module EHE { item Boilersuit_PoliceFlying { DisplayCategory = Clothing, Type = Clothing, DisplayName = Police Flying Suit, ClothingItem = Suit_PoliceFlying, BodyLocation = FullSuit, Icon = PoliceFlying, BloodLocation = Trousers;Jumper, RunSpeedModifier = 0.9, ScratchDefense = 10, Insulation = 0.75, WindResistance = 0.55, FabricType = Cotton, WorldStaticModel = BoilerSuit_Ground, } item Boilersuit_BlackFlying { DisplayCategory = Clothing, Type = Clothing, DisplayName = Black Flying Suit, ClothingItem = Suit_BlackFlying, BodyLocation = FullSuit, Icon = BlackFlying, BloodLocation = Trousers;Jumper, RunSpeedModifier = 0.9, ScratchDefense = 10, Insulation = 0.75, WindResistance = 0.55, FabricType = Cotton, WorldStaticModel = BoilerSuit_Ground, } item Vest_PilotSurvivalVest { DisplayCategory = Clothing, Type = Container, Capacity = 3, CanBeEquipped = EHEPilotVest, DisplayName = SRU-21/P Survival Vest, ClothingItem = Vest_PilotSurvivalVest, BodyLocation = EHEPilotVest, Icon = PilotSurvivalVest, BloodLocation = ShirtNoSleeves, Tooltip = Tooltip_SurvivalVest, WorldStaticModel = PilotSurvivalVest_Ground, } item Vest_BlackPilotSurvivalVest { DisplayCategory = Clothing, Type = Container, Capacity = 3, DisplayName = Black SRU-21/P Survival Vest, CanBeEquipped = EHEPilotVest, ClothingItem = Vest_BlackPilotSurvivalVest, BodyLocation = EHEPilotVest, Icon = BlackPilotSurvivalVest, BloodLocation = ShirtNoSleeves, Tooltip = Tooltip_SurvivalVestBlack, WorldStaticModel = BlackPilotSurvivalVest_Ground, } }