Sandbox_EN = { Sandbox_FWOFitness = "FWO Fitness & Workout Overhaul", Sandbox_FWOFitness_InitialPerkBonus = "Initial Perk Bonus", Sandbox_FWOFitness_InitialPerkBonus_tooltip = "Take the inital perk bonus into account (75% 100% 125%)", Sandbox_FWOFitness_currentExerciseRegularityBonus = "current Exercise Regularity Bonus", Sandbox_FWOFitness_currentExerciseRegularityBonus_tooltip = "Get a bonus for the current excercise depending on the regularity", Sandbox_FWOFitness_currentExerciseOffset = "current Exercise Offset", Sandbox_FWOFitness_currentExerciseOffset_tooltip = "The 0 point for the linear calculation", Sandbox_FWOFitness_currentExerciseRate = "current Exercise Rate", Sandbox_FWOFitness_currentExerciseRate_tooltip = "The steepness of the linear angle (higher number = higher multiplier)(and higher negatives with offset)", Sandbox_FWOFitness_AverageExerciseRegularityBonus = "Average Exercise Regularity Bonus", Sandbox_FWOFitness_AverageExerciseRegularityBonus_tooltip = "Get a bonus depending on the average of all your excercises regularity", Sandbox_FWOFitness_LevelBonus = "Level Bonus", Sandbox_FWOFitness_LevelBonus_tooltip = "How much multiplier you get per perk level", Sandbox_FWOFitness_SpaceOutExercise = "Space Out Exercise", Sandbox_FWOFitness_SpaceOutExercise_tooltip = "Get an exp buff when you space out excercises (about 8hr or when muscle soreness sets in) independent for fitness and strength", Sandbox_FWOFitness_SpaceOutExerciseNegative = "SpaceOutExercise Negative multiplier", Sandbox_FWOFitness_RestedBonus = "Rested Bonus", Sandbox_FWOFitness_RestedBonus_tooltip = "Get an exp debuff when you have muscle soreness, buff when 'rested' (no muscle soreness)", Sandbox_FWOFitness_RestedBonusNegative = "Rested Bonus negative multiplier", Sandbox_FWOFitness_XPMultiplier = "Optional EXPMultiplier", Sandbox_FWOFitness_XPMultiplier_tooltip = "Global exp multiplier (makes you earn experience faster or slower, small increments recommanded)" Sandbox_FWOFitness_PassiveMultiplier = "Passive EXP Multiplier (out of exercise)", Sandbox_FWOFitness_PassiveMultiplier_tooltip = "Determens how much multiplier you get outside of doing exercises. EG. fighting,sprinting,... (0 = OFF No passive exp multiplier)" Sandbox_FWOFitness_BoredomMultiplier = "Boredom Multiplier", Sandbox_FWOFitness_BoredomMultiplier_tooltip = "adjust Boredom reduction gained (0 = off)" Sandbox_FWOFitness_UnhappynessMultiplier = "Unhappyness Multiplier", Sandbox_FWOFitness_UnhappynessMultiplier_tooltip = "adjust Unhappyness reduction gained (0 = off)" Sandbox_FWOFitness_KeepBagsOn = "keep Bags equiped" Sandbox_FWOFitness_DropBags = "Drop Bags on floor" }