module Base { model Vehicle_UH60 { mesh = vehicles/Vehicle_UH60, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.01, } vehicle UH60Medevac { mechanicType = 1, offRoadEfficiency = 0.8, engineRepairLevel = 4, playerDamageProtection = 0, model { file = Vehicle_UH60, scale = 2.6900, offset = 0.0000 -0.0223 0.7732, } spawnOffsetY = 0.19392952, skin { texture = Vehicles/EHE/Vehicle_UH60Medevac, } textureMask = Vehicle_UH60_mask, textureShadow = highlights/vehicleShadowUH60, extents = 0.8401 1.1822 4.5353, mass = 200, physicsChassisShape = 0.8253 1.1599 4.5428, centerOfMassOffset = 0.0000 0.5799 0.1041, shadowExtents = 1.5196 4.7081, shadowOffset = 0.0000 0.1044, frontEndHealth = 150, rearEndHealth = 150, seats = 4, template = PassengerSeat4, passenger FrontLeft { position inside { offset = 0.3680 0.4349 0.9628, rotate = 0.0000 0.0000 0.0000, } position outside { offset = 1.3011 0.0000 1.0372, rotate = 0.0000 0.0000 0.0000, area = SeatFrontLeft, } } passenger FrontRight { position inside { offset = -0.3680 0.4349 0.9628, rotate = 0.0000 0.0000 0.0000, } position outside { offset = -1.3011 0.0000 1.0372, rotate = 0.0000 0.0000 0.0000, area = SeatFrontRight, } } passenger RearLeft { position inside { offset = 0.3643 0.4349 -0.2565, rotate = 0.0000 0.0000 0.0000, } position outside { offset = 1.2900 0.0000 -0.2788, rotate = 0.0000 0.0000 0.0000, area = SeatRearLeft, } } passenger RearRight { position inside { offset = -0.3643 0.4349 -0.2565, rotate = 0.0000 0.0000 0.0000, } position outside { offset = -1.2900 0.0000 -0.2788, rotate = 0.0000 0.0000 0.0000, area = SeatRearRight, } } area SeatFrontLeft { xywh = 0.6245 1.8476 0.4089 0.3717, } area SeatFrontRight { xywh = -0.6245 1.8476 0.4089 0.3717, } area SeatRearLeft { xywh = 0.6245 0.9591 0.4089 0.8253, } area SeatRearRight { xywh = -0.6245 0.9591 0.4089 0.8253, } template = Seat/part/SeatFrontLeft, template = Seat/part/SeatFrontRight, template = Seat/part/SeatRearLeft, template = Seat/part/SeatRearRight, part Seat* { table install { skills = Mechanics:2, } table uninstall { skills = Mechanics:2, } } part PassengerCompartment { category = nodisplay, lua { update = Vehicles.Update.PassengerCompartment, } } template = Windshield/part/Windshield, template = Window/part/WindowFrontLeft, template = Window/part/WindowFrontRight, template = Window/part/WindowRearLeft, template = Window/part/WindowRearRight, template = Door/part/DoorFrontLeft, template = Door/part/DoorFrontRight, template = Door/part/DoorRearLeft, template = Door/part/DoorRearRight, } }