VERSION = 1, option FatalNight.Enabled { type = boolean, default = true, page = FatalNight, translation = FatalNight_Enabled, } option FatalNight.DarknessKillsInDaytime { type = boolean, default = false, page = FatalNight, translation = FatalNight_DarknessKillsInDaytime, } option FatalNight.PlayDarkSound { type = boolean, default = true, page = FatalNight, translation = FatalNight_PlayDarkSound, } option FatalNight.PlaySirenSound { type = boolean, default = true, page = FatalNight, translation = FatalNight_PlaySirenSound, } option FatalNight.PenultimateSoundsValueDelay { type = integer, min = 2, default = 60, max = 6000, page = FatalNight, translation = FatalNight_PenultimateSoundsValueDelay, } option FatalNight.PlayPhrases { type = boolean, default = true, page = FatalNight, translation = FatalNight_PlayPhrases, } option FatalNight.DarkPhrasesValueDelay { type = integer, min = 2, default = 60, max = 6000, page = FatalNight, translation = FatalNight_DarkPhrasesValueDelay, } option FatalNight.PenultimatePhrasesValueDelay { type = integer, min = 2, default = 30, max = 6000, page = FatalNight, translation = FatalNight_PenultimatePhrasesValueDelay, } option FatalNight.LightPhrasesDelay { type = integer, min = 2, default = 15, max = 6000, page = FatalNight, translation = FatalNight_LightPhrasesDelay, } option FatalNight.SecondsToIncreaseFatalLevel { type = integer, min = 2, default = 14, max = 1000, page = FatalNight, translation = FatalNight_SecondsToIncreaseFatalLevel, } option FatalNight.MaximumFatalLevel { type = integer, min = 3, default = 4, max = 10, page = FatalNight, translation = FatalNight_MaximumFatalLevel, }