VERSION = 1, option Firearms.SuppressorBreak { type = boolean, default = true, page = Firearms, translation = Firearms_SuppressorBreak, } option Firearms.ScrewdriverReq { type = boolean, default = false, page = Firearms, translation = Firearms_ScrewdriverReq, } option Firearms.BottleSuppressorBreakChance { type = enum, numValues = 4, default = 1, page = Firearms, translation = Firearms_BottleSuppressorBreakChance, valueTranslation = Firearms_BreakChance, } option Firearms.FlashlightSuppressorBreakChance { type = enum, numValues = 4, default = 2, page = Firearms, translation = Firearms_FlashlightSuppressorBreakChance, valueTranslation = Firearms_BreakChance, } option Firearms.SuppressorEffectiveness22 { type = enum, numValues = 10, default = 3, page = Firearms, translation = Firearms_SuppressorEffectiveness22, valueTranslation = Firearms_SuppressorEffectiveness, } option Firearms.SuppressorEffectiveness9mm { type = enum, numValues = 10, default = 4, page = Firearms, translation = Firearms_SuppressorEffectiveness9mm, valueTranslation = Firearms_SuppressorEffectiveness, } option Firearms.SuppressorEffectiveness45 { type = enum, numValues = 10, default = 4, page = Firearms, translation = Firearms_SuppressorEffectiveness45, valueTranslation = Firearms_SuppressorEffectiveness, } option Firearms.SuppressorEffectiveness44 { type = enum, numValues = 10, default = 4, page = Firearms, translation = Firearms_SuppressorEffectiveness44, valueTranslation = Firearms_SuppressorEffectiveness, } option Firearms.SuppressorEffectiveness38 { type = enum, numValues = 10, default = 3, page = Firearms, translation = Firearms_SuppressorEffectiveness38, valueTranslation = Firearms_SuppressorEffectiveness, } option Firearms.SuppressorEffectiveness223 { type = enum, numValues = 10, default = 5, page = Firearms, translation = Firearms_SuppressorEffectiveness223, valueTranslation = Firearms_SuppressorEffectiveness, } option Firearms.SuppressorEffectiveness308 { type = enum, numValues = 10, default = 6, page = Firearms, translation = Firearms_SuppressorEffectiveness308, valueTranslation = Firearms_SuppressorEffectiveness, } option Firearms.SuppressorEffectivenessShotgunShells { type = enum, numValues = 10, default = 8, page = Firearms, translation = Firearms_SuppressorEffectivenessShotgunShells, valueTranslation = Firearms_SuppressorEffectiveness, } option Firearms.SuppressorEffectivenessImprovised { type = enum, numValues = 10, default = 9, page = Firearms, translation = Firearms_SuppressorEffectivenessImprovised, valueTranslation = Firearms_SuppressorEffectiveness, } option Firearms.SuppressorEffectivenessRevolver { type = enum, numValues = 10, default = 5, page = Firearms, translation = Firearms_SuppressorEffectivenessRevolver, valueTranslation = Firearms_SuppressorEffectiveness, } option Firearms.SpawnSuppressors { type = boolean, default = true, page = Firearms, translation = Firearms_SpawnSuppressors, } option Firearms.SpawnHandgunSuppressors { type = boolean, default = true, page = Firearms, translation = Firearms_SpawnHandgunSuppressors, } option Firearms.SpawnRifleSuppressors { type = boolean, default = true, page = Firearms, translation = Firearms_SpawnRifleSuppressors, } option Firearms.SpawnShotgunSuppressors { type = boolean, default = false, page = Firearms, translation = Firearms_SpawnShotgunSuppressors, } option Firearms.SpawnRevolverSuppressors { type = boolean, default = false, page = Firearms, translation = Firearms_SpawnRevolverSuppressors, } option Firearms.SpawnAmmoCans { type = boolean, default = true, page = Firearms, translation = Firearms_SpawnAmmoCans, } option Firearms.LootSuppressor { type = enum, numValues = 5, default = 2, page = LootRarity, translation = Firearms_LootSuppressor, valueTranslation = Rarity, }