module EHE { item Hat_SPHPolice { DisplayCategory = Clothing, Type = Clothing, DisplayName = Police SPH-3 Pilot Helmet, ClothingItem = Hat_SPHPolice, BodyLocation = Hat, Icon = HelicopterHelmetPolice, CanHaveHoles = false, BloodLocation = FullHelmet, ClothingItemExtra = EHE.Hat_SPHPoliceVISORUP, ClothingItemExtraOption = VisorUp, ClothingExtraSubmenu = VisorDown, BiteDefense = 100, ScratchDefense = 100, ChanceToFall = 30, Insulation = 0, WaterResistance = 0.40, Weight = 1.5, Tooltip = Tooltip_SPHPolice, } item Hat_SPHPoliceVISORUP { DisplayCategory = Clothing, Type = Clothing, DisplayName = Police SPH-3 Pilot Helmet (Up), ClothingItem = Hat_SPHPoliceVISORUP, BodyLocation = Hat, Icon = HelicopterHelmetPolice, CanHaveHoles = false, BloodLocation = FullHelmet, ClothingItemExtra = EHE.Hat_SPHPolice, ClothingItemExtraOption = VisorDown, ClothingExtraSubmenu = VisorUp, BiteDefense = 100, ScratchDefense = 100, ChanceToFall = 30, Insulation = 0, WaterResistance = 0.40, Weight = 1.5, Tooltip = Tooltip_SPHPolice, } item Hat_SPHMilitary { DisplayCategory = Clothing, Type = Clothing, DisplayName = Military SPH-3 Pilot Helmet, ClothingItem = Hat_SPHMilitary, BodyLocation = Hat, Icon = HelicopterHelmetMilitary, CanHaveHoles = false, BloodLocation = FullHelmet, ClothingItemExtra = EHE.Hat_SPHMilitaryVISORUP, ClothingItemExtraOption = VisorUp, ClothingExtraSubmenu = VisorDown, BiteDefense = 100, ScratchDefense = 100, ChanceToFall = 30, Insulation = 0, WaterResistance = 0.40, Weight = 1.5, Tooltip = Tooltip_SPHMilitary, } item Hat_SPHMilitaryVISORUP { DisplayCategory = Clothing, Type = Clothing, DisplayName = Military SPH-3 Pilot Helmet (Up), ClothingItem = Hat_SPHMilitaryVISORUP, BodyLocation = Hat, Icon = HelicopterHelmetMilitary, CanHaveHoles = false, BloodLocation = FullHelmet, ClothingItemExtra = EHE.Hat_SPHMilitary, ClothingItemExtraOption = VisorDown, ClothingExtraSubmenu = VisorUp, BiteDefense = 100, BiteDefense = 100, ScratchDefense = 100, ChanceToFall = 30, Insulation = 0, WaterResistance = 0.40, Weight = 1.5, Tooltip = Tooltip_SPHMilitary, } item Hat_SPHBlack { DisplayCategory = Clothing, Type = Clothing, DisplayName = Black SPH-3 Pilot Helmet, ClothingItem = Hat_SPHBlack, BodyLocation = Hat, Icon = HelicopterHelmetBlack, CanHaveHoles = false, BloodLocation = FullHelmet, ClothingItemExtra = EHE.Hat_SPHBlackVISORUP, ClothingItemExtraOption = VisorUp, ClothingExtraSubmenu = VisorDown, BiteDefense = 100, ScratchDefense = 100, ChanceToFall = 30, Insulation = 0, WaterResistance = 0.40, Weight = 1.5, Tooltip = Tooltip_SPHBlack, } item Hat_SPHBlackVISORUP { DisplayCategory = Clothing, Type = Clothing, DisplayName = Black SPH-3 Pilot Helmet (Up), ClothingItem = Hat_SPHBlackVISORUP, BodyLocation = Hat, Icon = HelicopterHelmetBlack, CanHaveHoles = false, BloodLocation = FullHelmet, ClothingItemExtra = EHE.Hat_SPHBlack, ClothingItemExtraOption = VisorDown, ClothingExtraSubmenu = VisorUp, BiteDefense = 100, ScratchDefense = 100, ChanceToFall = 30, Insulation = 0, WaterResistance = 0.40, Weight = 1.5, Tooltip = Tooltip_SPHBlack, } item Hat_SPHCivilian { DisplayCategory = Clothing, Type = Clothing, DisplayName = SPH-3 Pilot Helmet, ClothingItem = Hat_SPHCivilian, BodyLocation = Hat, IconsForTexture = HelicopterHelmetCivilian;HelicopterHelmetCivilianRed, CanHaveHoles = false, BloodLocation = FullHelmet, ClothingItemExtra = EHE.Hat_SPHCivilianVISORUP, ClothingItemExtraOption = VisorUp, ClothingExtraSubmenu = VisorDown, BiteDefense = 100, ScratchDefense = 100, ChanceToFall = 30, Insulation = 0, WaterResistance = 0.40, Weight = 1.5, Tooltip = Tooltip_SPHCivilian, } item Hat_SPHCivilianVISORUP { DisplayCategory = Clothing, Type = Clothing, DisplayName = SPH-3 Pilot Helmet (Up), ClothingItem = Hat_SPHCivilianVISORUP, BodyLocation = Hat, Icon = HelicopterHelmetCivilian, CanHaveHoles = false, BloodLocation = FullHelmet, ClothingItemExtra = EHE.Hat_SPHCivilian, ClothingItemExtraOption = VisorDown, ClothingExtraSubmenu = VisorUp, BiteDefense = 100, ScratchDefense = 100, ChanceToFall = 30, Insulation = 0, WaterResistance = 0.40, Weight = 1.5, Tooltip = Tooltip_SPHCivilian, } }