module Base { model Vehicle_SurvivorSupplyDrop { mesh = vehicles/Vehicle_SurvivorSupplyDrop, shader = vehicle_multiuv, invertX = FALSE, scale = 0.01, } vehicle SurvivorSupplyDrop { mechanicType = 1, offRoadEfficiency = 0.8, engineRepairLevel = 4, playerDamageProtection = 0, model { file = Vehicle_SurvivorSupplyDrop, scale = 1.4000, offset = 0.0000 0.1170 -0.0117, } spawnOffsetY = 0.19392952, skin { texture = Vehicles/EHE/Vehicle_SurvivorSupplyDrop, } textureMask = Vehicle_SurvivorSupplyDrop_mask, extents = 0.9864 0.4561 1.0942, mass = 700, physicsChassisShape = 0.9864 0.4561 1.0942, centerOfMassOffset = 0.0000 0.2281 -0.0117, shadowExtents = 0.9855 1.0987, shadowOffset = 0.0000 -0.0117, frontEndHealth = 150, rearEndHealth = 150, area TruckBed { xywh = 0.0000 0.0000 2.4678 2.5380, } attachment trailer { offset = 0.5071 -0.3357 0.0000, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = -0.5071 -0.3643 0.0000, rotate = 0.0000 0.0000 0.0000, } template = Trunk/part/TruckBed, part TruckBed { container { capacity = 300, } } } }