module Base { /************************Assault Rifles************************/ item AssaultRifle { ImpactSound = null, MaxRange = 11, WeaponSprite = Base.M16A1, SoundVolume = 35, MinAngle = 0.965, Type = Weapon, MinimumSwingTime = 0.1, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 300, Weight = 4, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 2, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = M16A1, DisplayCategory = Weapon, MinRange = 0.61, SwingTime = 0.1, MultipleHitConditionAffected = FALSE, BringToBearSound = M16BringToBear, SwingSound = M16Shoot, HitSound = BulletHitBody, EquipSound = M16Equip, UnequipSound = M16UnEquip, InsertAmmoSound = M16InsertAmmo, EjectAmmoSound = M16EjectAmmo, InsertAmmoStartSound = M16InsertAmmoStart, InsertAmmoStopSound = M16InsertAmmoStop, EjectAmmoStartSound = M16EjectAmmoStart, EjectAmmoStopSound = M16EjectAmmoStop, ShellFallSound = M16CartridgeFall, RackSound = FirearmAR15Rack, BreakSound = M16Break, ClickSound = M16Jam, SoundRadius = 100, MinDamage = 0.75, MaxDamage = 2.75, SplatSize = 3, KnockdownMod = 4, SplatBloodOnNoDeath = TRUE, Icon = M16, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 30, AimingPerkCritModifier = 0, HitChance = 20, AimingPerkHitChanceModifier = 7, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 3, RecoilDelay = 0, PiercingBullets = TRUE, SoundGain = 2, ReloadTime = 30, AimingTime = 25, RequiresEquippedBothHands = TRUE, TwoHandWeapon = TRUE, MetalValue = 45, AmmoBox = 556Box, MaxAmmo = 30, MagazineType = Base.556Clip, AmmoType = Base.556Bullets, WeaponReloadType = boltaction, ModelWeaponPart = x2Scope Base.Acog scope scope, ModelWeaponPart = x4Scope Base.Acog scope scope, ModelWeaponPart = x8Scope Base.12xScope scope scope, ModelWeaponPart = Base.x4-x12Scope Base.12xScope scope scope, ModelWeaponPart = RedDot Base.Reddot_PicatinnyShort reddot reddot, ModelWeaponPart = AmmoStraps Base.Rifle_Ammostrap sling sling, ModelWeaponPart = Sling Base.Sling sling sling, ModelWeaponPart = Sling_Leather Base.Sling_Leather sling sling, ModelWeaponPart = Sling_Olive Base.Sling_Olive sling sling, ModelWeaponPart = Sling_Camo Base.Sling_Camo sling sling, ModelWeaponPart = RecoilPad Base.Recoil_Pad recoilpad recoilpad, ModelWeaponPart = Base.223Silencer Base.Silencer silencer silencer, ModelWeaponPart = Base.ImprovisedSilencer Base.Silencer_Improvised silencer silencer, ModelWeaponPart = Base.Silencer_PopBottle Base.Silencer_PopBottle silencer silencer, ModelWeaponPart = Laser Base.TacticalLaser laser laser, JamGunChance = 2, AttachmentType = Rifle, FireMode = Single, FireModePossibilities = Auto/Single, StopPower = 7, Tags = Gun, } item FN_FAL { ImpactSound = null, MaxRange = 10, WeaponSprite = FN_FAL, SoundVolume = 30, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 300, Weight = 4, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = FN FAL, DisplayCategory = Weapon, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M16BringToBear, SwingSound = M16Shoot, HitSound = BulletHitBody, EquipSound = M16Equip, UnequipSound = M16UnEquip, InsertAmmoSound = M16InsertAmmo, EjectAmmoSound = M16EjectAmmo, InsertAmmoStartSound = M16InsertAmmoStart, InsertAmmoStopSound = M16InsertAmmoStop, EjectAmmoStartSound = M16EjectAmmoStart, EjectAmmoStopSound = M16EjectAmmoStop, ShellFallSound = M16CartridgeFall, RackSound = FirearmAR15Rack, BreakSound = M16Break, ClickSound = M16Jam, SoundRadius = 110, MinDamage = 1, MaxDamage = 3, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = FN_FAL, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 10, AimingPerkCritModifier = 0, HitChance = 30, AimingPerkHitChanceModifier = 5, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 3, RecoilDelay = 0, PiercingBullets = TRUE, SoundGain = 2, ClipSize = 20, ReloadTime = 30, AimingTime = 25, RequiresEquippedBothHands = TRUE, TwoHandWeapon = TRUE, MetalValue = 45, MagazineType = Base.FN_FAL_Mag, AmmoType = Base.762x51Bullets, ModelWeaponPart = x2Scope Base.Acog scope scope, ModelWeaponPart = x4Scope Base.12xScope scope scope, ModelWeaponPart = x8Scope Base.12xScope scope scope, ModelWeaponPart = Base.x4-x12Scope Base.12xScope scope scope, ModelWeaponPart = RedDot Base.Reddot_PicatinnyShort reddot reddot, ModelWeaponPart = AmmoStraps Base.Rifle_Ammostrap sling sling, ModelWeaponPart = Sling Base.Sling sling sling, ModelWeaponPart = Sling_Leather Base.Sling_Leather sling sling, ModelWeaponPart = Sling_Olive Base.Sling_Olive sling sling, ModelWeaponPart = Sling_Camo Base.Sling_Camo sling sling, ModelWeaponPart = RecoilPad Base.Recoil_Pad recoilpad recoilpad, ModelWeaponPart = Base.308Silencer Base.Silencer silencer silencer, ModelWeaponPart = Base.ImprovisedSilencer Base.Silencer_Improvised silencer silencer, ModelWeaponPart = Base.Silencer_PopBottle Base.Silencer_PopBottle silencer silencer, ModelWeaponPart = Base.Rifle_Bipod Base.Bipod bipod bipod, ModelWeaponPart = Laser Base.TacticalLaser laser laser, WeaponReloadType = boltaction, JamGunChance = 1, AttachmentType = Rifle, FireMode = Single, AmmoBox = 762x51Box, MaxAmmo = 20, StopPower = 10, Tags = Gun, } item M16A2 { ImpactSound = null, MaxRange = 11, WeaponSprite = Base.M16A2, SoundVolume = 35, MinAngle = 0.965, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 350, Weight = 4, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 2, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = M16A2, DisplayCategory = Weapon, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M16BringToBear, SwingSound = M16Shoot, HitSound = BulletHitBody, EquipSound = M16Equip, UnequipSound = M16UnEquip, InsertAmmoSound = M16InsertAmmo, EjectAmmoSound = M16EjectAmmo, InsertAmmoStartSound = M16InsertAmmoStart, InsertAmmoStopSound = M16InsertAmmoStop, EjectAmmoStartSound = M16EjectAmmoStart, EjectAmmoStopSound = M16EjectAmmoStop, ShellFallSound = M16CartridgeFall, RackSound = FirearmAR15Rack, BreakSound = M16Break, ClickSound = M16Jam, SoundRadius = 100, MinDamage = 0.75, MaxDamage = 2.75, SplatSize = 3, KnockdownMod = 4, SplatBloodOnNoDeath = TRUE, Icon = M16, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 30, AimingPerkCritModifier = 0, HitChance = 30, AimingPerkHitChanceModifier = 7, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 3, RecoilDelay = 0, PiercingBullets = TRUE, SoundGain = 2, ReloadTime = 30, AimingTime = 25, RequiresEquippedBothHands = TRUE, TwoHandWeapon = TRUE, MetalValue = 45, AmmoBox = 556Box, MaxAmmo = 30, MagazineType = Base.556Clip, AmmoType = Base.556Bullets, WeaponReloadType = boltaction, ModelWeaponPart = Base.x2Scope Base.Acog scope scope, ModelWeaponPart = Base.x4Scope Base.Acog scope scope, ModelWeaponPart = Base.x8Scope Base.12xScope scope scope, ModelWeaponPart = Base.x4-x12Scope Base.12xScope scope scope, ModelWeaponPart = Base.RedDot Reddot_PicatinnyShort reddot reddot, ModelWeaponPart = Sling Base.Sling sling sling, ModelWeaponPart = Sling_Leather Base.Sling_Leather sling sling, ModelWeaponPart = Sling_Olive Base.Sling_Olive sling sling, ModelWeaponPart = Sling_Camo Base.Sling_Camo sling sling, ModelWeaponPart = Base.AmmoStraps Base.Rifle_Ammostrap stock stock, ModelWeaponPart = Base.RecoilPad Base.Recoil_Pad recoilpad recoilpad, ModelWeaponPart = 223Silencer Base.Silencer silencer silencer, ModelWeaponPart = Base.ImprovisedSilencer Base.Silencer_Improvised silencer silencer, ModelWeaponPart = Base.Silencer_PopBottle Base.Silencer_PopBottle silencer silencer, ModelWeaponPart = Laser Base.TacticalLaser laser laser, JamGunChance = 2, AttachmentType = Rifle, FireMode = Single, FireModePossibilities = Auto/Single, StopPower = 7, Tags = Gun, } item M733 { ImpactSound = null, MaxRange = 9, WeaponSprite = Base.M733, SoundVolume = 35, MinAngle = 0.965, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 350, Weight = 4, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 2, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = M733, DisplayCategory = Weapon, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M16BringToBear, SwingSound = M16Shoot, HitSound = BulletHitBody, EquipSound = M16Equip, UnequipSound = M16UnEquip, InsertAmmoSound = M16InsertAmmo, EjectAmmoSound = M16EjectAmmo, InsertAmmoStartSound = M16InsertAmmoStart, InsertAmmoStopSound = M16InsertAmmoStop, EjectAmmoStartSound = M16EjectAmmoStart, EjectAmmoStopSound = M16EjectAmmoStop, ShellFallSound = M16CartridgeFall, RackSound = FirearmAR15Rack, BreakSound = M16Break, ClickSound = M16Jam, SoundRadius = 100, MinDamage = 0.75, MaxDamage = 2.75, SplatSize = 3, KnockdownMod = 4, SplatBloodOnNoDeath = TRUE, Icon = M733, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 30, AimingPerkCritModifier = 0, HitChance = 20, AimingPerkHitChanceModifier = 7, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 3, RecoilDelay = 0, PiercingBullets = TRUE, SoundGain = 2, ReloadTime = 30, AimingTime = 20, RequiresEquippedBothHands = TRUE, TwoHandWeapon = TRUE, MetalValue = 45, AmmoBox = 556Box, MaxAmmo = 30, MagazineType = Base.556Clip, AmmoType = Base.556Bullets, WeaponReloadType = boltaction, ModelWeaponPart = Base.x2Scope Base.Acog scope scope, ModelWeaponPart = Base.x4Scope Base.12xScope scope scope, ModelWeaponPart = Base.x8Scope Base.12xScope scope scope, ModelWeaponPart = Base.Sling Base.Shotgun_Sling_Short sling sling, ModelWeaponPart = Sling_Leather Base.Shotgun_Sling_Short_Leather sling sling, ModelWeaponPart = Sling_Olive Base.Shotgun_Sling_Short_Olive sling sling, ModelWeaponPart = Sling_Camo Base.Shotgun_Sling_Short_Camo sling sling, ModelWeaponPart = Base.AmmoStraps Shotgun_AmmoSling sling sling, ModelWeaponPart = AmmoStock Shotgun_AmmoStrap ammostrap ammostrap, ModelWeaponPart = Base.RedDot Reddot_PicatinnyShort reddot reddot, ModelWeaponPart = GunLightImprovised Flashlight_Improvised gunlight gunlight, ModelWeaponPart = 223Silencer Base.Silencer silencer silencer, ModelWeaponPart = Base.ImprovisedSilencer Base.Silencer_Improvised silencer silencer, ModelWeaponPart = Base.Silencer_PopBottle Base.Silencer_PopBottle silencer silencer, ModelWeaponPart = Laser Base.TacticalLaser laser laser, JamGunChance = 2, AttachmentType = Rifle, FireMode = Single, FireModePossibilities = Auto/Single, StopPower = 7, Tags = Gun, } item AR15 { ImpactSound = null, MaxRange = 11, WeaponSprite = Base.M16A2, SoundVolume = 35, MinAngle = 0.965, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 250, Weight = 4, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 2, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = M16A1, DisplayCategory = Weapon, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M16BringToBear, SwingSound = M16Shoot, HitSound = BulletHitBody, EquipSound = M16Equip, UnequipSound = M16UnEquip, InsertAmmoSound = M16InsertAmmo, EjectAmmoSound = M16EjectAmmo, InsertAmmoStartSound = M16InsertAmmoStart, InsertAmmoStopSound = M16InsertAmmoStop, EjectAmmoStartSound = M16EjectAmmoStart, EjectAmmoStopSound = M16EjectAmmoStop, ShellFallSound = M16CartridgeFall, RackSound = FirearmAR15Rack, BreakSound = M16Break, ClickSound = M16Jam, SoundRadius = 100, MinDamage = 0.75, MaxDamage = 2.75, SplatSize = 3, KnockdownMod = 4, SplatBloodOnNoDeath = TRUE, Icon = M16, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 30, AimingPerkCritModifier = 0, HitChance = 40, AimingPerkHitChanceModifier = 7, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 3, RecoilDelay = 0, PiercingBullets = TRUE, SoundGain = 2, ReloadTime = 30, AimingTime = 25, RequiresEquippedBothHands = TRUE, TwoHandWeapon = TRUE, MetalValue = 45, AmmoBox = 556Box, MaxAmmo = 30, MagazineType = Base.556Clip, AmmoType = Base.556Bullets, WeaponReloadType = boltaction, ModelWeaponPart = x2Scope Base.Acog scope scope, ModelWeaponPart = x4Scope Base.Acog scope scope, ModelWeaponPart = x8Scope Base.12xScope scope scope, ModelWeaponPart = Base.x4-x12Scope Base.12xScope scope scope, ModelWeaponPart = RedDot Base.Reddot_PicatinnyShort reddot reddot, ModelWeaponPart = AmmoStraps Base.Rifle_Ammostrap sling sling, ModelWeaponPart = Sling Base.Sling sling sling, ModelWeaponPart = Sling_Leather Base.Sling_Leather sling sling, ModelWeaponPart = Sling_Olive Base.Sling_Olive sling sling, ModelWeaponPart = Sling_Camo Base.Sling_Camo sling sling, ModelWeaponPart = RecoilPad Base.Recoil_Pad recoilpad recoilpad, ModelWeaponPart = Base.223Silencer Base.Silencer silencer silencer, ModelWeaponPart = Base.ImprovisedSilencer Base.Silencer_Improvised silencer silencer, ModelWeaponPart = Base.Silencer_PopBottle Base.Silencer_PopBottle silencer silencer, ModelWeaponPart = Laser Base.TacticalLaser laser laser, JamGunChance = 2, AttachmentType = Rifle, FireMode = Single, StopPower = 7, Tags = Gun, } item M60 { ImpactSound = null, MaxRange = 11, WeaponSprite = Base.M60, SoundVolume = 35, MinAngle = 0.965, Type = Weapon, MinimumSwingTime = 0.1, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 500, Weight = 10, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 2, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = M60, DisplayCategory = Weapon, MinRange = 0.61, SwingTime = 0.15, MultipleHitConditionAffected = FALSE, BringToBearSound = M16BringToBear, SwingSound = FirearmM60Fire, HitSound = BulletHitBody, EquipSound = M16Equip, UnequipSound = M16UnEquip, InsertAmmoSound = M16InsertAmmo, EjectAmmoSound = M16EjectAmmo, InsertAmmoStartSound = FirearmM60LoadStart, InsertAmmoStopSound = FirearmM60LoadStop, EjectAmmoStartSound = FirearmM60LoadStart, EjectAmmoStopSound = FirearmM60LoadStop, ShellFallSound = M16CartridgeFall, RackSound = FirearmM60Rack, BreakSound = M16Break, ClickSound = M16Jam, SoundRadius = 110, MinDamage = 1, MaxDamage = 3, SplatSize = 3, KnockdownMod = 4, SplatBloodOnNoDeath = TRUE, Icon = M60, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 30, AimingPerkCritModifier = 0, HitChance = 10, AimingPerkHitChanceModifier = 7, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 3, RecoilDelay = 0, PiercingBullets = TRUE, SoundGain = 2, ReloadTime = 15, AimingTime = 30, RequiresEquippedBothHands = TRUE, TwoHandWeapon = TRUE, MetalValue = 45, AmmoBox = 762x51Box, MaxAmmo = 100, MagazineType = Base.M60Mag, AmmoType = Base.762x51Bullets, WeaponReloadType = boltaction, ModelWeaponPart = Base.x2Scope Base.Acog scope scope, ModelWeaponPart = Base.x4Scope Base.Acog scope scope, ModelWeaponPart = Base.x8Scope Base.12xScope scope scope, ModelWeaponPart = Base.RedDot Reddot_PicatinnyShort reddot reddot, ModelWeaponPart = Base.Sling Base.Sling sling sling, ModelWeaponPart = Sling_Leather Base.Sling_Leather sling sling, ModelWeaponPart = Sling_Olive Base.Sling_Olive sling sling, ModelWeaponPart = Sling_Camo Base.Sling_Camo sling sling, ModelWeaponPart = Base.AmmoStraps Base.Rifle_Ammostrap stock stock, ModelWeaponPart = Base.RecoilPad Base.Recoil_Pad recoilpad recoilpad, ModelWeaponPart = 223Silencer Base.Silencer silencer silencer, JamGunChance = 0, AttachmentType = Rifle, FireMode = Auto, FireModePossibilities = Auto/Single, StopPower = 10, Tags = Gun, WorldStaticModel = M60_World, } item AK47 { ImpactSound = null, MaxRange = 11, WeaponSprite = Base.AK47, SoundVolume = 35, MinAngle = 0.965, Type = Weapon, MinimumSwingTime = 0.1, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 350, Weight = 4, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 2, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = AK47, DisplayCategory = Weapon, MinRange = 0.61, SwingTime = 0.15, MultipleHitConditionAffected = FALSE, BringToBearSound = M16BringToBear, SwingSound = M16Shoot, HitSound = BulletHitBody, EquipSound = M16Equip, UnequipSound = M16UnEquip, InsertAmmoSound = M16InsertAmmo, EjectAmmoSound = M16EjectAmmo, InsertAmmoStartSound = M16InsertAmmoStart, InsertAmmoStopSound = M16InsertAmmoStop, EjectAmmoStartSound = M16EjectAmmoStart, EjectAmmoStopSound = M16EjectAmmoStop, ShellFallSound = M16CartridgeFall, RackSound = FirearmAKRack, BreakSound = M16Break, ClickSound = M16Jam, SoundRadius = 110, MinDamage = 1, MaxDamage = 3, SplatSize = 3, KnockdownMod = 4, SplatBloodOnNoDeath = TRUE, Icon = AK47, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 30, AimingPerkCritModifier = 0, HitChance = 20, AimingPerkHitChanceModifier = 7, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 3, RecoilDelay = 0, PiercingBullets = TRUE, SoundGain = 2, ReloadTime = 30, AimingTime = 25, RequiresEquippedBothHands = TRUE, TwoHandWeapon = TRUE, MetalValue = 45, AmmoBox = 762x39Box, MaxAmmo = 30, MagazineType = Base.AK_Mag, AmmoType = Base.762x39Bullets, WeaponReloadType = boltaction, ModelWeaponPart = x2Scope Base.Acog scope scope, ModelWeaponPart = x4Scope Base.Acog scope scope, ModelWeaponPart = x8Scope Base.12xScope scope scope, ModelWeaponPart = Base.x4-x12Scope Base.12xScope scope scope, ModelWeaponPart = RedDot Base.Reddot_PicatinnyShort reddot reddot, ModelWeaponPart = AmmoStraps Base.Rifle_Ammostrap sling sling, ModelWeaponPart = Base.Sling Base.Shotgun_Sling sling sling, ModelWeaponPart = Sling_Leather Base.Shotgun_Sling_Leather sling sling, ModelWeaponPart = Sling_Olive Base.Shotgun_Sling_Olive sling sling, ModelWeaponPart = Sling_Camo Base.Shotgun_Sling_Camo sling sling, ModelWeaponPart = RecoilPad Base.Recoil_Pad recoilpad recoilpad, ModelWeaponPart = Base.308Silencer Base.Silencer silencer silencer, ModelWeaponPart = Base.ImprovisedSilencer Base.Silencer_Improvised silencer silencer, ModelWeaponPart = Base.Silencer_PopBottle Base.Silencer_PopBottle silencer silencer, JamGunChance = 2, AttachmentType = Rifle, FireMode = Single, FireModePossibilities = Auto/Single, StopPower = 7, Tags = Gun, } }