module Base { model Vehicle_Bell206 { mesh = vehicles/Vehicle_Bell206, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.01, } vehicle Bell206LBMW { mechanicType = 1, offRoadEfficiency = 0.8, engineRepairLevel = 4, playerDamageProtection = 0, model { file = Vehicle_Bell206, scale = 3.1100, offset = 0.0000 0.0064 1.0193, } spawnOffsetY = 0.19392952, skin { texture = Vehicles/EHE/Vehicle_Bell206LBMW, } textureMask = Vehicle_Bell206_mask, textureShadow = vehicleShadowHelicopter, extents = 0.7524 0.9582 3.4534, mass = 200, physicsChassisShape = 0.7524 0.9646 3.4469, centerOfMassOffset = 0.0000 0.5016 0.0032, engineForce = 3600, engineQuality = 60, engineLoudness = 55, maxSpeed = 70f, brakingForce = 1, stoppingMovementForce = 2.0f, rollInfluence = 1.0f, steeringIncrement = 0.03, steeringClamp = 0.3, suspensionStiffness = 40, suspensionCompression = 2.83, suspensionDamping = 2.88, maxSuspensionTravelCm = 10, suspensionRestLength = 0.2, wheelFriction = 4.0f, frontEndHealth = 150, rearEndHealth = 150, seats = 4, template = PassengerSeat4, passenger FrontLeft { position inside { offset = 0.1608 0.3859 0.1029, rotate = 0.0000 0.0000 0.0000, } position outside { offset = 0.7235 0.0000 0.1029, rotate = 0.0000 0.0000 0.0000, area = SeatFrontLeft, } } passenger FrontRight { position inside { offset = -0.1608 0.3859 0.1029, rotate = 0.0000 0.0000 0.0000, } position outside { offset = -0.7235 0.0000 0.1029, rotate = 0.0000 0.0000 0.0000, area = SeatFrontRight, } } passenger RearLeft { position inside { offset = 0.1608 0.3859 -0.3215, rotate = 0.0000 0.0000 0.0000, } position outside { offset = 0.7235 0.0000 -0.2572, rotate = 0.0000 0.0000 0.0000, area = SeatRearLeft, } } passenger RearRight { position inside { offset = -0.1608 0.3859 -0.3215, rotate = 0.0000 0.0000 0.0000, } position outside { offset = -0.7235 0.0000 -0.2572, rotate = 0.0000 0.0000 0.0000, area = SeatRearRight, } } area SeatFrontLeft { xywh = 0.6174 1.2444 0.4823 0.4823, } area SeatFrontRight { xywh = -0.6174 1.2444 0.4823 0.4823, } area SeatRearLeft { xywh = 0.6174 0.7621 0.4823 0.4823, } area SeatRearRight { xywh = -0.6174 0.7621 0.4823 0.4823, } template = Seat/part/SeatFrontLeft, template = Seat/part/SeatFrontRight, template = Seat/part/SeatRearLeft, template = Seat/part/SeatRearRight, part Seat* { table install { skills = Mechanics:2, } table uninstall { skills = Mechanics:2, } } part PassengerCompartment { category = nodisplay, lua { update = Vehicles.Update.PassengerCompartment, } } template = Windshield/part/Windshield, template = Window/part/WindowFrontLeft, template = Window/part/WindowFrontRight, template = Window/part/WindowRearLeft, template = Window/part/WindowRearRight, template = Door/part/DoorFrontLeft, template = Door/part/DoorFrontRight, template = Door/part/DoorRearLeft, template = Door/part/DoorRearRight, } }