module Base { model Vehicle_FEMASupplyDrop { mesh = vehicles/Vehicle_FEMASupplyDrop, shader = vehicle_multiuv, invertX = FALSE, scale = 0.01, } vehicle FEMASupplyDrop { mechanicType = 1, offRoadEfficiency = 0.8, engineRepairLevel = 4, playerDamageProtection = 0, model { file = Vehicle_FEMASupplyDrop, scale = 1.4000, offset = 0.0000 0.1143 -0.0143, } spawnOffsetY = 0.19392952, skin { texture = Vehicles/EHE/Vehicle_FEMASupplyDrop, } textureMask = Vehicle_FEMASupplyDrop_mask, extents = 1.0286 0.4571 1.1286, mass = 550, physicsChassisShape = 1.0000 0.4571 1.1000, centerOfMassOffset = 0.0000 0.2286 -0.0143, shadowExtents = 0.9927 1.0915, shadowOffset = 0.0000 -0.0117, frontEndHealth = 150, rearEndHealth = 150, area TruckBed { xywh = 0.0000 0.0000 2.4714 2.5429, } template = Trunk/part/TruckBed, part TruckBed { container { capacity = 300, } } attachment trailer { offset = 0.5071 -0.3357 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = -0.5071 -0.3643 0.0000, rotate = 0.0000 0.0000 0.0000, } } }