module Base { /************************Lever Action************************/ item Winchester94 { ImpactSound = null, MaxRange = 10, WeaponSprite = Base.Winchester94, SoundVolume = 200, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 200, Weight = 3.5, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = Winchester94, DisplayCategory = Weapon, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = MSR788BringToBear, HitSound = BulletHitBody, SwingSound = MSR788Shoot, EquipSound = MSR788Equip, UnequipSound = MSR788UnEquip, InsertAmmoSound = MSR788InsertAmmo, EjectAmmoSound = MSR788EjectAmmo, InsertAmmoStartSound = MSR788InsertAmmoStart, InsertAmmoStopSound = MSR788InsertAmmoStop, EjectAmmoStartSound = MSR788EjectAmmoStart, EjectAmmoStopSound = MSR788EjectAmmoStop, ShellFallSound = MSR788CartridgeFall, RackSound = LeverActionCock, BreakSound = MSR788Break, ClickSound = MSR788Jam, SoundRadius = 90, MinDamage = 0.75, MaxDamage = 2.75, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = Winchester94, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 25, CritDmgMultiplier = 8, AimingPerkCritModifier = 12, HitChance = 27, AimingPerkHitChanceModifier = 17, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 2, RecoilDelay = 0, PiercingBullets = TRUE, SoundGain = 1, ReloadTime = 25, AimingTime = 15, RequiresEquippedBothHands = TRUE, MetalValue = 45, TwoHandWeapon = TRUE, AmmoBox = Bullets44Box, MaxAmmo = 10, AmmoType = Base.Bullets44, WeaponReloadType = boltactionnomag, ModelWeaponPart = Base.Sling Base.Sling sling sling, ModelWeaponPart = Sling_Leather Base.Sling_Leather sling sling, ModelWeaponPart = Sling_Olive Base.Sling_Olive sling sling, ModelWeaponPart = Sling_Camo Base.Sling_Camo sling sling, ModelWeaponPart = Base.AmmoStraps Base.Rifle_Ammostrap stock stock, ModelWeaponPart = Base.RecoilPad Base.Recoil_Pad recoilpad recoilpad, ModelWeaponPart = ExtendedRecoilPad Base.Rifle_ExtendedPad recoilpad recoilpad, ModelWeaponPart = Base.ImprovisedSilencer Base.Silencer_Improvised silencer silencer, ModelWeaponPart = Base.Silencer_PopBottle Base.Silencer_PopBottle silencer silencer, RackAfterShoot = TRUE, /*MagazineType = Base.223Clip,*/ JamGunChance = 5, AttachmentType = Rifle, Tags = Gun, } item Winchester73 { ImpactSound = null, MaxRange = 10, WeaponSprite = Base.Winchester73, SoundVolume = 200, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 200, Weight = 3.5, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = Winchester73, DisplayCategory = Weapon, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = MSR788BringToBear, HitSound = BulletHitBody, SwingSound = MSR788Shoot, EquipSound = MSR788Equip, UnequipSound = MSR788UnEquip, InsertAmmoSound = MSR788InsertAmmo, EjectAmmoSound = MSR788EjectAmmo, InsertAmmoStartSound = MSR788InsertAmmoStart, InsertAmmoStopSound = MSR788InsertAmmoStop, EjectAmmoStartSound = MSR788EjectAmmoStart, EjectAmmoStopSound = MSR788EjectAmmoStop, ShellFallSound = MSR788CartridgeFall, RackSound = LeverActionCock, BreakSound = MSR788Break, ClickSound = MSR788Jam, SoundRadius = 90, MinDamage = 0.75, MaxDamage = 2.25, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = Winchester94, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 25, CritDmgMultiplier = 8, AimingPerkCritModifier = 12, HitChance = 27, AimingPerkHitChanceModifier = 17, AimingPerkMinAngleModifier = 0, AimingPerkRangeModifier = 2, RecoilDelay = 0, PiercingBullets = TRUE, SoundGain = 1, ReloadTime = 25, AimingTime = 15, RequiresEquippedBothHands = TRUE, MetalValue = 45, TwoHandWeapon = TRUE, AmmoBox = Bullets4440Box, MaxAmmo = 10, AmmoType = Base.Bullets4440, WeaponReloadType = boltactionnomag, ModelWeaponPart = Base.Sling Base.Sling sling sling, ModelWeaponPart = Sling_Leather Base.Sling_Leather sling sling, ModelWeaponPart = Sling_Olive Base.Sling_Olive sling sling, ModelWeaponPart = Sling_Camo Base.Sling_Camo sling sling, ModelWeaponPart = Base.AmmoStraps Base.Rifle_Ammostrap stock stock, ModelWeaponPart = Base.RecoilPad Base.Recoil_Pad recoilpad recoilpad, ModelWeaponPart = Base.ImprovisedSilencer Base.Silencer_Improvised silencer silencer, ModelWeaponPart = Base.Silencer_PopBottle Base.Silencer_PopBottle silencer silencer, RackAfterShoot = TRUE, /*MagazineType = Base.223Clip,*/ JamGunChance = 5, AttachmentType = Rifle, Tags = Gun, } item Rossi92 { ImpactSound = null, MaxRange = 10, WeaponSprite = Rossi92, SoundVolume = 200, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 200, Weight = 3.5, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = Rossi92, DisplayCategory = Weapon, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = MSR788BringToBear, HitSound = BulletHitBody, SwingSound = MSR788Shoot, EquipSound = MSR788Equip, UnequipSound = MSR788UnEquip, InsertAmmoSound = MSR788InsertAmmo, EjectAmmoSound = MSR788EjectAmmo, InsertAmmoStartSound = MSR788InsertAmmoStart, InsertAmmoStopSound = MSR788InsertAmmoStop, EjectAmmoStartSound = MSR788EjectAmmoStart, EjectAmmoStopSound = MSR788EjectAmmoStop, ShellFallSound = MSR788CartridgeFall, RackSound = LeverActionCock, BreakSound = MSR788Break, ClickSound = MSR788Jam, SoundRadius = 90, MinDamage = 0.75, MaxDamage = 2.5, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = Winchester94, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 25, CritDmgMultiplier = 8, AimingPerkCritModifier = 12, HitChance = 27, AimingPerkHitChanceModifier = 17, AimingPerkMinAngleModifier = 0, AimingPerkRangeModifier = 2, RecoilDelay = 0, PiercingBullets = TRUE, SoundGain = 1, ReloadTime = 25, AimingTime = 15, RequiresEquippedBothHands = TRUE, MetalValue = 45, TwoHandWeapon = TRUE, AmmoBox = Bullets357Box, MaxAmmo = 10, AmmoType = Base.Bullets357, WeaponReloadType = boltactionnomag, ModelWeaponPart = Base.Sling Base.Sling sling sling, ModelWeaponPart = Sling_Leather Base.Sling_Leather sling sling, ModelWeaponPart = Sling_Olive Base.Sling_Olive sling sling, ModelWeaponPart = Sling_Camo Base.Sling_Camo sling sling, ModelWeaponPart = Base.AmmoStraps Base.Rifle_Ammostrap stock stock, ModelWeaponPart = Base.RecoilPad Base.Recoil_Pad recoilpad recoilpad, ModelWeaponPart = Base.ImprovisedSilencer Base.Silencer_Improvised silencer silencer, ModelWeaponPart = Base.Silencer_PopBottle Base.Silencer_PopBottle silencer silencer, RackAfterShoot = TRUE, /*MagazineType = Base.223Clip,*/ JamGunChance = 5, AttachmentType = Rifle, Tags = Gun, } }