Sandbox_CH = { Sandbox_FWOFitness = "體格及鍛鍊大修", Sandbox_FWOFitness_InitialPerkBonus = "起始技能加成", Sandbox_FWOFitness_InitialPerkBonus_tooltip = "包含起始技能加成計算 (75% 100% 125%)", Sandbox_FWOFitness_currentExerciseRegularityBonus = "當前鍛鍊熟練度加成", Sandbox_FWOFitness_currentExerciseRegularityBonus_tooltip = "根據您鍛鍊的熟練度加成", Sandbox_FWOFitness_currentExerciseOffset = "當前訓練成長率", Sandbox_FWOFitness_currentExerciseOffset_tooltip = "設置為0來設定為線性成長率", Sandbox_FWOFitness_currentExerciseRate = "目前鍛鍊成長率", Sandbox_FWOFitness_currentExerciseRate_tooltip = "線性成長的斜率 (數值越高=加成越高)(若偏移量不為0則同樣影響負面成長率)", Sandbox_FWOFitness_AverageExerciseRegularityBonus = "平均鍛鍊加成", Sandbox_FWOFitness_AverageExerciseRegularityBonus_tooltip = "根據您所有鍛鍊的平均熟練度獲得加成", Sandbox_FWOFitness_LevelBonus = "等級加成", Sandbox_FWOFitness_LevelBonus_tooltip = "視技能等級獲得加成", Sandbox_FWOFitness_SpaceOutExercise = "鍛鍊間隔", Sandbox_FWOFitness_SpaceOutExercise_tooltip = "依鍛鍊間隔來獲得經驗加成 (間隔8小時或肌肉痠痛緩解後),體格及力量的加成分開計算", Sandbox_FWOFitness_SpaceOutExerciseNegative = "鍛鍊間隔負面加成", Sandbox_FWOFitness_RestedBonus = "重置加成", Sandbox_FWOFitness_RestedBonus_tooltip = "當您有肌肉痠痛時獲得負面經驗加成,休息後重新獲得加成(肌肉痠痛緩解後)", Sandbox_FWOFitness_RestedBonusNegative = "重置負面加成", Sandbox_FWOFitness_XPMultiplier = "其餘可選經驗加成基數", Sandbox_FWOFitness_XPMultiplier_tooltip = "整體經驗加成 (影響所有鍛鍊,建議為小數值)" Sandbox_FWOFitness_PassiveMultiplier = "被動經驗加成 (鍛鍊以外活動)", Sandbox_FWOFitness_PassiveMultiplier_tooltip = "套用於運動以外任何能夠獲得力量及體格經驗的活動. 例如:進戰/奔跑... (0 = 無被動加成)" Sandbox_FWOFitness_BoredomMultiplier = "無聊狀態加成", Sandbox_FWOFitness_BoredomMultiplier_tooltip = "調整無聊狀態的負面經驗加成 (0 = 關閉)" Sandbox_FWOFitness_UnhappynessMultiplier = "不開心狀態加成", Sandbox_FWOFitness_UnhappynessMultiplier_tooltip = "調整不開心狀態的負面經驗加成 (0 = 關閉)" Sandbox_FWOFitness_KeepBagsOn = "背包保持裝備狀態" Sandbox_FWOFitness_DropBags = "把背包丟到地上" }