module Base { item ZedDmg_BACK_Slash { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_BACK_Slash, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_BACK_Spine { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_BACK_Spine, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_BellySlashLeft { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_BellySlashLeft, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_BellySlashRight { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_BellySlashRight, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_BELLY_Bullet { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_BELLY_Bullet, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_BELLY_Shotgun { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_BELLY_Shotgun, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_BELLY_Skin { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_BELLY_Skin, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_BELLY_Slash { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_BELLY_Slash, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_BulletBelly01 { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_BulletBelly01, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_BulletBelly02 { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_BulletBelly02, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_BulletBelly03 { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_BulletBelly03, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_BulletChest01 { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_BulletChest01, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_BulletChest02 { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_BulletChest02, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_BulletChest03 { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_BulletChest03, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_BulletChest04 { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_BulletChest04, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_BulletFace01 { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_BulletFace01, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_BulletFace02 { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_BulletFace02, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_BulletForehead01 { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_BulletForehead01, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_BulletForehead02 { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_BulletForehead02, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_BulletForehead03 { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_BulletForehead03, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_BulletLeftTemple { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_BulletLeftTemple, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_BulletRightTemple { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_BulletRightTemple, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_ChestSlashLeft { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_ChestSlashLeft, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_CHEST_Bullet { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_CHEST_Bullet, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_CHEST_Shotgun { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_CHEST_Shotgun, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_CHEST_Slash { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_CHEST_Slash, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_FaceSkullLeft { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_FaceSkullLeft, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_FaceSkullRight { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_FaceSkullRight, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_HeadSlashCentre01 { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_HeadSlashCentre01, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_HeadSlashCentre02 { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_HeadSlashCentre02, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_HeadSlashCentre03 { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_HeadSlashCentre03, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_HeadSlashLeft01 { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_HeadSlashLeft01, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_HeadSlashLeft02 { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_HeadSlashLeft02, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_HeadSlashLeft03 { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_HeadSlashLeft03, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_HeadSlashLeftBack01 { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_HeadSlashLeftBack01, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_HeadSlashLeftBack02 { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_HeadSlashLeftBack02, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_HeadSlashRight01 { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_HeadSlashRight01, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_HeadSlashRight02 { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_HeadSlashRight02, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_HeadSlashRight03 { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_HeadSlashRight03, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_HeadSlashRightBack01 { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_HeadSlashRightBack01, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_HeadSlashRightBack02 { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_HeadSlashRightBack02, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_HEAD_Bullet { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_HEAD_Bullet, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_HEAD_Shotgun { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_HEAD_Shotgun, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_HEAD_Skin { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_HEAD_Skin, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_HEAD_Slash { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_HEAD_Slash, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_Mouth01 { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_Mouth01, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_Mouth02 { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_Mouth02, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_MouthLeft { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_MouthLeft, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_MouthRight { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_MouthRight, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_NeckBiteBackLeft { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_NeckBiteBackLeft, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_NeckBiteBackRight { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_NeckBiteBackRight, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_NeckBiteFrontLeft { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_NeckBiteFrontLeft, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_NeckBiteFrontRight { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_NeckBiteFrontRight, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_NECK_Bite { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_NECK_Bite, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_NoChin { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_NoChin, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_NoEarLeft { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_NoEarLeft, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_NoEarRight { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_NoEarRight, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_NoNose { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_NoNose, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_RibsLeft { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_RibsLeft, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_RibsRight { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_RibsRight, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_ShotgunBelly { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_ShotgunBelly, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_ShotgunChestCentre { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_ShotgunChestCentre, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_ShotgunChestLeft { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_ShotgunChestLeft, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_ShotgunChestRight { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_ShotgunChestRight, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_ShotgunFaceFull { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_ShotgunFaceFull, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_ShotgunFaceLeft { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_ShotgunFaceLeft, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_ShotgunFaceRight { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_ShotgunFaceRight, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_ShotgunLeft { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_ShotgunLeft, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_ShotgunRight { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_ShotgunRight, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_ShoulderSlashLeft { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_ShoulderSlashLeft, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_ShoulderSlashRight { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_ShoulderSlashRight, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_SkullCap { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_SkullCap, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_SkullUpLeft { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_SkullUpLeft, BodyLocation = ZedDmg, WorldRender = FALSE, } item ZedDmg_SkullUpRight { DisplayCategory = ZedDmg, Type = Clothing, ClothingItem = ZedDmg_SkullUpRight, BodyLocation = ZedDmg, WorldRender = FALSE, } item Bandage_LeftUpperArm { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_LeftUpperArm, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_LeftUpperArm_Blood { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_LeftUpperArm_Blood, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_RightUpperArm { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_RightUpperArm, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_RightUpperArm_Blood { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_RightUpperArm_Blood, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_Abdomen { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_Abdomen, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_Abdomen_Blood { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_Abdomen_Blood, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_Chest { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_Chest, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_Chest_Blood { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_Chest_Blood, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_Groin { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_Groin, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_Groin_Blood { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_Groin_Blood, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_LeftLowerLeg { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_LeftLowerLeg, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_LeftLowerLeg_Blood { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_LeftLowerLeg_Blood, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_RightLowerLeg { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_RightLowerLeg, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_RightLowerLeg_Blood { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_RightLowerLeg_Blood, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_LeftFoot { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_LeftFoot, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_LeftFoot_Blood { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_LeftFoot_Blood, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_RightFoot { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_RightFoot, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_RightFoot_Blood { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_RightFoot_Blood, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_LeftHand { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_LeftHand, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_LeftHand_Blood { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_LeftHand_Blood, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_RightHand { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_RightHand, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_RightHand_Blood { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_RightHand_Blood, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_LeftUpperLeg { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_LeftUpperLeg, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_LeftUpperLeg_Blood { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_LeftUpperLeg_Blood, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_RightUpperLeg { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_RightUpperLeg, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_RightUpperLeg_Blood { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_RightUpperLeg_Blood, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_LeftLowerArm { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_LeftLowerArm, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_LeftLowerArm_Blood { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_LeftLowerArm_Blood, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_RightLowerArm { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_RightLowerArm, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_RightLowerArm_Blood { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_RightLowerArm_Blood, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_Neck { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_Neck, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_Neck_Blood { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_Neck_Blood, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_Head { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_Head, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Bandage_Head_Blood { DisplayCategory = Bandage, Type = Clothing, ClothingItem = Bandage_Head_Blood, BodyLocation = Bandage, WorldRender = FALSE, Weight = 0, } item Wound_Chest_Bite_Male { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_Chest_Bite_Male, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_Chest_Scratch_Male { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_Chest_Scratch_Male, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_Chest_Laceration_Male { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_Chest_Laceration_Male, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_Chest_Bite_Female { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_Chest_Bite_Female, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_Chest_Scratch_Female { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_Chest_Scratch_Female, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_Chest_Laceration_Female { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_Chest_Laceration_Female, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_Abdomen_Bite_Male { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_Abdomen_Bite_Male, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_Abdomen_Scratch_Male { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_Abdomen_Scratch_Male, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_Abdomen_Laceration_Male { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_Abdomen_Laceration_Male, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_Abdomen_Bite_Female { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_Abdomen_Bite_Female, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_Abdomen_Scratch_Female { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_Abdomen_Scratch_Female, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_Abdomen_Laceration_Female { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_Abdomen_Laceration_Female, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_LHand_Bite_Male { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_LHand_Bite_Male, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_LHand_Scratch_Male { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_LHand_Scratch_Male, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_LHand_Laceration_Male { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_LHand_Laceration_Male, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_LHand_Bite_Female { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_LHand_Bite_Female, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_LHand_Scratch_Female { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_LHand_Scratch_Female, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_LHand_Laceration_Female { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_LHand_Laceration_Female, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_RHand_Bite_Male { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_RHand_Bite_Male, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_RHand_Scratch_Male { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_RHand_Scratch_Male, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_RHand_Laceration_Male { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_RHand_Laceration_Male, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_RHand_Bite_Female { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_RHand_Bite_Female, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_RHand_Scratch_Female { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_RHand_Scratch_Female, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_RHand_Laceration_Female { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_RHand_Laceration_Female, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_Neck_Bite_Male { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_Neck_Bite_Male, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_Neck_Scratch_Male { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_Neck_Scratch_Male, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_Neck_Laceration_Male { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_Neck_Laceration_Male, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_Neck_Bite_Female { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_Neck_Bite_Female, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_Neck_Scratch_Female { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_Neck_Scratch_Female, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_Neck_Laceration_Female { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_Neck_Laceration_Female, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_LUArm_Bite_Male { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_LUArm_Bite_Male, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_LUArm_Scratch_Male { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_LUArm_Scratch_Male, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_LUArm_Laceration_Male { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_LUArm_Laceration_Male, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_LUArm_Bite_Female { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_LUArm_Bite_Female, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_LUArm_Scratch_Female { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_LUArm_Scratch_Female, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_LUArm_Laceration_Female { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_LUArm_Laceration_Female, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_RUArm_Bite_Male { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_RUArm_Bite_Male, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_RUArm_Scratch_Male { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_RUArm_Scratch_Male, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_RUArm_Laceration_Male { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_RUArm_Laceration_Male, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_RUArm_Bite_Female { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_RUArm_Bite_Female, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_RUArm_Scratch_Female { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_RUArm_Scratch_Female, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_RUArm_Laceration_Female { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_RUArm_Laceration_Female, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_LForearm_Bite_Male { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_LForearm_Bite_Male, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_LForearm_Scratch_Male { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_LForearm_Scratch_Male, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_LForearm_Laceration_Male { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_LForearm_Laceration_Male, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_LForearm_Bite_Female { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_LForearm_Bite_Female, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_LForearm_Scratch_Female { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_LForearm_Scratch_Female, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_LForearm_Laceration_Female { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_LForearm_Laceration_Female, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_RForearm_Bite_Male { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_RForearm_Bite_Male, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_RForearm_Scratch_Male { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_RForearm_Scratch_Male, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_RForearm_Laceration_Male { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_RForearm_Laceration_Male, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_RForearm_Bite_Female { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_RForearm_Bite_Female, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_RForearm_Scratch_Female { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_RForearm_Scratch_Female, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_RForearm_Laceration_Female { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_RForearm_Laceration_Female, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_Groin_Bite_Male { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_Groin_Bite_Male, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_Groin_Scratch_Male { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_Groin_Scratch_Male, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_Groin_Laceration_Male { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_Groin_Laceration_Male, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_Groin_Bite_Female { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_Groin_Bite_Female, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_Groin_Scratch_Female { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_Groin_Scratch_Female, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } item Wound_Groin_Laceration_Female { DisplayCategory = Wound, Type = Clothing, ClothingItem = Wound_Groin_Laceration_Female, BodyLocation = Wound, WorldRender = FALSE, Weight = 0, } }