IG_UI_FR = { IGUI_VehicleNameUH60Green = "UH-60A", IGUI_VehicleNameUH60GreenFuselage = "UH-60A détruit (fuselage)", IGUI_VehicleNameUH60GreenTail = "UH-60A détruit (queue)", IGUI_VehicleNameUH60Desert = "UH-60A Désert", IGUI_VehicleNameUH60DesertFuselage = "Épave du désert de l'UH-60A (fuselage)", IGUI_VehicleNameUH60DesertTail = "Épave du UH-60A Desert (queue)", IGUI_VehicleNameUH60Medevac = "UH-60A Évacuation médicale", IGUI_VehicleNameUH60MedevacFuselage = "Évacuation médicale de l'UH-60A détruit (fuselage)", IGUI_VehicleNameUH60MedevacTail = "Évacuation médicale de l'UH-60A détruit (queue)", IGUI_VehicleNameBell206LBMW = "H�licopt�re des Infos", IGUI_VehicleNameBell206LBMWFuselage = "H�licopt�re des Infos (Fuselage)", IGUI_VehicleNameBell206LBMWTail = "H�licopt�re des Infos (Queue)", IGUI_VehicleNameBell206Police = "H�licopt�re de Police", IGUI_VehicleNameBell206PoliceFuselage = "H�licopt�re de Police (Fuselage)", IGUI_VehicleNameBell206PoliceTail = "H�licopt�re de Police (Queue)", IGUI_VehicleNameBell206Survivalist = "H�licopt�re de Civiles", IGUI_VehicleNameFEMASupplyDrop = "Ravitaillement d'urgence", IGUI_VehicleNameSurvivorSupplyDrop = "Ravitaillement des Samaritains", IGUI_Spent = "Dépensé", IGUI_Lit = "Allumé", }