module Base { item LongJohns { DisplayCategory = Clothing, Type = Clothing, DisplayName = Long Johns, ClothingItem = LongJohns, BodyLocation = Torso1Legs1, BloodLocation = Trousers;ShirtLongSleeves, Icon = Longjohns, Insulation = 0.3, WindResistance = 0.15, FabricType = Cotton, WorldStaticModel = BoilerSuit_Ground, } item LongCoat_Bathrobe { DisplayCategory = Clothing, Type = Clothing, DisplayName = Bath Robe, ClothingItem = LongCoat_Bathrobe, BodyLocation = BathRobe, BloodLocation = Trousers;Jumper, Icon = BathrobeWhite, RunSpeedModifier = 0.9, ScratchDefense = 10, Insulation = 0.5, WindResistance = 0.35, FabricType = Cotton, WorldStaticModel = Bathrobe_Ground, } item SpiffoSuit { DisplayCategory = Clothing, Type = Clothing, DisplayName = Spiffo Suit, ClothingItem = SpiffoSuit, BodyLocation = FullSuit, BloodLocation = Trousers;Jumper, Icon = SpiffoSuit, RunSpeedModifier = 0.7, ScratchDefense = 10, Insulation = 0.85, WindResistance = 0.6, FabricType = Cotton, WorldStaticModel = BoilerSuit_Ground, } item SpiffoTail { DisplayCategory = Clothing, Type = Clothing, DisplayName = Spiffo Suit Tail, ClothingItem = SpiffoTail, BodyLocation = Tail, Icon = SpiffoTail, WorldStaticModel = SpiffoTail_Ground, FabricType = Cotton, } item HazmatSuit { DisplayCategory = Clothing, Type = Clothing, DisplayName = Hazmat Suit, ClothingItem = HazmatSuit, BodyLocation = FullSuitHead, Icon = BoilerSuitOrange, BloodLocation = Trousers;Jumper;Head;Neck;Hands;Shoes, Icon = Hazmatsuit, RunSpeedModifier = 0.75, ScratchDefense = 15, BiteDefense = 5, Insulation = 0.65, WindResistance = 0.9, WorldStaticModel = Hazmat_Ground, Tags = GasMask;HazmatSuit, FabricType = Denim, } item Boilersuit { DisplayCategory = Clothing, Type = Clothing, DisplayName = Coveralls, ClothingItem = Boilersuit, BodyLocation = Boilersuit, Icon = BoilerSuitWhite, ColorRed = 161, ColorGreen = 161, ColorBlue = 161, BloodLocation = Trousers;Jumper, RunSpeedModifier = 0.9, ScratchDefense = 10, Insulation = 0.65, WindResistance = 0.45, FabricType = Cotton, WorldStaticModel = BoilerSuit_Ground, } item Boilersuit_BlueRed { DisplayCategory = Clothing, Type = Clothing, DisplayName = Coveralls, ClothingItem = Boilersuit_BlueRed, BodyLocation = Boilersuit, BloodLocation = Trousers;Jumper, IconsForTexture = BoilerSuitBlue;BoilerSuitRed, RunSpeedModifier = 0.9, ScratchDefense = 10, Insulation = 0.65, WindResistance = 0.45, FabricType = Cotton, WorldStaticModel = BoilerSuit_Ground, } item Boilersuit_Yellow { DisplayCategory = Clothing, Type = Clothing, DisplayName = Coveralls, ClothingItem = Boilersuit_Yellow, BodyLocation = Boilersuit, BloodLocation = Trousers;Jumper, IconsForTexture = JumpsuitPrisonKhaki, RunSpeedModifier = 0.9, ScratchDefense = 10, Insulation = 0.65, WindResistance = 0.45, FabricType = Cotton, WorldStaticModel = BoilerSuit_Ground, } item Boilersuit_Flying { DisplayCategory = Clothing, Type = Clothing, DisplayName = Airforce Coveralls, ClothingItem = Boilersuit_Flying, BodyLocation = Boilersuit, Icon = BoilerSuitGreen, BloodLocation = Trousers;Jumper, RunSpeedModifier = 0.9, ScratchDefense = 10, Insulation = 0.75, WindResistance = 0.55, FabricType = Cotton, WorldStaticModel = BoilerSuit_Ground, } item Boilersuit_Prisoner { DisplayCategory = Clothing, Type = Clothing, DisplayName = Prisoner Jumpsuit, ClothingItem = Boilersuit_Prisoner, BodyLocation = Boilersuit, Icon = JumpsuitPrisonOrange, BloodLocation = Trousers;Jumper, RunSpeedModifier = 0.9, ScratchDefense = 10, Insulation = 0.45, WindResistance = 0.35, FabricType = Cotton, WorldStaticModel = BoilerSuit_Ground, } item Boilersuit_PrisonerKhaki { DisplayCategory = Clothing, Type = Clothing, DisplayName = Prisoner Jumpsuit, ClothingItem = Boilersuit_PrisonerKhaki, BodyLocation = Boilersuit, Icon = JumpsuitPrisonKhaki, BloodLocation = Trousers;Jumper, RunSpeedModifier = 0.9, ScratchDefense = 10, Insulation = 0.40, WindResistance = 0.30, FabricType = Cotton, WorldStaticModel = BoilerSuit_Ground, } item Dress_Knees { DisplayCategory = Clothing, Type = Clothing, DisplayName = Knee-length Dress, ClothingItem = Dress_Knees, BodyLocation = Dress, BloodLocation = ShortsShort;Shirt, Icon = DressShortWhite, Insulation = 0.15, WindResistance = 0.1, FabricType = Cotton, WorldStaticModel = Dress_Short_Ground, } item DressKnees_Straps { DisplayCategory = Clothing, Type = Clothing, DisplayName = Straps Knee-length Dress, ClothingItem = DressKnees_Straps, BodyLocation = Dress, BloodLocation = ShortsShort;Shirt, Icon = DressGeneric, Insulation = 0.15, WindResistance = 0.1, FabricType = Cotton, WorldStaticModel = Dress_Knees_Straps_Ground, } item Dress_SmallBlackStrapless { DisplayCategory = Clothing, Type = Clothing, DisplayName = Strapless Black Dress, ClothingItem = Dress_SmallBlackStrapless, BodyLocation = Dress, BloodLocation = ShortsShort;Shirt, Icon = LittleBlackDressStrapless, Insulation = 0.15, WindResistance = 0.1, FabricType = Cotton, WorldStaticModel = Dress_Small_Black_Strapless_Ground, } item Dress_SmallBlackStraps { DisplayCategory = Clothing, Type = Clothing, DisplayName = Little Black Dress, ClothingItem = Dress_SmallBlackStraps, BodyLocation = Dress, BloodLocation = ShortsShort;Shirt, Icon = LittleBlackDress, Insulation = 0.15, WindResistance = 0.1, FabricType = Cotton, WorldStaticModel = Dress_Small_Black_Straps_Ground, } item Dress_SmallStrapless { DisplayCategory = Clothing, Type = Clothing, DisplayName = Strapless Small Dress, ClothingItem = Dress_SmallStrapless, BodyLocation = Dress, BloodLocation = ShortsShort;Shirt, Icon = DressGenericStrapless, Insulation = 0.15, WindResistance = 0.1, FabricType = Cotton, WorldStaticModel = Dress_Small_Strapless_Ground, } item Dress_SmallStraps { DisplayCategory = Clothing, Type = Clothing, DisplayName = Straps Small Dress, ClothingItem = Dress_SmallStraps, BodyLocation = Dress, BloodLocation = ShortsShort;Shirt, Icon = DressGeneric, Insulation = 0.15, WindResistance = 0.1, FabricType = Cotton, WorldStaticModel = Dress_Small_Straps_Ground, } item Dress_SatinNegligee { DisplayCategory = Clothing, Type = Clothing, DisplayName = Satin Negligee, ClothingItem = Dress_SatinNegligee, BodyLocation = Dress, BloodLocation = ShortsShort;Shirt, Icon = NegligeeGeneric, Insulation = 0.15, WindResistance = 0.1, FabricType = Cotton, WorldStaticModel = Dress_Small_Straps_Ground, } item Dress_Long { DisplayCategory = Clothing, Type = Clothing, DisplayName = Long Dress, ClothingItem = Dress_Long, BodyLocation = Dress, BloodLocation = Trousers;Shirt, Icon = DressLongWhite, RunSpeedModifier = 0.90, Insulation = 0.3, WindResistance = 0.2, FabricType = Cotton, WorldStaticModel = Dress_Long_Ground, } item Dress_long_Straps { DisplayCategory = Clothing, Type = Clothing, DisplayName = Long Dress, ClothingItem = Dress_long_Straps, BodyLocation = Dress, BloodLocation = Trousers;Shirt, Icon = DressGeneric, RunSpeedModifier = 0.90, Insulation = 0.3, WindResistance = 0.2, FabricType = Cotton, WorldStaticModel = Dress_Straps_Ground, } item Dress_Normal { DisplayCategory = Clothing, Type = Clothing, DisplayName = Dress, ClothingItem = Dress_Normal, BodyLocation = Dress, BloodLocation = Trousers;Shirt, Icon = DressMediumWhite, RunSpeedModifier = 0.93, Insulation = 0.20, WindResistance = 0.15, FabricType = Cotton, WorldStaticModel = Dress_Mid_Ground, } item Dress_Straps { DisplayCategory = Clothing, Type = Clothing, DisplayName = Straps Dress, ClothingItem = Dress_Straps, BodyLocation = Dress, BloodLocation = Trousers;Shirt, Icon = DressGeneric, RunSpeedModifier = 0.93, Insulation = 0.20, WindResistance = 0.15, FabricType = Cotton, WorldStaticModel = Dress_Straps_Ground, } item Dress_Short { DisplayCategory = Clothing, Type = Clothing, DisplayName = Short Dress, ClothingItem = Dress_Short, BodyLocation = Dress, BloodLocation = ShortsShort;Shirt, Icon = DressShortWhite, Insulation = 0.1, WindResistance = 0.05, FabricType = Cotton, WorldStaticModel = Dress_Short_Ground, } item WeddingDress { DisplayCategory = Clothing, Type = Clothing, DisplayName = Wedding Dress, ClothingItem = WeddingDress, BodyLocation = FullSuit, BloodLocation = Trousers;Shirt, Icon = DressWedding, RunSpeedModifier = 0.8, ScratchDefense = 10, Insulation = 0.25, WindResistance = 0.1, FabricType = Cotton, WorldStaticModel = WeddingDress_Ground, } item HospitalGown { DisplayCategory = Clothing, Type = Clothing, DisplayName = Hospital Gown, ClothingItem = Gown_Hospital, BodyLocation = Dress, BloodLocation = Trousers;Shirt, Icon = HospitalGown, Insulation = 0.10, WindResistance = 0.05, FabricType = Cotton, WorldStaticModel = HospitalGown_Ground, } }