = Hat_VisorRed, BodyLocation = Hat, Icon = HatVisorRed, CanHaveHoles = false, ChanceToFall = 60, Weight = 0.3, FabricType = Denim, } item Hat_Visor_WhiteTINT { DisplayCategory = Accessory, Type = Clothing, DisplayName = Visor, ClothingItem = Hat_Visor_WhiteTINT, BodyLocation = Hat, Icon = HatVisorWhite, CanHaveHoles = false, ChanceToFall = 60, Weight = 0.3, FabricType = Denim, } item Hat_PeakedCapArmy { DisplayCategory = Accessory, Type = Clothing, DisplayName = Peaked Army Cap, ClothingItem = Hat_PeakedCapArmy, BodyLocation = Hat, Icon = HatBeretArmy, CanHaveHoles = false, ChanceToFall = 60, BloodLocation = Head, Insulation = 0.15, WindResistance = 0.1, Weight = 0.3, FabricType = Denim, } item Hat_BandanaTied { DisplayCategory = Accessory, Type = Clothing, DisplayName = Bandana (Tied), ClothingItem = Hat_BandanaTied, BodyLocation = Hat, IconsForTexture = RamboBandanna_Black;RamboBandanna_Blue;RamboBandanna_Red, ClothingItemExtra = Hat_Bandana;Hat_BandanaMask, ClothingItemExtraOption = UntieBandana;TieBandanaFace, CanHaveHoles = false, ChanceToFall = 30, Insulation = 0.10, Weight = 0.1, FabricType = Cotton, } item Hat_BandanaTiedTINT { DisplayCategory = Accessory, Type = Clothing, DisplayName = Bandana (Tied), ClothingItem = Hat_BandanaTiedTINT, BodyLocation = Hat, ClothingItemExtra = Hat_BandanaTINT;Hat_BandanaMaskTINT, ClothingItemExtraOption = UntieBandana;TieBandanaFace, Icon = RamboBandanna, CanHaveHoles = false, ChanceToFall = 30, Insulation = 0.10, Weight = 0.1, FabricType = Cotton, } item Hat_BandanaMaskTINT { DisplayCategory = Accessory, Type = Clothing, DisplayName = Bandana (Face), ClothingItem = Hat_BandanaMaskTINT, BodyLocation = Mask, ClothingItemExtra = Hat_BandanaTINT;Hat_BandanaTiedTINT, ClothingItemExtraOption = UntieBandana;TieBandana, Icon = Handkerchief, CanHaveHoles = false, ChanceToFall = 30, Insulation = 0.10, Weight = 0.1, FabricType = Cotton, } item Hat_BandanaMask { DisplayCategory = Accessory, Type = Clothing, DisplayName = Bandana (Face), ClothingItem = Hat_BandanaMask, BodyLocation = Mask, ClothingItemExtra = Hat_Bandana;Hat_BandanaTied, ClothingItemExtraOption = UntieBandana;TieBandana, IconsForTexture = Handkerchief_Black;Handkerchief_Blue;Handkerchief_Red, CanHaveHoles = false, ChanceToFall = 30, Insulation = 0.10, Weight = 0.1, FabricType = Cotton, } item Hat_NewspaperHat { DisplayCategory = Accessory, Type = Clothing, DisplayName = Newspaper Hat, ClothingItem = Hat_NewspaperHat, BodyLocation = Hat, Icon = NewspaperHat, CanHaveHoles = false, ChanceToFall = 80, Insulation = 0.10, Weight = 0.3, } item Hat_PartyHat_Stars { DisplayCategory = Accessory, Type = Clothing, DisplayName = Party Hat with Stars, ClothingItem = Hat_PartyHat_Stars, BodyLocation = Hat, Icon = PartyHat_Stars, Weight = 0.1, CanHaveHoles = false, ChanceToFall = 60, Insulation = 0.10, Weight = 0.3, } item Hat_PartyHat_TINT { DisplayCategory = Accessory, Type = Clothing, DisplayName = Coloured Party Hat, ClothingItem = Hat_PartyHat_TINT, BodyLocation = Hat, Icon = PartyHat_Stripes, Weight = 0.1, CanHaveHoles = false, ChanceToFall = 60, Insulation = 0.10, Weight = 0.3, } item Hat_TinFoilHat { DisplayCategory = Accessory, Type = Clothing, DisplayName = Tin Foil Hat, ClothingItem = Hat_TinFoilHat, BodyLocation = Hat, Icon = FoilHat, Weight = 0.1, CanHaveHoles = false, ChanceToFall = 60, Insulation = 0.10, Weight = 0.3, } item Hat_HockeyMask { DisplayCategory = Accessory, Type = Clothing, DisplayName = Hockey Goalie Mask, ClothingItem = Hat_HockeyMask, BodyLocation = MaskEyes, Icon = HockeyMask, CanHaveHoles = false, BloodLocation = Head, BiteDefense = 30, ScratchDefense = 50, Insulation = 0.25, WindResistance = 0.55, } item Hat_BoxingRed { DisplayCategory = Accessory, Type = Clothing, DisplayName = Boxing Head Gear, ClothingItem = Hat_BoxingRed, BodyLocation = FullHelmet, Icon = BoxingHeadgear_Red, CanHaveHoles = false, BodyLocation = FullHat, BloodLocation = FullHelmet, BiteDefense = 30, ScratchDefense = 50, Insulation = 0.30, WindResistance = 0.1, FabricType = Denim, } item Hat_BoxingBlue { DisplayCategory = Accessory, Type = Clothing, DisplayName = Boxing Head Gear, ClothingItem = Hat_BoxingBlue, BodyLocation = FullHelmet, Icon = BoxingHeadgear_Blue, CanHaveHoles = false, BodyLocation = FullHat, BloodLocation = FullHelmet, BiteDefense = 30, ScratchDefense = 50, Insulation = 0.30, WindResistance = 0.1, FabricType = Denim, } item Hat_BunnyEarsBlack { DisplayCategory = Accessory, Type = Clothing, DisplayName = Bunny Ears, ClothingItem = Hat_BunnyEarsBlack, BodyLocation = Hat, Icon = RabbitearsBlack, CanHaveHoles = false, BloodLocation = Head, ChanceToFall = 10, WorldStaticModel = BunnyEarsBlack_Ground, FabricType = Cotton, } item Hat_BunnyEarsWhite { DisplayCategory = Accessory, Type = Clothing, DisplayName = Bunny Ears, ClothingItem = Hat_BunnyEarsWhite, BodyLocation = Hat, Icon = RabbitearsWhite, CanHaveHoles = false, BloodLocation = Head, ChanceToFall = 10, WorldStaticModel = BunnyEarsWhite_Ground, FabricType = Cotton, } item Hat_GoldStar { DisplayCategory = Accessory, Type = Clothing, DisplayName = GoldStar Boppers, ClothingItem = Hat_GoldStar, BodyLocation = Hat, Icon = BandanaBlack, CanHaveHoles = false, BloodLocation = Head, ChanceToFall = 10, WorldStaticModel = HeadBopper_GoldStar_Ground, FabricType = Denim, } item Hat_Antlers { DisplayCategory = Accessory, Type = Clothing, DisplayName = Antlers Boppers, ClothingItem = Hat_Antlers, BodyLocation = Hat, Icon = BandanaBlack, CanHaveHoles = false, BloodLocation = Head, ChanceToFall = 10, WorldStaticModel = HeadBopper_Antlers_Ground, FabricType = Denim, } item Hat_Jay { DisplayCategory = Accessory, Type = Clothing, DisplayName = Jay Chicken Hat, ClothingItem = Hat_Jay, BodyLocation = Hat, Icon = JaysChickenHat, CanHaveHoles = false, BloodLocation = Head, ChanceToFall = 10, FabricType = Denim, } item Hat_FurryEars { DisplayCategory = Accessory, Type = Clothing, DisplayName = Furry Ears, ClothingItem = Hat_FurryEars, BodyLocation = Hat, Icon = BandanaBlack, CanHaveHoles = false, BloodLocation = Head, ChanceToFall = 10, WorldStaticModel = FurryEars_Ground, FabricType = Denim, } item Hat_JokeArrow { DisplayCategory = Accessory, Type = Clothing, DisplayName = Hat Arrow, ClothingItem = Hat_JokeArrow, BodyLocation = Hat, Icon = BandanaBlack, CanHaveHoles = false, BloodLocation = Head, ChanceToFall = 10, WorldStaticModel = JokeArrow_Ground, FabricType = Denim, } item Hat_JokeKnife { DisplayCategory = Accessory, Type = Clothing, DisplayName = Hat Knife, ClothingItem = Hat_JokeKnife, BodyLocation = Hat, Icon = BandanaBlack, CanHaveHoles = false, BloodLocation = Head, ChanceToFall = 10, WorldStaticModel = JokeKnife_Ground, FabricType = Denim, } }