module Base { /************************Guns************************/ item Pistol { ImpactSound = null, MaxRange = 7, WeaponSprite = Base.M9, SoundVolume = 30, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 200, Weight = 1.5, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = M9 Pistol, DisplayCategory = Weapon, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M9BringToBear, SwingSound = M9Shoot, HitSound = BulletHitBody, EquipSound = M9Equip, UnequipSound = M9UnEquip, InsertAmmoSound = M9InsertAmmo, EjectAmmoSound = M9EjectAmmo, InsertAmmoStartSound = M9InsertAmmoStart, InsertAmmoStopSound = M9InsertAmmoStop, EjectAmmoStartSound = M9EjectAmmoStart, EjectAmmoStopSound = M9EjectAmmoStop, ShellFallSound = M9CartridgeFall, RackSound = M9Rack, BreakSound = M9Break, ClickSound = M9Jam, SoundRadius = 60, MinDamage = 0.5, MaxDamage = 2.5, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = M9, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.5, HitChance = 50, AimingPerkHitChanceModifier = 8, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 20, SoundGain = 1.5, ClipSize = 15, ReloadTime = 25, AimingTime = 15, MetalValue = 30, AmmoBox = Bullets9mmBox, MaxAmmo = 15, MagazineType = Base.9mmClip, AmmoType = Base.Bullets9mm, WeaponReloadType = handgun, JamGunChance = 2, ModelWeaponPart = Laser Base.TacticalLaser laser laser, ModelWeaponPart = RedDot Base.Reddot_Small reddot reddot, ModelWeaponPart = Base.9mmSilencer Base.Silencer silencer silencer, ModelWeaponPart = Base.ImprovisedSilencer Base.Silencer_Improvised silencer silencer, ModelWeaponPart = Base.Silencer_PopBottle Base.Silencer_PopBottle silencer silencer, ModelWeaponPart = Base.9mmCompensator Base.Compensator_Pistol silencer silencer, AttachmentType = Holster, StopPower = 5, Tags = Gun, } item Pistol2 { ImpactSound = null, MaxRange = 8, WeaponSprite = Base.M1911, SoundVolume = 50, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 200, Weight = 1.5, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = M1911, DisplayCategory = Weapon, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M1911BringToBear, SwingSound = M1911Shoot, HitSound = BulletHitBody, EquipSound = M1911Equip, UnequipSound = M1911UnEquip, InsertAmmoSound = M1911InsertAmmo, EjectAmmoSound = M1911EjectAmmo, InsertAmmoStartSound = M1911InsertAmmoStart, InsertAmmoStopSound = M1911InsertAmmoStop, EjectAmmoStartSound = M1911EjectAmmoStart, EjectAmmoStopSound = M1911EjectAmmoStop, ShellFallSound = M1911CartridgeFall, RackSound = M1911Rack, BreakSound = M1911Break, ClickSound = M1911Jam, SoundRadius = 70, MinDamage = 0.75, MaxDamage = 2.5, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = M1911, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.5, HitChance = 40, AimingPerkHitChanceModifier = 10, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 25, SoundGain = 1.5, ClipSize = 15, ReloadTime = 25, AimingTime = 20, MetalValue = 30, AmmoBox = Bullets45Box, MaxAmmo = 7, ModelWeaponPart = Laser Base.TacticalLaser laser laser, ModelWeaponPart = RedDot Base.Reddot_Small reddot reddot, ModelWeaponPart = Base.45Silencer Base.Silencer silencer silencer, ModelWeaponPart = Base.ImprovisedSilencer Base.Silencer_Improvised silencer silencer, ModelWeaponPart = Base.Silencer_PopBottle Base.Silencer_PopBottle silencer silencer, MagazineType = Base.45Clip, AmmoType = Base.Bullets45, WeaponReloadType = handgun, JamGunChance = 2, AttachmentType = Holster, Tags = Gun, } item Pistol3 { ImpactSound = null, MaxRange = 9, WeaponSprite = Base.DEagle, SoundVolume = 75, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 200, Weight = 1.5, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = D-E Pistol, DisplayCategory = Weapon, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = DesertEagleBringToBear, SwingSound = DesertEagleShoot, HitSound = BulletHitBody, EquipSound = DesertEagleEquip, UnequipSound = DesertEagleUnEquip, InsertAmmoSound = DesertEagleInsertAmmo, EjectAmmoSound = DesertEagleEjectAmmo, InsertAmmoStartSound = DesertEagleInsertAmmoStart, InsertAmmoStopSound = DesertEagleInsertAmmoStop, EjectAmmoStartSound = DesertEagleEjectAmmoStart, EjectAmmoStopSound = DesertEagleEjectAmmoStop, ShellFallSound = DesertEagleCartridgeFall, RackSound = DesertEagleRack, BreakSound = DesertEagleBreak, ClickSound = DesertEagleJam, SoundRadius = 100, MinDamage = 0.75, MaxDamage = 2.75, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = HandGun3, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.5, HitChance = 20, AimingPerkHitChanceModifier = 12, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 35, SoundGain = 1.5, ClipSize = 15, ReloadTime = 25, AimingTime = 30, MetalValue = 30, AmmoBox = Bullets44Box, MaxAmmo = 8, ModelWeaponPart = Laser Base.TacticalLaser laser laser, ModelWeaponPart = RedDot Base.RedDot reddot reddot, MagazineType = Base.44Clip, AmmoType = Base.Bullets44, WeaponReloadType = handgun, JamGunChance = 2, AttachmentType = Holster, Tags = Gun, } item Glock17 { ImpactSound = null, MaxRange = 8, WeaponSprite = Base.Glock17, SoundVolume = 50, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 250, Weight = 1.5, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = Glock17, DisplayCategory = Weapon, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M9BringToBear, SwingSound = M9Shoot, HitSound = BulletHitBody, EquipSound = M9Equip, UnequipSound = M9UnEquip, InsertAmmoSound = M9InsertAmmo, EjectAmmoSound = M9EjectAmmo, InsertAmmoStartSound = M9InsertAmmoStart, InsertAmmoStopSound = M9InsertAmmoStop, EjectAmmoStartSound = M9EjectAmmoStart, EjectAmmoStopSound = M9EjectAmmoStop, ShellFallSound = M9CartridgeFall, RackSound = M9Rack, BreakSound = M9Break, ClickSound = M9Jam, SoundRadius = 70, MinDamage = 0.5, MaxDamage = 2.5, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = Glock17, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.5, HitChance = 45, AimingPerkHitChanceModifier = 10, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 20, SoundGain = 1.2, ClipSize = 15, ReloadTime = 25, AimingTime = 20, MetalValue = 30, AmmoBox = Bullets9mmBox, MaxAmmo = 17, MagazineType = Base.Glock17Mag, ModelWeaponPart = 9mmSilencer Silencer silencer silencer, ModelWeaponPart = ImprovisedSilencer Silencer_Improvised silencer silencer, ModelWeaponPart = Silencer_PopBottle Silencer_PopBottle silencer silencer, ModelWeaponPart = 9mmCompensator Compensator_Pistol silencer silencer, ModelWeaponPart = Base.Laser TacticalLaser laser laser, ModelWeaponPart = Base.RedDot Reddot_Small reddot reddot, AmmoType = Base.Bullets9mm, WeaponReloadType = handgun, JamGunChance = 1, AttachmentType = Holster, Tags = Gun, } item ColtAce { ImpactSound = null, MaxRange = 8, WeaponSprite = Base.M1911, SoundVolume = 50, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 200, Weight = 1.5, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = Colt Ace, DisplayCategory = Weapon, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M1911BringToBear, SwingSound = M9Shoot, HitSound = BulletHitBody, EquipSound = M1911Equip, UnequipSound = M1911UnEquip, InsertAmmoSound = M1911InsertAmmo, EjectAmmoSound = M1911EjectAmmo, InsertAmmoStartSound = M1911InsertAmmoStart, InsertAmmoStopSound = M1911InsertAmmoStop, EjectAmmoStartSound = M1911EjectAmmoStart, EjectAmmoStopSound = M1911EjectAmmoStop, ShellFallSound = M1911CartridgeFall, RackSound = M1911Rack, BreakSound = M1911Break, ClickSound = M1911Jam, SoundRadius = 70, MinDamage = 0.75, MaxDamage = 2.5, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = M1911, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.5, HitChance = 40, AimingPerkHitChanceModifier = 10, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 25, SoundGain = 1.5, ClipSize = 15, ReloadTime = 25, AimingTime = 20, MetalValue = 30, AmmoBox = Bullets22Box, MaxAmmo = 7, ModelWeaponPart = Laser Base.TacticalLaser laser laser, ModelWeaponPart = RedDot Base.Reddot_Small reddot reddot, ModelWeaponPart = Base.45Silencer Base.Silencer silencer silencer, ModelWeaponPart = Base.ImprovisedSilencer Base.Silencer_Improvised silencer silencer, ModelWeaponPart = Base.Silencer_PopBottle Base.Silencer_PopBottle silencer silencer, MagazineType = Base.22Clip, AmmoType = Base.Bullets22, WeaponReloadType = handgun, JamGunChance = 2, AttachmentType = Holster, Tags = Gun, } }