module Base { model Vehicle_UH60Tail { mesh = vehicles/Vehicle_UH60Tail, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.01, } vehicle UH60DesertTail { mechanicType = 1, offRoadEfficiency = 0.8, engineRepairLevel = 4, playerDamageProtection = 0, model { file = Vehicle_UH60Tail, scale = 3.6900, offset = 0.0407 0.1068 0.0591, } spawnOffsetY = 0.19392952, skin { texture = Vehicles/EHE/Vehicle_UH60Desert_Crash, } textureMask = Vehicle_UH60_mask, textureShadow = highlights/tailshadow, extents = 0.7524 0.3560 0.5957, mass = 200, physicsChassisShape = 0.7524 0.3338 0.6082, centerOfMassOffset = 0.0000 0.1719 0.0032, shadowExtents = 0.7524 0.5957, shadowOffset = 0.0000 0.0032, engineForce = 3600, engineQuality = 60, engineLoudness = 55, maxSpeed = 70f, brakingForce = 1, stoppingMovementForce = 2.0f, rollInfluence = 1.0f, steeringIncrement = 0.03, steeringClamp = 0.3, suspensionStiffness = 40, suspensionCompression = 2.83, suspensionDamping = 2.88, maxSuspensionTravelCm = 10, suspensionRestLength = 0.2, wheelFriction = 4.0f, frontEndHealth = 150, rearEndHealth = 150, } }