module Base { model Vehicle_UH60Crash { mesh = vehicles/Vehicle_UH60Crash, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.01, } vehicle UH60MedevacFuselage { mechanicType = 1, offRoadEfficiency = 0.8, engineRepairLevel = 4, playerDamageProtection = 0, model { file = Vehicle_UH60Crash, scale = 2.6900, offset = 0.0000 -0.0223 0.3346, } spawnOffsetY = 0.19392952, skin { texture = Vehicles/EHE/Vehicle_UH60Medevac_Crash, } textureMask = Vehicle_UH60_mask, textureShadow = highlights/UH60crashshadow, extents = 0.8178 1.1822 3.8290, mass = 200, physicsChassisShape = 0.8253 1.1599 3.8216, centerOfMassOffset = 0.0000 0.5799 0.0000, shadowExtents = 2.2854 3.8308, shadowOffset = 0.0000 0.0003, frontEndHealth = 550, rearEndHealth = 150, area TruckBed { xywh = 0.0000 0.6989 1.1375 1.6283, } part Seat* { category = nodisplay, table install { skills = Mechanics:2, } table uninstall { skills = Mechanics:2, } } template = Trunk/part/TruckBedOpen, part TruckBedOpen { category = nodisplay, container { capacity = 300, } } template = Windshield/part/Windshield, template = Window/part/WindowFrontLeft, template = Window/part/WindowFrontRight, } }