module Base { model Vehicle_Bell206Tail { mesh = vehicles/Vehicle_Bell206Tail, shader = vehicle_norandom_multiuv, invertX = FALSE, scale = 0.01, } vehicle Bell206SurvivalistTail { mechanicType = 1, offRoadEfficiency = 0.8, engineRepairLevel = 4, playerDamageProtection = 0, model { file = Vehicle_Bell206Tail, scale = 3.1100, offset = 0.0000 -0.0129 0.0675, } spawnOffsetY = 0.19392952, skin { texture = Vehicles/EHE/Vehicle_Bell206SurvivalistDamaged, } textureMask = Vehicle_Bell206_mask, extents = 0.3923 0.4630 1.2090, mass = 300, physicsChassisShape = 0.3859 0.4630 1.2283, centerOfMassOffset = 0.0000 0.2219 -0.0032, shadowExtents = 0.1962 1.2862, shadowOffset = 0.0675 0.0032, frontEndHealth = 150, rearEndHealth = 150, attachment trailer { offset = 0.0000 0.0000 -0.7717, rotate = 0.0000 0.0000 0.0000, } attachment trailerfront { offset = 0.0000 0.0000 0.6238, rotate = 0.0000 0.0000 0.0000, } } }