IG_UI_PL = { IGUI_VehicleNameUH60Green = "UH-60A", IGUI_VehicleNameUH60GreenFuselage = "Rozbity UH-60A (kad³ub)", IGUI_VehicleNameUH60GreenTail = "Rozbity UH-60A (ogon)", IGUI_VehicleNameUH60Desert = "UH-60A Pustynia", IGUI_VehicleNameUH60DesertFuselage = "Rozbita pustynia UH-60A (kad³ub)", IGUI_VehicleNameUH60DesertTail = "Rozbity pustynia UH-60A (ogon)", IGUI_VehicleNameUH60Medevac = "UH-60A Medevac", IGUI_VehicleNameUH60MedevacFuselage = "Rozbity UH-60A Medevac (kad³ub)", IGUI_VehicleNameUH60MedevacTail = "Rozbity UH-60A Medevac (ogon)", IGUI_VehicleNameBell206LBMW = "Helikopter Reporter�w", IGUI_VehicleNameBell206LBMWFuselage = "Helikopter Bandyt�w (Kad�ub samolotu)", IGUI_VehicleNameBell206LBMWTail = "Helikopter Bandyt�w (Ogon)", IGUI_VehicleNameBell206Police = "Policyjny Helikopter", IGUI_VehicleNameBell206PoliceFuselage = "Policyjny Helikopter (Kad�ub samolotu)", IGUI_VehicleNameBell206PoliceTail = "Policyjny Helikopter (Ogon)", IGUI_VehicleNameBell206Survivalist = "Cywilny Helikopter", IGUI_VehicleNameFEMASupplyDrop = "Awaryjny zrzut zaopatrzenia", IGUI_VehicleNameSurvivorSupplyDrop = "Dobroczynny zrzut zaopatrzenia", IGUI_Spent = "Zu¿yty", IGUI_Lit = "Oœwietlony", }