module Base { model HandFlare { mesh = WorldItems/HandFlare, texture = WorldItems/HandFlare, scale = 0.02, } model PAVFlyer { mesh = WorldItems/SheetOfPaper, texture = WorldItems/PAVPaper, scale = 0.02, } model QuarantineFlyer { mesh = WorldItems/SheetOfPaper, texture = WorldItems/QuarantinePaper, scale = 0.02, } model NoticeFlyer { mesh = WorldItems/SheetOfPaper, texture = WorldItems/NoticePaper, scale = 0.02, } model EmergencyFlyer { mesh = WorldItems/SheetOfPaper, texture = WorldItems/EmergencyPaper, scale = 0.02, } model EvacuationFlyer { mesh = WorldItems/SheetOfPaper, texture = WorldItems/EvacuationPaper, scale = 0.02, } model SupplyBox { mesh = WorldItems/SupplyBox, texture = WorldItems/SupplyBox, scale = 1.0, } model SurvivorSupplyBox { mesh = WorldItems/SupplyBox, texture = WorldItems/SurvivorSupplyBox, scale = 1.0, } model BanditBox { mesh = WorldItems/SupplyBox, texture = WorldItems/BanditBox, scale = 1.0, } model MRE { mesh = WorldItems/MRE, texture = WorldItems/MRE, scale = 1.0, } model MREWrapper { mesh = WorldItems/MREWrapper, texture = WorldItems/MRE, scale = 1.0, } model EnergyBar { mesh = WorldItems/EnergyBar, texture = WorldItems/EnergyBar, scale = 1.0, } model EmergencyWaterRation { mesh = WorldItems/EmergencyWaterRation, texture = WorldItems/EmergencyWaterRation, scale = 1.0, } model EmergencyWaterRationOpen { mesh = WorldItems/EmergencyWaterRation, texture = WorldItems/EmergencyWaterRationOpen, scale = 1.0, } model Parachute { mesh = WorldItems/Parachute, texture = WorldItems/Parachute, scale = 1.0, } model UH60ElevatorGreen { mesh = WorldItems/UH60Elevator, texture = WorldItems/UH60Green, scale = 1.0, } model UH60Elevator { mesh = WorldItems/UH60Elevator, texture = WorldItems/UH60Green, scale = 1.0, } model UH60ElevatorDesert { mesh = WorldItems/UH60Elevator, texture = WorldItems/UH60Desert, scale = 1.0, } model UH60WindowGreen { mesh = WorldItems/UH60CrewWindow, texture = WorldItems/UH60Green, scale = 1.0, } model UH60WindowDesert { mesh = WorldItems/UH60CrewWindow, texture = WorldItems/UH60Desert, scale = 1.0, } model UH60DoorGreen { mesh = WorldItems/UH60Door, texture = WorldItems/UH60Green, scale = 1.0, } model UH60DoorMedevac { mesh = WorldItems/UH60Door, texture = WorldItems/UH60Medevac, scale = 1.0, } model UH60DoorDesert { mesh = WorldItems/UH60Door, texture = WorldItems/UH60Desert, scale = 1.0, } model Bell206RotorBlade1 { mesh = WorldItems/Bell206RotorBlade1, texture = WorldItems/Bell206RotorBlade, scale = 1.0, } model Bell206RotorBlade2 { mesh = WorldItems/Bell206RotorBlade2, texture = WorldItems/Bell206RotorBlade, scale = 1.0, } model UH1HRotorBlade1 { mesh = WorldItems/UH1HRotorBlade1, texture = WorldItems/UH1HRotorBlade, scale = 1.0, } model UH1HRotorBlade2 { mesh = WorldItems/UH1HRotorBlade2, texture = WorldItems/UH1HRotorBlade, scale = 1.0, } model UH1HHalfSkirt { mesh = WorldItems/UH1HHalfSkirt, texture = WorldItems/UH1HHalfSkirt, scale = 1.0, } model Bell206HalfSkirt { mesh = WorldItems/Bell206HalfSkirt, texture = WorldItems/Bell206HalfSkirt, scale = 1.0, } model Bell206TailBlade { mesh = WorldItems/Bell206TailBlade, texture = WorldItems/Bell206TailBlade, scale = 1.0, } model PilotSurvivalVest_Ground { mesh = WorldItems/SRUVest_WorldItem, texture = WorldItems/SRUVest, scale = 1.0, } model BlackPilotSurvivalVest_Ground { mesh = WorldItems/PilotSurvivalVest_WorldItem, texture = WorldItems/BlackPilotSurvivalVest, scale = 1.0, } }