module Base { item WeddingJacket { DisplayCategory = Clothing, Type = Clothing, DisplayName = Wedding Jacket, ClothingItem = WeddingJacket, BodyLocation = JacketSuit, BloodLocation = Jacket, Icon = JacketSuitTux, RunSpeedModifier = 0.93, CombatSpeedModifier = 0.95, ScratchDefense = 20, NeckProtectionModifier = 0.5, Insulation = 0.40, WindResistance = 0.2, FabricType = Cotton, Weight = 2, WorldStaticModel = WeddingJacket_Ground, } item Ghillie_Top { DisplayCategory = Clothing, Type = Clothing, DisplayName = Ghillie Suit Torso, ClothingItem = Ghillie_Top, BodyLocation = FullTop, BloodLocation = Jacket, Icon = JacketGhillie, RunSpeedModifier = 0.75, CombatSpeedModifier = 0.9, BiteDefense = 10, ScratchDefense = 30, Insulation = 0.70, WindResistance = 0.45, WaterResistance = 0.35, FabricType = Cotton, Weight = 4, WorldStaticModel = GhillieTop_Ground, } item Suit_Jacket { DisplayCategory = Clothing, Type = Clothing, DisplayName = Suit Jacket, ClothingItem = Suit_Jacket, BodyLocation = JacketSuit, BloodLocation = Jacket, Icon = JacketSuitBlack, RunSpeedModifier = 0.95, CombatSpeedModifier = 0.95, ScratchDefense = 20, NeckProtectionModifier = 0.5, Insulation = 0.55, WindResistance = 0.45, FabricType = Cotton, Weight = 2, WorldStaticModel = SuitJacket_Ground, } item Suit_JacketTINT { DisplayCategory = Clothing, Type = Clothing, DisplayName = Suit Jacket, ClothingItem = Suit_JacketTINT, BodyLocation = JacketSuit, BloodLocation = Jacket, Icon = JacketSuitWhite, RunSpeedModifier = 0.95, CombatSpeedModifier = 0.95, ScratchDefense = 20, NeckProtectionModifier = 0.5, Insulation = 0.55, WindResistance = 0.45, FabricType = Cotton, Weight = 2, WorldStaticModel = JacketCoat_Ground, } item Jacket_Varsity { DisplayCategory = Clothing, Type = Clothing, DisplayName = Varsity Jacket, ClothingItem = Jacket_Varsity, BodyLocation = Jacket, BloodLocation = Jacket, IconsForTexture = JacketVarsity_KY;JacketVarsity_Alpha, ScratchDefense = 20, BiteDefense = 10, NeckProtectionModifier = 0.3, Insulation = 0.60, WindResistance = 0.5, FabricType = Cotton, WorldStaticModel = JacketCoat_Ground, } item JacketLong_Doctor { DisplayCategory = Clothing, Type = Clothing, DisplayName = Medical Coat, ClothingItem = JacketLong_Doctor, BodyLocation = Jacket, Icon = JacketDoctor, BloodLocation = LongJacket, RunSpeedModifier = 0.93, CombatSpeedModifier = 0.95, ScratchDefense = 20, NeckProtectionModifier = 0.5, Insulation = 0.35, WindResistance = 0.25, FabricType = Cotton, Weight = 2, WorldStaticModel = JacketLong_Ground, } item Jacket_CoatArmy { DisplayCategory = Clothing, Type = Clothing, DisplayName = Army Coat, ClothingItem = Jacket_CoatArmy, BodyLocation = JacketSuit, Icon = JacketArmyDress, BloodLocation = LongJacket, RunSpeedModifier = 0.95, BiteDefense = 20, ScratchDefense = 40, NeckProtectionModifier = 0.5, Insulation = 0.70, WindResistance = 0.45, FabricType = Cotton, WaterResistance = 0.55, WorldStaticModel = JacketCoat_Ground, } item JacketLong_Random { DisplayCategory = Clothing, Type = Clothing, DisplayName = Leather Jacket, ClothingItem = JacketLong_Random, BodyLocation = Jacket, IconsForTexture = JacketLongBlack;JacketLongBrown;JacketGreen, BloodLocation = LongJacket, RunSpeedModifier = 0.93, CombatSpeedModifier = 0.97, BiteDefense = 20, ScratchDefense = 40, NeckProtectionModifier = 0.5, Insulation = 0.65, WindResistance = 0.35, FabricType = Leather, WaterResistance = 0.45, Weight = 2, WorldStaticModel = JacketLong_Ground, } item JacketLong_Santa { DisplayCategory = Clothing, Type = Clothing, DisplayName = Santa Suit Jacket, ClothingItem = JacketLong_Santa, BodyLocation = Jacket, BloodLocation = LongJacket, Icon = JacketSantaRed, RunSpeedModifier = 0.85, CombatSpeedModifier = 0.9, BiteDefense = 10, ScratchDefense = 30, NeckProtectionModifier = 0.5, Insulation = 0.9, WindResistance = 0.6, Weight = 3, FabricType = Cotton, WorldStaticModel = JacketLong_Ground, } item JacketLong_SantaGreen { DisplayCategory = Clothing, Type = Clothing, DisplayName = Green Santa Suit Jacket, ClothingItem = JacketLong_SantaGreen, BodyLocation = Jacket, BloodLocation = LongJacket, Icon = JacketSantaGreen, RunSpeedModifier = 0.85, CombatSpeedModifier = 0.9, BiteDefense = 10, ScratchDefense = 30, NeckProtectionModifier = 0.5, Insulation = 0.9, WindResistance = 0.6, Weight = 3, FabricType = Cotton, WorldStaticModel = JacketLong_Ground, } item Jacket_ArmyCamoDesert { DisplayCategory = Clothing, Type = Clothing, DisplayName = Military Desert Camo Jacket, ClothingItem = Jacket_ArmyCamoDesert, BodyLocation = Jacket, BloodLocation = Jacket, Icon = ShirtCamoSand, RunSpeedModifier = 0.94, CombatSpeedModifier = 0.97, BiteDefense = 30, ScratchDefense = 50, NeckProtectionModifier = 0.5, Insulation = 0.35, WindResistance = 0.1, FabricType = Cotton, WaterResistance = 0.2, Weight = 2, WorldStaticModel = JacketCoat_Ground, } item Jacket_ArmyCamoGreen { DisplayCategory = Clothing, Type = Clothing, DisplayName = Military Green Camo Jacket, ClothingItem = Jacket_ArmyCamoGreen, BodyLocation = Jacket, Icon = ShirtCamoGreen, BloodLocation = Jacket, RunSpeedModifier = 0.94, CombatSpeedModifier = 0.97, BiteDefense = 30, ScratchDefense = 50, NeckProtectionModifier = 0.5, Insulation = 0.45, WindResistance = 0.3, FabricType = Cotton, WaterResistance = 0.45, Weight = 2, WorldStaticModel = JacketCoat_Ground, } item Jacket_Black { DisplayCategory = Clothing, Type = Clothing, DisplayName = Leather Jacket, ClothingItem = Jacket_Black, BodyLocation = Jacket, Icon = JacketBlack, BloodLocation = Jacket, RunSpeedModifier = 0.95, CombatSpeedModifier = 0.97, BiteDefense = 20, ScratchDefense = 40, NeckProtectionModifier = 0.5, Insulation = 0.40, WindResistance = 0.6, FabricType = Leather, WaterResistance = 0.4, Weight = 2, WorldStaticModel = JacketCoat_Ground, } item Jacket_Chef { DisplayCategory = Clothing, Type = Clothing, DisplayName = Chef Jacket, ClothingItem = Jacket_Chef, BodyLocation = Jacket, Icon = JacketChef, BloodLocation = Jacket, RunSpeedModifier = 0.95, CombatSpeedModifier = 0.97, NeckProtectionModifier = 0.5, Insulation = 0.35, WindResistance = 0.15, FabricType = Cotton, Weight = 2, WorldStaticModel = JacketCoat_Ground, } item Jacket_Fireman { DisplayCategory = Clothing, Type = Clothing, DisplayName = Firefighter Jacket, ClothingItem = Jacket_Fireman, BodyLocation = Jacket, Icon = JacketFireman, BloodLocation = Jacket, RunSpeedModifier = 0.87, CombatSpeedModifier = 0.90, BiteDefense = 50, ScratchDefense = 70, NeckProtectionModifier = 0.5, Insulation = 0.85, WindResistance = 0.85, WaterResistance = 0.8, FabricType = Cotton, Weight = 4, WorldStaticModel = Jacket_Ground, } item Jacket_Padded { DisplayCategory = Clothing, Type = Clothing, DisplayName = Padded Jacket, ClothingItem = Jacket_Padded, BodyLocation = JacketHat_Bulky, Icon = JacketPadded_White, BloodLocation = Jumper;FullHelmet, RunSpeedModifier = 0.89, CombatSpeedModifier = 0.96, ClothingItemExtra = Jacket_PaddedDOWN, ClothingItemExtraOption = DownHoodie, clothingExtraSubmenu = UpHoodie, BiteDefense = 10, ScratchDefense = 20, Insulation = 0.95, WindResistance = 0.95, WaterResistance = 0.60, FabricType = Cotton, Weight = 3, WorldStaticModel = Hoodie_Ground, } item Jacket_PaddedDOWN { DisplayCategory = Clothing, Type = Clothing, DisplayName = Padded Jacket, ClothingItem = Jacket_PaddedDOWN, BodyLocation = Jacket_Bulky, Icon = JacketPadded_White, BloodLocation = Jacket, RunSpeedModifier = 0.89, CombatSpeedModifier = 0.96, ClothingItemExtra = Jacket_Padded, ClothingItemExtraOption = UpHoodie, clothingExtraSubmenu = DownHoodie, BiteDefense = 10, ScratchDefense = 20, NeckProtectionModifier = 0.5, Insulation = 1.0, WindResistance = 1.0, WaterResistance = 0.60, FabricType = Cotton, Weight = 3, WorldStaticModel = Hoodie_Ground, } item Jacket_Police { DisplayCategory = Clothing, Type = Clothing, DisplayName = Police Deputy Jacket, ClothingItem = Jacket_Police, BodyLocation = Jacket, Icon = JacketPolice, BloodLocation = Jacket, RunSpeedModifier = 0.93, CombatSpeedModifier = 0.98, BiteDefense = 20, ScratchDefense = 30, NeckProtectionModifier = 0.5, Insulation = 0.6, WindResistance = 0.45, FabricType = Cotton, WaterResistance = 0.25, Weight = 2, WorldStaticModel = JacketCoat_Ground, } item Jacket_Ranger { DisplayCategory = Clothing, Type = Clothing, DisplayName = Ranger Jacket, ClothingItem = Jacket_Ranger, BodyLocation = Jacket, Icon = JacketRanger, BloodLocation = Jacket, RunSpeedModifier = 0.93, CombatSpeedModifier = 0.98, BiteDefense = 20, ScratchDefense = 30, NeckProtectionModifier = 0.5, Insulation = 0.7, WindResistance = 0.7, FabricType = Cotton, WaterResistance = 0.5, Weight = 2, WorldStaticModel = JacketCoat_Ground, } item Jacket_WhiteTINT { DisplayCategory = Clothing, Type = Clothing, DisplayName = Jacket, ClothingItem = Jacket_WhiteTINT, BodyLocation = Jacket, Icon = Jacket_White, BloodLocation = Jacket, RunSpeedModifier = 0.95, BiteDefense = 10, ScratchDefense = 25, NeckProtectionModifier = 0.5, Insulation = 0.5, WindResistance = 0.35, FabricType = Cotton, Weight = 2, WorldStaticModel = JacketCoat_Ground, } item Jumper_DiamondPatternTINT { DisplayCategory = Clothing, Type = Clothing, DisplayName = Diamond-pattern Sweater, ClothingItem = Jumper_DiamondPatternTINT, BodyLocation = Sweater, BloodLocation = Jacket, Icon = SweaterVneckArgyle, ScratchDefense = 10, Insulation = 0.55, WindResistance = 0.45, FabricType = Cotton, WorldStaticModel = Jumper_Ground, } item Jumper_PoloNeck { DisplayCategory = Clothing, Type = Clothing, DisplayName = Polo Neck Sweater, ClothingItem = Jumper_PoloNeck, BodyLocation = Sweater, BloodLocation = Jumper, Icon = SweaterTurtleneckWhite, ScratchDefense = 10, Insulation = 0.55, WindResistance = 0.50, FabricType = Cotton, WorldStaticModel = Jumper_Ground, } item Jumper_RoundNeck { DisplayCategory = Clothing, Type = Clothing, DisplayName = Round Neck Sweater, ClothingItem = Jumper_RoundNeck, BodyLocation = Sweater, BloodLocation = Jumper, Icon = SweaterWhite, ScratchDefense = 10, Insulation = 0.4, WindResistance = 0.35, FabricType = Cotton, WorldStaticModel = Jumper_Ground, } item Jumper_TankTopDiamondTINT { DisplayCategory = Clothing, Type = Clothing, DisplayName = Diamond-pattern Sweater Vest, ClothingItem = Jumper_TankTopDiamondTINT, BodyLocation = Sweater, BloodLocation = JumperNoSleeves, Icon = SweaterVestArgyle, ScratchDefense = 10, Insulation = 0.4, WindResistance = 0.2, FabricType = Cotton, WorldStaticModel = JumperSleeveless_Ground, } item Jumper_TankTopTINT { DisplayCategory = Clothing, Type = Clothing, DisplayName = V-Neck Sweater Vest, ClothingItem = Jumper_TankTopTINT, BodyLocation = Sweater, BloodLocation = JumperNoSleeves, Icon = SweaterVestWhite, ScratchDefense = 10, Insulation = 0.45, WindResistance = 0.15, FabricType = Cotton, WorldStaticModel = JumperSleeveless_Ground, } item Jumper_VNeck { DisplayCategory = Clothing, Type = Clothing, DisplayName = V-Neck Sweater, ClothingItem = Jumper_VNeck, BodyLocation = Sweater, BloodLocation = Jumper, Icon = SweaterVneckWhite, ScratchDefense = 10, Insulation = 0.4, WindResistance = 0.20, FabricType = Cotton, WorldStaticModel = Jumper_Ground, } item HoodieDOWN_WhiteTINT { DisplayCategory = Clothing, Type = Clothing, DisplayName = Hoodie, ClothingItem = HoodieDOWN_WhiteTINT, ClothingItemExtra = HoodieUP_WhiteTINT, ClothingItemExtraOption = UpHoodie, clothingExtraSubmenu = DownHoodie, BodyLocation = Sweater, BloodLocation = Jumper, Icon = HoodieWhite, ScratchDefense = 10, NeckProtectionModifier = 0.5, Insulation = 0.6, WindResistance = 0.25, FabricType = Cotton, WorldStaticModel = Hoodie_Ground, } item HoodieUP_WhiteTINT { DisplayCategory = Clothing, Type = Clothing, DisplayName = Hoodie, ClothingItem = HoodieUP_WhiteTINT, ClothingItemExtra = HoodieDOWN_WhiteTINT, ClothingItemExtraOption = DownHoodie, clothingExtraSubmenu = UpHoodie, BodyLocation = SweaterHat, BloodLocation = Jumper;FullHelmet, Icon = HoodieWhite, ScratchDefense = 10, Insulation = 0.55, WindResistance = 0.2, FabricType = Cotton, WorldStaticModel = Hoodie_Ground, } item PonchoGreen { DisplayCategory = Clothing, Type = Clothing, DisplayName = Poncho, ClothingItem = PonchoGreen, BodyLocation = JacketHat, Icon = HoodieWhite, ColorRed = 69, ColorGreen = 98, ColorBlue = 36, BloodLocation = Shirt;FullHelmet;Trousers, RunSpeedModifier = 0.9, ClothingItemExtra = PonchoGreenDOWN, ClothingItemExtraOption = DownHoodie, clothingExtraSubmenu = UpHoodie, ScratchDefense = 10, Insulation = 0.1, WindResistance = 0.75, WaterResistance = 1.0, FabricType = Cotton, WorldStaticModel = Poncho_Ground, } item PonchoGreenDOWN { DisplayCategory = Clothing, Type = Clothing, DisplayName = Poncho, ClothingItem = PonchoGreenDOWN, BodyLocation = Jacket_Down, Icon = HoodieWhite, ColorRed = 69, ColorGreen = 98, ColorBlue = 36, BloodLocation = Shirt;FullHelmet;Trousers, RunSpeedModifier = 0.9, ClothingItemExtra = PonchoGreen, ClothingItemExtraOption = UpHoodie, clothingExtraSubmenu = DownHoodie, ScratchDefense = 10, NeckProtectionModifier = 0.5, Insulation = 0.15, WindResistance = 0.8, WaterResistance = 1.0, FabricType = Cotton, WorldStaticModel = Poncho_Ground, } item PonchoYellow { DisplayCategory = Clothing, Type = Clothing, DisplayName = Poncho, ClothingItem = PonchoYellow, BodyLocation = JacketHat, Icon = HoodieWhite, ColorRed = 228, ColorGreen = 195, ColorBlue = 88, BloodLocation = Shirt;FullHelmet;Trousers, RunSpeedModifier = 0.9, ClothingItemExtra = PonchoYellowDOWN, ClothingItemExtraOption = DownHoodie, clothingExtraSubmenu = UpHoodie, ScratchDefense = 10, Insulation = 0.1, WindResistance = 0.75, WaterResistance = 1.0, FabricType = Cotton, WorldStaticModel = Poncho_Ground, } item PonchoYellowDOWN { DisplayCategory = Clothing, Type = Clothing, DisplayName = Poncho, ClothingItem = PonchoYellowDOWN, BodyLocation = Jacket_Down, Icon = HoodieWhite, ColorRed = 228, ColorGreen = 195, ColorBlue = 88, BloodLocation = Trousers;Shirt, RunSpeedModifier = 0.9, ClothingItemExtra = PonchoYellow, ClothingItemExtraOption = UpHoodie, clothingExtraSubmenu = DownHoodie, NeckProtectionModifier = 0.5, Insulation = 0.15, WindResistance = 0.8, WaterResistance = 1.0, FabricType = Cotton, WorldStaticModel = Poncho_Ground, } item Jacket_NavyBlue { DisplayCategory = Clothing, Type = Clothing, DisplayName = Jacket, ClothingItem = Jacket_NavyBlue, BodyLocation = Jacket, Icon = Jacket_White, BloodLocation = Jacket, RunSpeedModifier = 0.95, ColorRed = 37, ColorGreen = 37, ColorBlue = 70, BiteDefense = 20, ScratchDefense = 30, NeckProtectionModifier = 0.5, Insulation = 0.5, WindResistance = 0.60, FabricType = Cotton, WaterResistance = 0.25, Weight = 2, WorldStaticModel = JacketCoat_Ground, } item Jacket_LeatherWildRacoons { DisplayCategory = Clothing, Type = Clothing, DisplayName = Wild Raccoons Leather Jacket, ClothingItem = Jacket_LeatherWildRaccoons, BodyLocation = Jacket, Icon = BikerJacketRaccoons, BloodLocation = Jacket, RunSpeedModifier = 0.95, CombatSpeedModifier = 0.97, BiteDefense = 20, ScratchDefense = 40, NeckProtectionModifier = 0.5, Insulation = 0.40, WindResistance = 0.6, FabricType = Leather, WaterResistance = 0.4, Weight = 2, WorldStaticModel = JacketCoat_Ground, } item Jacket_LeatherIronRodent { DisplayCategory = Clothing, Type = Clothing, DisplayName = Iron Rodent Leather Jacket, ClothingItem = Jacket_LeatherIronRodent, BodyLocation = Jacket, Icon = BikerJacketRodents, BloodLocation = Jacket, RunSpeedModifier = 0.95, CombatSpeedModifier = 0.97, BiteDefense = 20, ScratchDefense = 40, NeckProtectionModifier = 0.5, Insulation = 0.40, WindResistance = 0.6, FabricType = Leather, WaterResistance = 0.4, Weight = 2, WorldStaticModel = JacketCoat_Ground, } item Jacket_LeatherBarrelDogs { DisplayCategory = Clothing, Type = Clothing, DisplayName = Barrel Dogs Leather Jacket, ClothingItem = Jacket_LeatherBarrelDogs, BodyLocation = Jacket, Icon = BikerJacketDogs, BloodLocation = Jacket, RunSpeedModifier = 0.95, CombatSpeedModifier = 0.97, BiteDefense = 20, ScratchDefense = 40, NeckProtectionModifier = 0.5, Insulation = 0.40, WindResistance = 0.6, FabricType = Leather, WaterResistance = 0.4, Weight = 2, WorldStaticModel = JacketCoat_Ground, } item Jacket_Shellsuit_Black { DisplayCategory = Clothing, Type = Clothing, DisplayName = Shell Suit Jacket, ClothingItem = Jacket_Shellsuit_Black, BodyLocation = Jacket_Bulky, Icon = TracksuitBlack, BloodLocation = Jumper, ScratchDefense = 5, Insulation = 0.45, WindResistance = 0.4, FabricType = Cotton, Weight = 1, WorldStaticModel = Jacket_Shellsuit_Ground, } item Jacket_Shellsuit_Blue { DisplayCategory = Clothing, Type = Clothing, DisplayName = Shell Suit Jacket, ClothingItem = Jacket_Shellsuit_Blue, BodyLocation = Jacket_Bulky, Icon = TracksuitBlue, BloodLocation = Jumper, ScratchDefense = 5, Insulation = 0.45, WindResistance = 0.4, FabricType = Cotton, Weight = 1, WorldStaticModel = Jacket_Shellsuit_Ground, } item Jacket_Shellsuit_Green { DisplayCategory = Clothing, Type = Clothing, DisplayName = Shell Suit Jacket, ClothingItem = Jacket_Shellsuit_Green, BodyLocation = Jacket_Bulky, Icon = TracksuitGreen, BloodLocation = Jumper, ScratchDefense = 5, Insulation = 0.45, WindResistance = 0.4, FabricType = Cotton, Weight = 1, WorldStaticModel = Jacket_Shellsuit_Ground, } item Jacket_Shellsuit_Pink { DisplayCategory = Clothing, Type = Clothing, DisplayName = Shell Suit Jacket, ClothingItem = Jacket_Shellsuit_Pink, BodyLocation = Jacket_Bulky, Icon = TracksuitPink, BloodLocation = Jumper, ScratchDefense = 5, Insulation = 0.45, WindResistance = 0.4, FabricType = Cotton, Weight = 1, WorldStaticModel = Jacket_Shellsuit_Ground, } item Jacket_Shellsuit_Teal { DisplayCategory = Clothing, Type = Clothing, DisplayName = Shell Suit Jacket, ClothingItem = Jacket_Shellsuit_Teal, BodyLocation = Jacket_Bulky, Icon = TracksuitTeal, BloodLocation = Jumper, ScratchDefense = 5, Insulation = 0.45, WindResistance = 0.4, FabricType = Cotton, Weight = 1, WorldStaticModel = Jacket_Shellsuit_Ground, } item Jacket_Shellsuit_TINT { DisplayCategory = Clothing, Type = Clothing, DisplayName = Shell Suit Jacket, ClothingItem = Jacket_Shellsuit_White, BodyLocation = Jacket_Bulky, Icon = TracksuitGeneric, BloodLocation = Jumper, ScratchDefense = 5, Insulation = 0.45, WindResistance = 0.4, FabricType = Cotton, Weight = 1, WorldStaticModel = Jacket_Shellsuit_Ground, } }