module Base { model Vehicle_Bell206Fuselage { mesh = vehicles/Vehicle_Bell206Fuselage, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.01, } vehicle Bell206PoliceFuselage { mechanicType = 1, offRoadEfficiency = 0.8, engineRepairLevel = 4, playerDamageProtection = 0, model { file = Vehicle_Bell206Fuselage, scale = 3.1100, offset = 0.1190 0.0064 0.2862, } spawnOffsetY = 0.19392952, skin { texture = Vehicles/EHE/Vehicle_Bell206PoliceDamaged, } textureMask = Vehicle_Bell206_mask, textureShadow = highlights/vehicleShadowHelicopterFuselage, extents = 0.7524 2.0257 1.8006, mass = 1500, physicsChassisShape = 0.7524 0.9646 1.7942, centerOfMassOffset = 0.0000 0.5016 0.2572, shadowExtents = 0.7524 1.7364, shadowOffset = 0.0000 0.2798, frontEndHealth = 150, rearEndHealth = 150, seats = 4, template = PassengerSeat4, passenger FrontLeft { position inside { offset = 0.1608 0.3859 0.1029, rotate = 0.0000 0.0000 0.0000, } position outside { offset = 0.7235 0.0000 0.1029, rotate = 0.0000 0.0000 0.0000, area = SeatFrontLeft, } } passenger FrontRight { position inside { offset = -0.1608 0.3859 0.1029, rotate = 0.0000 0.0000 0.0000, } position outside { offset = -0.7235 0.0000 0.1029, rotate = 0.0000 0.0000 0.0000, area = SeatFrontRight, } } passenger RearLeft { position inside { offset = 0.1608 0.3859 -0.3215, rotate = 0.0000 0.0000 0.0000, } position outside { offset = 0.7235 0.0000 -0.2572, rotate = 0.0000 0.0000 0.0000, area = SeatRearLeft, } } passenger RearRight { position inside { offset = -0.1608 0.3859 -0.3215, rotate = 0.0000 0.0000 0.0000, } position outside { offset = -0.7235 0.0000 -0.2572, rotate = 0.0000 0.0000 0.0000, area = SeatRearRight, } } area SeatFrontLeft { xywh = 0.6174 0.6559 0.4823 0.4823, } area SeatFrontRight { xywh = -0.6174 0.6559 0.4823 0.4823, } area SeatRearLeft { xywh = 0.6174 0.1736 0.4823 0.4823, } area SeatRearRight { xywh = -0.6174 0.1736 0.4823 0.4823, } template = Seat/part/SeatFrontLeft, template = Seat/part/SeatFrontRight, template = Seat/part/SeatRearLeft, template = Seat/part/SeatRearRight, part Seat* { table install { skills = Mechanics:2, } table uninstall { skills = Mechanics:2, } } part PassengerCompartment { category = nodisplay, lua { update = Vehicles.Update.PassengerCompartment, } } template = Windshield/part/Windshield, template = Window/part/WindowFrontLeft, template = Window/part/WindowFrontRight, template = Window/part/WindowRearLeft, template = Window/part/WindowRearRight, template = Door/part/DoorFrontLeft, template = Door/part/DoorFrontRight, template = Door/part/DoorRearLeft, template = Door/part/DoorRearRight, attachment trailerfront { offset = 0.0000 0.0000 0.9486, rotate = 0.0000 0.0000 0.0000, } } }